like you said, let’s change it up!
14L G40 ArtofWar1947 (Axis) vs Amon-Sul (Allies + 7) LL–Match 3
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I do not think you can edit a change of possession for New Zealand. When I ran the simulation, the presence of a Japanese submarine, even if it submerges to avoid combat with the US subs, prevents the US land units from disembarking onto NZ. This is why the program did not allow you to land the US units, and you had to edit it in.
You might want to check this with a moderator. If the moderator agrees with me, you might want to consider moving the transport and 2 land units out of SZ 63.
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ok ill see whats goin on
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of New Zealand from ANZAC to Japanese
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,2,5
ANZAC collect 1 PU (3 lost to blockades); end with 3 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Britain : 1 artillery
New South Wales : 5 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
43 Sea Zone : 1 submarine
6 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 69
Russians : 2 / 0
Japanese : 79 / 87
Americans : 54 / 76
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 26 / 18
ANZAC : 4 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
Territory Summary for French :
Norway : 2 infantry
Iraq : 1 fighterProduction/PUs Summary :
Germans : 54 / 69
Russians : 2 / 0
Japanese : 79 / 87
Americans : 54 / 76
Chinese : 5 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 26 / 18
ANZAC : 4 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Finland to Norway
3 bombers moved from Novgorod to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Vologda to Urals
1 tactical_bomber moved from Volgograd to Urals -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from Finland to Norway
3 bombers moved from Novgorod to Norway
2 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Vologda to Urals
1 tactical_bomber moved from Volgograd to UralsCombat - Germans
Battle in Norway
Germans attack with 4 armour, 7 artilleries, 4 bombers, 2 fighters, 8 infantry and 6 mech_infantrys
French defend with 2 infantry; British defend with 5 aaGuns, 1 harbour, 12 infantry and 1 mech_infantry; Americans defend with 1 artillery and 1 infantry
AA fire in Norway : 1/0 hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 4 armour, 7 artilleries, 4 bombers, 1 fighter, 8 infantry and 6 mech_infantrys in Norway, round 2 : 11/0 hits
British roll dice for 5 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry in Norway, round 2 : 5/1 hits
6 infantry owned by the British, 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in Norway
Germans roll dice for 4 armour, 7 artilleries, 4 bombers, 1 fighter, 3 infantry and 6 mech_infantrys in Norway, round 3 : 10/1 hits
British roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Norway, round 3 : 4/1 hits
6 infantry owned by the British, 2 infantry owned by the French, 3 infantry owned by the Germans, 1 mech_infantry owned by the British, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 4 armour, 7 artilleries, 4 bombers, 1 fighter and 5 mech_infantrys in Norway, round 4 : 9/1 hits
British roll dice for 1 artillery in Norway, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Norway
Germans win, taking Norway from British with 4 armour, 7 artilleries, 4 bombers, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 36
Casualties for Germans: 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 12 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Urals
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Urals, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Urals to Novosibirsk
1 aaGun, 5 artilleries and 14 infantry moved from Samara to Novosibirsk
3 mech_infantrys moved from Ukraine to Caucasus
5 armour, 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
1 fighter moved from Norway to Western Germany
4 bombers moved from Norway to Western Germany
1 fighter moved from Volgograd to Novosibirsk
2 carriers and 1 destroyer moved from 56 Sea Zone to 62 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,3,1,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUsTerritory Summary for Germans :
62 Sea Zone : 2 carriers, 1 destroyer and 1 submarine
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
Germany : 1 factory_major
Norway : 4 armour, 7 artilleries, 1 harbour and 4 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag, 4 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Ukraine : 1 flag, 3 armour and 1 factory_minor
Novosibirsk : 1 aaGun, 5 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
Volgograd : 1 flag, 3 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 5 armour, 3 artilleries, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag
80 Sea Zone : 1 flag
113 Sea Zone : 2 destroyers, 3 submarines and 2 transports
Bulgaria : 1 flag
Persia : 1 aaGun and 1 armour
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 77
Russians : 1 / 0
Japanese : 79 / 87
Americans : 54 / 76
Chinese : 5 / 6
