@Stucifer I’m in the hospital. Been a bit sick. Just looking on my phone. Did I forget to move my BB?!? Oh boy. Unsure when I will be released. I’ll do my best to keep you updated
14L G40 Gamerman01 v Karl7 (Allies +10) rematch
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Ukraine to Rostov
6 infantry moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Novgorod
Germans take Belarus from Russians
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 infantry moved from Karelia to Novgorod
2 tactical_bombers moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to Caucasus
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to NovgorodCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 bomber
EDIT: Adding units owned by Germans to Szechwan: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
3 artilleries and 14 infantry moved from Western Ukraine to Bryansk
6 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Yugoslavia to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Holland Belgium to Southern Italy
1 armour moved from Northern Italy to Romania
3 infantry moved from Bulgaria to Romania
1 infantry moved from Eastern Poland to Belarus
3 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 transport placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western Germany
3 infantry placed in France
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Eastern Poland: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in France
1 transport placed in 112 Sea Zone
3 fighters, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
16 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Kazakhstan
4 aaGuns, 2 armour, 3 artilleries, 25 infantry, 1 mech_infantry and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Fast as lightning!
-
wait let me look at something
-
no, it’s good.
-
Make all the changes you want - Will probably play after a few hours
-
I just wanted to make sure I moved my aa guns – I did
-
I guess it was a very easy move, wasn’t it
Getting close to figuring out J4…
-
In local, you got a top 0.5% result on Manchuria - I lost 6 aircraft. Hoping that doesn’t happen again
-
Guess I can take in two more planes to make it safer…
-
Well that was certainly closer to average. Although the AA missed, you got such a blistering rate on your defending infantry again that you still brought down a plane.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Philippines to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Anhwe to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kweichow to Yunnan
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 41 Sea Zone to Yunnan
1 fighter moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
3 fighters and 1 tactical_bomber moved from Kweichow to Manchuria
2 tactical_bombers moved from Philippines to Manchuria
1 fighter moved from Philippines to Manchuria
1 tactical_bomber moved from Kweichow to Manchuria
1 fighter moved from 41 Sea Zone to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Kweichow to Szechwan
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Shensi to Szechwan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
4 tactical_bombers moved from Manchuria to Jehol
3 fighters moved from Manchuria to Jehol
2 fighters moved from Yunnan to Szechwan
2 bombers moved from Manchuria to KiangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 artillery and 2 infantry placed in Japan
2 destroyers and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from British Columbia to Alaska
1 bomber moved from Western United States to Alaska
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to Normandy BordeauxCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans winAmericans win with 1 transport remaining, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Alaska to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 bomber moved from Russia to Novgorod
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rhodesia
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Rhodesia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Northwest Persia to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery and 4 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 7 infantry moved from India to Burma
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Burma to IndiaPlace Units - British
1 factory_minor placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
Karl, I’m usually pretty permissive, but I don’t think I can allow those late edits
Moving a USA fighter off the USA carrier in 110 to Gibraltar and then putting a UK fighter on the USA carrier is a pretty substantive change after playing the entire UK turn and rolling some battles.
I would have been happy to allow it if you wanted to move the USA fighter from 110 to Gibraltar before rolling combat with UK…
And the fact that you didn’t even ask, kind of surprises meI will wait in case you protest - I am willing to talk about it… I will also give you time to re-do any noncom with UK that you want, since I am denying your very late edit.
-
You know what - it isn’t even a legal move anyway. You flew both USA fighters from Gibraltar to Normandy, so they have to land in 110.
I will still give you a chance to adjust your noncom with UK if you want, since the board will be in a different situation than you thought you left it. But you can’t get either UK fighter to Gibraltar either, so you can only have 1 fighter in Gibraltar - the UK one that was there before.
So it seems safe to go ahead and play Italy with the board as is before your doubly illegal edits :wink:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux -
Scramble to 92?
-
crap, am I cheating… :-P
Let me look





