Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
G40 14L captain walker (axis) vs dawgoneit (allies +10) game 4
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hey Wayne, in future rounds I’m going to just play through Russia’s turn if that’s ok with you ( they don’t have any units on the board)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/17 hits
Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 : 3/8 hits
2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for British: 3 armour, 3 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from Borneo to Kiangsi
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Adding units owned by Japanese to Kansu: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 3 artilleries
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 51 / 51
Americans : 55 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I re-posted because I forgot two ncm… haven’t finished my first cup of coffee yet so I’m still a little groggy!
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I have been trying to get this dead horse going for a while. no matter how many times I kick it the thing wont budge.
well the allies are the horse and we could hook a chain up to it and drag it along but I think the chain will break after a while.
so I give you the win.
and have a refill on that cup of coffee.
because the grim reaper has come a calling on me.
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The allies are staged so they can really hurt Japan, but Germany is getting ready to sweep down into Caucasus…and I don’t think the allies could stop that.
Good game Wayne!
Do you want to play another? ( it doesn’t have to be a league game… we could play just for fun…and to try out wild strategies!) -
I would love to play. I am addicted. its hard to get many people to play for fun. there is a ton of other games. I love this one also. we can play at least one more league game also. I just love the game of war. so any thing you want to play is line with me. thanks for some great games.
at least I didn’t blow up like this guy

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which side do you prefer?
Have you ever played with tech? I haven’t, so if you want to try that we can do that also. -
sure lets try tech. I have to go to work soon so if you want axis again so you can get it started that’s cool.
we can give everyone a roll at the beginning of they’re turn if you want. we can edit they’re money back so it don’t cost them anything also. we might have to give them 5 ipc’s before they’re purchase to do it though. we don’t have to do a bid either. I never played with tech either. not sure how it works but I think it will be a blast.
my email is [email protected] -
let’s just play with regular tech rules…if a nation wants to try for tech then they can pay for the token.
I’ll get a game up for us on Sunday and let you know when everything is ready! -
cool





