0%

G40 14L captain walker (axis) vs dawgoneit (allies +10) game 4

  • 23 21 20 19 17 16 15 13

    hey Wayne, in future rounds I’m going to just play through Russia’s turn if that’s ok with you ( they don’t have any units on the board)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 bombers moved from Philippines to Borneo
                1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
                5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
                2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  2/2 hits
                        Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 :  8/17 hits
                        Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 :  3/8 hits
                        2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 3 armour, 3 artilleries and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Borneo
                    Japanese attack with 2 bombers and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                4 fighters moved from Kwangsi to 36 Sea Zone
                2 bombers moved from Borneo to Kiangsi
                3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 1 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Timguska: 1 artillery
                EDIT: Adding units owned by Japanese to Kansu: 1 artillery
                EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
        Kwangsi : 1 flag, 1 airfield and 3 artilleries
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 aaGun
        Manchuria : 1 flag
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 2 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 71 / 99
        Russians : 0 / 0
        Japanese : 51 / 51
        Americans : 55 / 77
        Chinese : 1 / 3
        British : 35 / 40
        UK_Pacific : 17 / 21
        Italians : 13 / 18
        ANZAC : 13 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    I re-posted because I forgot two ncm… haven’t finished my first cup of coffee yet so I’m still a little groggy!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I have been trying to get this dead horse going for a while. no matter how many times I kick it the thing wont budge.
    well the allies are the horse and we could hook a chain up to it and drag it along but I think the chain will break after a while.
    so I give you the win.
    and have a refill on that cup of coffee.
    because the grim reaper has come a calling on me.

    sk1.jpg

  • 23 21 20 19 17 16 15 13

    The allies are staged so they can really hurt Japan, but Germany is getting ready to sweep down into Caucasus…and I don’t think the allies could stop that.
    Good game Wayne!
    Do you want to play another? ( it doesn’t have to be a league game… we could play just for fun…and to try out wild strategies!)

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I would love to play. I am addicted. its hard to get many people to play for fun. there is a ton of other games. I love this one also. we can play at least one more league game also. I just love the game of war. so any thing you want to play is line with me. thanks for some great games.

    at least I didn’t blow up like this guy

    Blowing my top.jpg

  • 23 21 20 19 17 16 15 13

    which side do you prefer?
    Have you ever played with tech? I haven’t, so if you want to try that we can do that also.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sure lets try tech. I have to go to work soon so if you want axis again so you can get it started that’s cool.
    we can give everyone a roll at the beginning of they’re turn if you want. we can edit they’re money back so it don’t cost them anything also. we might have to give them 5 ipc’s before they’re purchase to do it though. we don’t have to do a bid either. I never played with tech either. not sure how it works but I think it will be a blast.
    my email is [email protected]

  • 23 21 20 19 17 16 15 13

    let’s just play with regular tech rules…if a nation wants to try for tech then they can pay for the token.
    I’ll get a game up for us on Sunday and let you know when everything is ready!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    cool

T-shirts, Hats, and More

Suggested Topics

  • 89
  • 79
  • 124
  • 210
  • 167
  • 157
  • 120
  • 240
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

18.0k

Users

40.8k

Topics

1.8m

Posts