@pacifiersboard 0ec24c54-385f-4cff-87f5-0bc0c04fdde2-image.png
G40 14L captain walker (axis) vs dawgoneit (allies +10) game 4
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 mech_infantrys moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Philippines to 43 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 3 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 : 2/5 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 3 submarines
Battle in Yunnan
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 43 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Philippines
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery placed in Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 1 mech_infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 5 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 artillery
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 66 / 86
Russians : 3 / 3
Japanese : 48 / 48
Americans : 55 / 80
Chinese : 0 / 3
British : 35 / 43
UK_Pacific : 21 / 17
Italians : 15 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Italians defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 6/9 hits
Italians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
3 artilleries owned by the Italians, 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Italians: 1 armour, 3 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 armour, 2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 106 Sea Zone to 108 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 108 Sea Zone to 109 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 cruiser and 3 submarines moved from 53 Sea Zone to 54 Sea Zone
1 submarine moved from 79 Sea Zone to 76 Sea ZonePlace Units - Americans
1 destroyer and 4 fighters placed in 10 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 3 carriers, 1 destroyer and 6 fighters
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 armour
New Brunswick Nova Scotia : 2 armour, 2 artilleries and 4 infantry
United Kingdom : 2 armour, 2 artilleries, 1 fighter and 4 infantry
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
76 Sea Zone : 1 submarine
106 Sea Zone : 1 cruiser and 4 transports
93 Sea Zone : 1 flag
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
99 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 66 / 86
Russians : 3 / 3
Japanese : 48 / 48
Americans : 57 / 77
Chinese : 0 / 3
British : 35 / 43
UK_Pacific : 21 / 17
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.278
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 86
Russians : 3 / 3
Japanese : 48 / 48
Americans : 57 / 77
Chinese : 0 / 3
British : 35 / 43
UK_Pacific : 21 / 17
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.278
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 artillery and 5 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Yunnan
2 armour moved from French Indo China to Kwangsi
3 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 bomber and 2 fighters moved from Shan State to Szechwan
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 5 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to India
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Yunnan
2 armour moved from French Indo China to Kwangsi
3 fighters and 1 tactical_bomber moved from Shan State to Szechwan
1 bomber and 2 fighters moved from Shan State to Szechwan
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 artilleries and 5 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to India
2 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to India
2 armour and 1 mech_infantry moved from India to Shan State
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 fighter moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Kwangsi
British attack with 3 armour, 3 artilleries and 3 infantry
Japanese defend with 1 airfield and 1 mech_infantry
British roll dice for 3 armour, 3 artilleries and 3 infantry in Kwangsi, round 2 : 7/9 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Szechwan, round 2 : 5/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Szechwan
British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 2 armour, 1 artillery and 5 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 2 armour, 1 artillery and 5 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 artillery and 4 infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
2 artilleries placed in United Kingdom
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 armour, 3 artilleries and 2 infantry
Siam : 1 flag
Yunnan : 2 armour, 1 artillery and 3 infantry
Shan State : 1 aaGun, 5 armour and 1 mech_infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 2 aaGuns, 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 2 infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 armour
West India : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 6 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 2 artilleries and 5 infantry
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 2 armour, 2 infantry and 1 mech_infantry
Northwest Persia : 1 flag, 5 infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
110 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 66 / 86
Russians : 3 / 3
Japanese : 46 / 48
Americans : 57 / 77
Chinese : 2 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 13 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.091
Median : 3.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 55Japanese Combat
1 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.167
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6British Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.161
Median : 2.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 31Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 3 infantry
Western Germany : 1 bomber
Northern Italy : 2 aaGuns, 1 factory_major, 1 infantry and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
96 Sea Zone : 1 destroyer and 1 transport
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 66 / 86
Russians : 3 / 3
Japanese : 46 / 48
Americans : 57 / 77
Chinese : 2 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 factory_minor, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
1 fighter moved from Denmark to Normandy Bordeaux
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Urals to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 artillery and 3 infantry moved from Tambov to Russia
3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Volgograd to Russia
