Scramble to second Taranto?
G40 14L Shin Ji vs Dawgoneit (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from 10 Sea Zone to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 cruiser, 3 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
2 artilleries and 5 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 mech_infantry moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
2 artilleries and 5 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Egypt to Iraq
5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
1 infantry moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 mech_infantry moved from 126 Sea Zone to Norway
1 infantry moved from 126 Sea Zone to NorwayCombat - British
Battle in Iraq
British attack with 3 armour, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour and 1 infantry
Battle in NorwayNon Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Persia
3 artilleries and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to EgyptPlace Units - British
1 transport placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
British undo move 3.
3 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
British undo move 2.
2 artilleries and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Baltic States to Karelia
Italians take Karelia from RussiansCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to GreecePlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,4,6,5,4,2,2,3,3,3,2,4
ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 28 / 38
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 39
UK_Pacific : 7 / 7
Italians : 12 / 17
ANZAC : 9 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
Scotland : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
Eire : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 28 / 38
Japanese : 57 / 64
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 39
UK_Pacific : 7 / 7
Italians : 11 / 17
ANZAC : 9 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Novgorod to Finland
1 bomber moved from France to 126 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
8 artilleries and 6 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from France to Archangel
1 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Belarus to Karelia
10 armour and 1 mech_infantry moved from Belarus to Bryansk
3 fighters and 3 tactical_bombers moved from France to Novgorod
3 mech_infantrys moved from Holland Belgium to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 artillery moved from Holland Belgium to France
2 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to FranceCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Archangel to Novgorod
1 bomber moved from 126 Sea Zone to NovgorodPlace Units - Germans
4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
7 infantry moved from Buryatia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
7 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Amur, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Amur : 7 infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 56 / 64
Americans : 50 / 70
Chinese : 8 / 10
British : 36 / 39
UK_Pacific : 7 / 7
Italians : 11 / 17
ANZAC : 9 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.235
Median : 5.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 8 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Shan State
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from 62 Sea Zone to New South Wales
2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 bomber moved from Caroline Islands to New South Wales
1 fighter and 2 tactical_bombers moved from Caroline Islands to Queensland
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
3 mech_infantrys moved from Kiangsu to Chahar
2 fighters moved from Szechwan to Manchuria
3 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Szechwan to Chahar
1 bomber moved from Philippines to Chahar
1 destroyer and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 2 aaGuns, 2 artilleries and 4 infantryNon Combat Move - Japanese
1 bomber moved from New South Wales to Western Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from New South Wales to Western Australia
1 bomber moved from Chahar to Manchuria
1 tactical_bomber moved from Chahar to Jehol
1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 62 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western Germany
4 fighters moved from 109 Sea Zone to Western Germany
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 armour and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 cruiser and 3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Western Germany
Americans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 20 mech_infantrys
Americans roll dice for 2 cruisers in Western Germany, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 4/12 hits
Germans roll dice for 20 mech_infantrys in Western Germany, round 2 : 9/20 hits
3 fighters owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 5 mech_infantrys owned by the Germans lost in Western Germany
Germans win with 15 mech_infantrys remaining. Battle score for attacker is -33
Casualties for Germans: 5 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
1 fighter owned by the Americans and 2 bombers owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries and 3 infantry placed in Eastern United States
2 armour, 2 artilleries and 5 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,3,3,3
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 armour, 3 infantry and 2 mech_infantrys
United Kingdom : 2 bombers
112 Sea Zone : 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 transports
106 Sea Zone : 1 flag, 1 cruiser, 3 destroyers and 3 transports
89 Sea Zone : 1 transport
109 Sea Zone : 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 62 / 79
Americans : 50 / 69
Chinese : 7 / 10
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 11 / 17
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 4 times
Average roll : 2.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Suiyuyan : 4 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 53 / 58
Russians : 24 / 24
Japanese : 61 / 79
Americans : 50 / 69
Chinese : 8 / 15
British : 36 / 39
UK_Pacific : 6 / 7
Italians : 11 / 17
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.103
Median : 3.000
Variance : 1.237
Standard Deviation : 1.112
Total rolls : 39Null / Other
1 was rolled 1 times
3 was rolled 4 times
Average roll : 2.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to Norway
1 armour moved from Karelia to Norway
3 fighters and 1 tactical_bomber moved from Southern Italy to NorwayCombat - Italians
Battle in Gibraltar
Battle in Norway
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British, taking Norway from British with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to FinlandPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
those dice just don’t happen in real life. may be once in a while but not every frigging game. I have played tons of games in real life never have I seen the dice that I see here. never. 50% hits on 2’s 100% hits on 2;s no frigging way. I no its not your fault but some one should do something about it
I am so sick of this game!!! -
Are you talking about the attack you did on West Germany? Because that was doomed from the start. You had a 1% chance of winning that. Now, I didn’t expect to have 15 left at the end - more like 10 - but that’s the way of things.
I’ve seen games won and lost on 15% win chances a few times now. It can happen.
I understand your frustration, though. I had a serious losing streak a few times in the past. It can get you down.
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sorry man I have had a real bad morning. all I wanted to do is hit and run in Germany but you getting 9 hits almost 50% took out my fighters. and in japan you hit 4 of 4 to take out my army and my bomber missed 3 times. and my bombers in western Germany didn’t do any better. you all ways no your going to loose when you get dice like that. but that’s the dice I get a lot. frustrating. and I wont get in to it about my daughter.
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My daughter’s only six. I can’t imagine how difficult it will become as she grows older. You have my sympathies.