G40 14L Shin Ji vs Dawgoneit (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 destroyer moved from 103 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from 10 Sea Zone to Western United States
                1 mech_infantry moved from 10 Sea Zone to Western United States
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 armour and 3 infantry placed in Eastern United States
                1 cruiser, 3 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Shan State
                2 artilleries and 5 infantry moved from Burma to Yunnan
                1 artillery and 5 infantry moved from India to Burma
                3 armour moved from Egypt to Iraq
                5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
                1 bomber moved from Alexandria to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from 126 Sea Zone to Norway
                1 infantry moved from 126 Sea Zone to Norway


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Shan State
                2 artilleries and 5 infantry moved from Burma to Yunnan
                1 artillery and 5 infantry moved from India to Burma
                3 armour moved from Egypt to Iraq
                5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
                1 bomber moved from Alexandria to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from 126 Sea Zone to Norway
                1 infantry moved from 126 Sea Zone to Norway

    Combat - British
                Battle in Iraq
                    British attack with 3 armour, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Norway

    Non Combat Move - British
                3 infantry moved from Egypt to Trans-Jordan
                1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Persia
                3 artilleries and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt

    Place Units - British
                1 transport placed in 109 Sea Zone
                2 artilleries and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                British undo move 3.
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom
                British undo move 2.
                2 artilleries and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 armour moved from Baltic States to Karelia
                      Italians take Karelia from Russians

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,4,6,5,4,2,2,3,3,3,2,4
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 28 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 12 / 17
        ANZAC : 9 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        Scotland : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Syria : 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        Eire : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 28 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 11 / 17
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Novgorod to Finland
                1 bomber moved from France to 126 Sea Zone
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                8 artilleries and 6 infantry moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from France to Archangel
                1 infantry moved from Belarus to Bryansk
                1 armour and 3 mech_infantrys moved from Belarus to Karelia
                10 armour and 1 mech_infantry moved from Belarus to Bryansk
                3 fighters and 3 tactical_bombers moved from France to Novgorod
                3 mech_infantrys moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                1 artillery moved from Holland Belgium to France
                2 artilleries moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from 126 Sea Zone to Novgorod

    Place Units - Germans
                4 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Buryatia to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Amur, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 armour, 2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Amur : 7 infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 56 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 11 / 17
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.235
            Median : 5.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 8 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Malaya to Shan State
                3 mech_infantrys moved from French Indo China to Shan State
                4 infantry moved from Caroline Islands to 33 Sea Zone
                4 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
                4 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
                3 fighters moved from 62 Sea Zone to New South Wales
                3 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 bomber moved from Caroline Islands to New South Wales
                1 fighter and 2 tactical_bombers moved from Caroline Islands to Queensland
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters and 1 tactical_bomber moved from Philippines to Shan State
                3 mech_infantrys moved from Kiangsu to Chahar
                2 fighters moved from Szechwan to Manchuria
                3 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Szechwan to Chahar
                1 bomber moved from Philippines to Chahar
                1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer and 3 submarines
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Chahar
                    Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 4 infantry
                    Casualties for ANZAC: 2 aaGuns, 2 artilleries and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from New South Wales to Western Australia
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from New South Wales to Western Australia
                1 bomber moved from Chahar to Manchuria
                1 tactical_bomber moved from Chahar to Jehol
                1 tactical_bomber moved from Shan State to French Indo China
                2 fighters moved from Shan State to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Malaya
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                4 fighters moved from 109 Sea Zone to Western Germany
                1 transport moved from 109 Sea Zone to 107 Sea Zone
                1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany
                4 fighters moved from 109 Sea Zone to Western Germany
                1 transport moved from 109 Sea Zone to 107 Sea Zone
                1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 10 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in Western Germany
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 factory_major, 1 harbour and 20 mech_infantrys
                        Americans roll dice for 2 cruisers in Western Germany, round 2 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 :  4/12 hits
                        Germans roll dice for 20 mech_infantrys in Western Germany, round 2 :  9/20 hits
                        3 fighters owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Western Germany
                    Germans win with 15 mech_infantrys remaining. Battle score for attacker is -33
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    1 fighter owned by the Americans and 2 bombers owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Eastern United States
                Americans undo move 2.
                3 artilleries and 3 infantry placed in Eastern United States
                2 armour, 2 artilleries and 5 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,3,3,3
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 armour, 3 infantry and 2 mech_infantrys
        United Kingdom : 2 bombers
        112 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
        106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 3 transports
        89 Sea Zone : 1 transport
        109 Sea Zone : 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 62 / 79
        Americans : 50 / 69
        Chinese : 7 / 10
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Suiyuyan : 4 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 61 / 79
        Americans : 50 / 69
        Chinese : 8 / 15
        British : 36 / 39
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 1.237
            Standard Deviation : 1.112
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                3 was rolled 4 times
            Average roll : 2.600
            Median : 3.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Greece to Norway
                1 armour moved from Karelia to Norway
                3 fighters and 1 tactical_bomber moved from Southern Italy to Norway

    Combat - Italians
                Battle in Gibraltar
                Battle in Norway
                    Italians attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
                    British defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British, taking Norway from British with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Norway to Finland
                2 fighters moved from Norway to Finland
                1 bomber moved from Norway to Finland

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • those dice just don’t happen in real life. may be once in a while but not every frigging game. I have played tons of games in real life never have I seen the dice that I see here. never. 50% hits on 2’s 100% hits on 2;s no frigging way. I no its not your fault but some one should do something about it
    I am so sick of this game!!!

  • '15

    Are you talking about the attack you did on West Germany?  Because that was doomed from the start.  You had a 1% chance of winning that.  Now, I didn’t expect to have 15 left at the end - more like 10 - but that’s the way of things.

    I’ve seen games won and lost on 15% win chances a few times now.  It can happen.

    I understand your frustration, though.  I had a serious losing streak a few times in the past.  It can get you down.


  • sorry man I have had a real bad morning. all I wanted to do is hit and run in Germany but you getting 9 hits almost 50% took out my fighters. and in japan you hit 4 of 4 to take out my army and my bomber missed 3 times. and my bombers in western Germany didn’t do any better. you all ways no your going to loose when you get dice like that. but that’s the dice I get a lot. frustrating. and I wont get in to it about my daughter.

  • '15

    My daughter’s only six.  I can’t imagine how difficult it will become as she grows older.  You have my sympathies.

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