7 artilleries and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
5 armour, 8 infantry and 1 mech_infantry moved from Bryansk to Russia
20 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers, 4 fighters, 8 infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 4 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 9/17 hits
Americans roll dice for 2 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/7 hits
2 infantry owned by the British, 1 artillery owned by the Americans, 4 infantry owned by the Germans, 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Battle in Russia
Germans attack with 8 armour, 8 artilleries, 2 fighters, 14 infantry, 27 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 factory_major, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/5 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 14 infantry, 27 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 14/60 hits
Russians roll dice for 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/37 hits
10 infantry owned by the Russians, 14 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 26 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 12/45 hits
Russians roll dice for 5 armour, 9 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/27 hits
8 infantry owned by the Russians, 1 artillery owned by the Russians, 3 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 14 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 10/33 hits
Russians roll dice for 5 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 4 : 4/15 hits
2 armour owned by the Russians, 8 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 8 artilleries, 10 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 14/29 hits
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 3/5 hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 3PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 8 artilleries, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 2 fighters, 14 infantry and 20 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 armour, 9 artilleries, 1 fighter, 18 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 tactical_bombers moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Rostov
2 artilleries moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 factory_minor placed in Yugoslavia
1 artillery and 2 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major, 4 infantry and 5 mech_infantrys
Denmark : 1 aaGun and 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 2 artilleries, 4 infantry, 6 mech_infantrys and 3 tactical_bombers
Rostov : 1 flag, 2 aaGuns and 2 artilleries
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 8 armour, 8 artilleries, 1 factory_minor and 7 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flagProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 46 / 48
Americans : 55 / 77
Chinese : 2 / 3
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/17 hits
Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 : 3/8 hits
2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for British: 3 armour, 3 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from Borneo to Kiangsi
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 3 artilleries
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 artillery
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 51 / 51
Americans : 55 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
hey Wayne, in future rounds I’m going to just play through Russia’s turn if that’s ok with you ( they don’t have any units on the board)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
5 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
2 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 armour, 3 artilleries and 2 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 3 artilleries, 7 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/17 hits
Chinese roll dice for 3 armour, 3 artilleries and 2 infantry in Kwangsi, round 2 : 3/8 hits
2 infantry owned by the British, 3 armour owned by the British, 3 infantry owned by the Japanese and 3 artilleries owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 3 infantry
Casualties for British: 3 armour, 3 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
2 bombers moved from Borneo to Kiangsi
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 artillery
EDIT: Adding units owned by Japanese to Kansu: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield and 3 artilleries
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
43 Sea Zone : 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 71 / 99
Russians : 0 / 0
Japanese : 51 / 51
Americans : 55 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 17 / 21
Italians : 13 / 18
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I re-posted because I forgot two ncm… haven’t finished my first cup of coffee yet so I’m still a little groggy!
-
I have been trying to get this dead horse going for a while. no matter how many times I kick it the thing wont budge.
well the allies are the horse and we could hook a chain up to it and drag it along but I think the chain will break after a while.
so I give you the win.
and have a refill on that cup of coffee.
because the grim reaper has come a calling on me.
-
The allies are staged so they can really hurt Japan, but Germany is getting ready to sweep down into Caucasus…and I don’t think the allies could stop that.
Good game Wayne!
Do you want to play another? ( it doesn’t have to be a league game… we could play just for fun…and to try out wild strategies!) -
I would love to play. I am addicted. its hard to get many people to play for fun. there is a ton of other games. I love this one also. we can play at least one more league game also. I just love the game of war. so any thing you want to play is line with me. thanks for some great games.
at least I didn’t blow up like this guy

-
which side do you prefer?
Have you ever played with tech? I haven’t, so if you want to try that we can do that also. -
sure lets try tech. I have to go to work soon so if you want axis again so you can get it started that’s cool.
we can give everyone a roll at the beginning of they’re turn if you want. we can edit they’re money back so it don’t cost them anything also. we might have to give them 5 ipc’s before they’re purchase to do it though. we don’t have to do a bid either. I never played with tech either. not sure how it works but I think it will be a blast.
my email is [email protected]





