@crockett36 no worries do what you need
G40 14L captain walker (axis) vs dawgoneit (allies +10) game 4
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 factory_minor, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 fighter moved from Denmark to Normandy Bordeaux
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 artillery and 3 infantry moved from Tambov to Russia
3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia
7 artilleries and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
5 armour, 8 infantry and 1 mech_infantry moved from Bryansk to Russia
20 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers, 4 fighters, 8 infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 9/17 hits
Americans roll dice for 2 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits
2 infantry owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the Germans, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 8 armour, 8 artilleries, 2 fighters, 14 infantry, 27 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 factory_major, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/5 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 14 infantry, 27 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 14/60 hits
Russians roll dice for 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/37 hits
10 infantry owned by the Russians, 14 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 26 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 12/45 hits
Russians roll dice for 5 armour, 9 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/27 hits
8 infantry owned by the Russians, 1 artillery owned by the Russians, 3 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 14 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 10/33 hits
Russians roll dice for 5 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 4/15 hits
2 armour owned by the Russians, 8 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 10 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 14/29 hits
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 3/5 hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 3PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 8 artilleries, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 2 fighters, 14 infantry and 20 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 tactical_bombers moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Rostov
2 artilleries moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 factory_minor placed in Yugoslavia
1 artillery and 2 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major, 4 infantry and 5 mech_infantrys
Denmark : 1 aaGun and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 2 artilleries, 4 infantry, 6 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag, 2 aaGuns and 2 artilleries
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 8 armour, 8 artilleries, 1 factory_minor and 7 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 46 / 48
Americans : 55 / 77
Chinese : 2 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/17 hits
Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 : 3/8 hits
2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for British: 3 armour, 3 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from Borneo to Kiangsi
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 3 artilleries
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 artillery
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 51 / 51
Americans : 55 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
hey Wayne, in future rounds I’m going to just play through Russia’s turn if that’s ok with you ( they don’t have any units on the board)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/17 hits
Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 : 3/8 hits
2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for British: 3 armour, 3 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from Borneo to Kiangsi
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Adding units owned by Japanese to Kansu: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 3 artilleries
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 51 / 51
Americans : 55 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I re-posted because I forgot two ncm… haven’t finished my first cup of coffee yet so I’m still a little groggy!
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I have been trying to get this dead horse going for a while. no matter how many times I kick it the thing wont budge.
well the allies are the horse and we could hook a chain up to it and drag it along but I think the chain will break after a while.
so I give you the win.
and have a refill on that cup of coffee.
because the grim reaper has come a calling on me.
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The allies are staged so they can really hurt Japan, but Germany is getting ready to sweep down into Caucasus…and I don’t think the allies could stop that.
Good game Wayne!
Do you want to play another? ( it doesn’t have to be a league game… we could play just for fun…and to try out wild strategies!) -
I would love to play. I am addicted. its hard to get many people to play for fun. there is a ton of other games. I love this one also. we can play at least one more league game also. I just love the game of war. so any thing you want to play is line with me. thanks for some great games.
at least I didn’t blow up like this guy

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which side do you prefer?
Have you ever played with tech? I haven’t, so if you want to try that we can do that also. -
sure lets try tech. I have to go to work soon so if you want axis again so you can get it started that’s cool.
we can give everyone a roll at the beginning of they’re turn if you want. we can edit they’re money back so it don’t cost them anything also. we might have to give them 5 ipc’s before they’re purchase to do it though. we don’t have to do a bid either. I never played with tech either. not sure how it works but I think it will be a blast.
my email is [email protected] -
let’s just play with regular tech rules…if a nation wants to try for tech then they can pay for the token.
I’ll get a game up for us on Sunday and let you know when everything is ready! -
cool





