Dawgoneit allies -vs- Entek
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
17 infantry moved from Amur to KoreaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 armour
Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits
Germans roll dice for 5 armour in Eastern Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 4 : 2/4 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour
Casualties for Russians: 4 infantry
Battle in Korea
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Korea, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Korea, round 2 : 2/9 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 15 infantry in Korea, round 3 : 4/15 hits
Japanese roll dice for 7 infantry in Korea, round 3 : 4/7 hits
4 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Korea
Russians roll dice for 11 infantry in Korea, round 4 : 1/11 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 5 : 1/10 hits
Japanese roll dice for 2 infantry in Korea, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 6 : 2/9 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Bessarabia
4 aaGuns, 1 armour and 1 artillery moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
8 infantry moved from Russia to Smolensk
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns moved from Amur to Korea
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 8 infantry
Manchuria : 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 6 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 26 / 43
Americans : 52 / 52
Chinese : 9 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 30 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 25 times
Average roll : 3.489
Median : 3.000
Variance : 0.902
Standard Deviation : 0.949
Total rolls : 133Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.532
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 79 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Szechwan
3 artilleries and 5 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/12 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/12 hits
Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 3/8 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 3 : 4/9 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits
4 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Szechwan, round 4 : 5/7 hits
Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
4 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to KiangsuPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 3 armour, 1 factory_minor and 1 fighter
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries and 4 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
19 Sea Zone : 1 destroyer and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 3 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 7 submarines and 3 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 12
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 4 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Malta
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 fighters moved from Gibraltar to Malta
1 bomber moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Malta
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 bomber and 4 infantry in Iraq, round 4 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to Malta
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - British
1 factory_minor placed in Persia
3 armour placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Western Australia : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 destroyer
56 Sea Zone : 1 transport
54 Sea Zone : 1 battleship and 1 cruiser
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery and 3 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 16
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.375
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 24Neutral_Axis Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18 -
you no you and I are in the same boat. I have played these 4 guys for years, I thought I was pretty darn good. well I have played a few on here and thought I was starting to do pretty well. and then I play some one that killed me in 4 rounds. darn
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
1 artillery owned by the Italians retreated to Tobruk
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Trans-JordanNon Combat Move - Italians
2 infantry moved from Tobruk to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Tobruk : 1 artillery
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Libya : 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
95 Sea Zone : 1 destroyer
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Anglo Egyptian Sudan : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to Bessarabia
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Bessarabia, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Bessarabia to Germany
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 armour and 4 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 1 armour, 1 artillery and 6 infantry moved from Poland to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
4 artilleries moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
3 artilleries, 2 fighters and 3 infantry placed in Western Germany
1 infantry placed in Novgorod
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Poland : 3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys
Germany : 3 bombers, 1 factory_major, 1 fighter and 1 tactical_bomber
Denmark : 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 3 aaGuns, 3 armour, 3 artilleries and 9 infantry
Bessarabia : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 33 / 36
Japanese : 32 / 42
Americans : 52 / 77
Chinese : 3 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Korea to Manchuria
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Smolensk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Korea to Manchuria
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Smolensk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to ArchangelCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Manchuria, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Smolensk
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Smolensk to Bryansk
2 aaGuns moved from Korea to ManchuriaPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Manchuria : 2 aaGuns and 7 infantry
Belarus : 1 infantry
Bryansk : 1 artillery, 1 fighter and 5 infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 5 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 4 aaGuns, 1 armour, 1 artillery and 5 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 35 / 35
Japanese : 29 / 42
Americans : 52 / 77
Chinese : 6 / 3
British : 36 / 42
UK_Pacific : 20 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.342
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26 -
Intercept in India?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery moved from Yunnan to Shan State
2 infantry moved from Siam to Shan State
2 artilleries and 3 infantry moved from Yunnan to Burma
1 fighter moved from Kiangsu to Kwangtung
2 armour moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 5 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 armour, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 6 infantry moved from 19 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 3 fighters and 6 infantry
Russians defend with 2 aaGuns and 7 infantry
AA fire in Manchuria : 1/3 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 6 infantry in Manchuria, round 2 : 0/9 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 2 : 3/7 hits
3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 3 : 1/6 hits
Chinese roll dice for 2 aaGuns and 7 infantry in Manchuria, round 3 : 4/7 hits
1 armour owned by the Japanese, 3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Chinese win with 1 aaGun and 7 infantry remaining. Battle score for attacker is -29
Casualties for Japanese: 1 armour, 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun
2 fighters owned by the Japanese retreated
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/2 hits
Defenders Fire, : 0/1 hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Manchuria to ShantungPlace Units - Japanese
3 artilleries, 1 fighter and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 fighters
Kwangsi : 1 flag, 1 airfield, 2 bombers, 5 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Burma : 1 flag, 2 artilleries and 2 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Timguska : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport
34 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 33 / 35
Japanese : 41 / 41
Americans : 50 / 77
Chinese : 5 / 3
British : 36 / 42
UK_Pacific : 15 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber and 1 fighter moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
3 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 destroyer and 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 artillery, 1 bomber, 3 fighters and 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 fighters, 2 infantry and 2 transports
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
91 Sea Zone : 1 cruiser, 1 destroyer, 7 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 60
Russians : 33 / 35
Japanese : 41 / 41
Americans : 50 / 70
Chinese : 5 / 3
British : 36 / 42
UK_Pacific : 15 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 48 / 60
Russians : 33 / 35
Japanese : 39 / 41
Americans : 50 / 70
Chinese : 7 / 7
British : 36 / 42
UK_Pacific : 15 / 20
Italians : 14 / 19
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
Average roll : 1.000
Median : 1.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3