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 26 / 18
ANZAC : 4 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.909
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.667
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - Russians
1 mech_infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
6 armour, 3 fighters and 1 tactical_bomber moved from Kansu to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 6 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 6 armour, 3 fighters and 1 tactical_bomber in Yenisey, round 2 : 6/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 6 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Yenisey to DzavhanTurn Complete - Russians
Territory Summary for Russians :
Kansu : 2 aaGuns
Yenisey : 6 armour
Yakut S.S.R. : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 3 fighters and 1 tactical_bomber
Central Mongolia : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 58 / 77
Russians : 3 / 0
Japanese : 77 / 87
Americans : 54 / 76
Chinese : 5 / 6
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 26 / 18
ANZAC : 4 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
1 artillery, 2 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Queensland to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
3 bombers moved from Malaya to New South Wales
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 armour, 2 artilleries, 1 fighter and 10 mech_infantrys moved from Shensi to Kansu
1 armour moved from Tsinghai to Kansu
1 armour moved from Suiyuyan to Kansu
3 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
1 artillery, 2 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Queensland to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
3 bombers moved from Malaya to New South Wales
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
4 armour, 2 artilleries, 1 fighter and 10 mech_infantrys moved from Shensi to Kansu
1 armour moved from Tsinghai to Kansu
1 armour moved from Suiyuyan to Kansu
3 carriers and 1 destroyer moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 5 bombers, 15 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers
ANZAC defend with 5 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Americans defend with 12 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
AA fire in New South Wales : 3/1 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 1 artillery, 5 bombers, 12 fighters, 5 infantry, 2 mech_infantrys and 5 tactical_bombers in New South Wales, round 2 : 15/1 hits
ANZAC roll dice for 5 aaGuns, 2 armour, 3 artilleries, 12 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 : 11/1 hits
5 infantry owned by the Japanese, 5 aaGuns owned by the ANZAC, 10 bombers owned by the Americans, 3 fighters owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 5 bombers, 9 fighters and 5 tactical_bombers in New South Wales, round 3 : 11/1 hits
ANZAC roll dice for 2 armour, 3 artilleries, 2 bombers, 6 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 3 : 9/1 hits
3 infantry owned by the ANZAC, 1 armour owned by the Japanese, 4 bombers owned by the Japanese, 2 bombers owned by the Americans, 2 infantry owned by the Americans, 3 artilleries owned by the ANZAC, 1 mech_infantry owned by the ANZAC and 4 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in New South Wales, round 4 : 6/1 hits
ANZAC roll dice for 2 armour, 6 fighters and 1 tactical_bomber in New South Wales, round 4 : 6/1 hits
1 bomber owned by the Japanese, 2 armour owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 fighters and 3 tactical_bombers in New South Wales, round 5 : 2/1 hits
ANZAC roll dice for 3 fighters in New South Wales, round 5 : 2/0 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 fighter and 2 tactical_bombers in New South Wales, round 6 : 1/1 hits
ANZAC roll dice for 1 fighter in New South Wales, round 6 : 0/1 hits
1 fighter owned by the Americans lost in New South Wales
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 armour, 1 artillery, 5 bombers, 14 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
Casualties for ANZAC: 5 aaGuns, 2 armour, 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry
Casualties for Americans: 12 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 3 carriers and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 3 carriers and 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 6 armour, 2 artilleries, 1 fighter and 10 mech_infantrys
Russians defend with 2 aaGuns; Chinese defend with 2 artilleries, 1 fighter and 7 infantry
AA fire in Kansu : 0/1 hits
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Kansu, round 2 : 6/1 hits
Chinese roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 7 infantry in Kansu, round 2 : 4/1 hits
4 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Japanese lost in Kansu
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 6 mech_infantrys in Kansu, round 3 : 6/1 hits
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kansu, round 3 : 2/1 hits
1 fighter owned by the Chinese, 2 artilleries owned by the Chinese, 3 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 6 armour, 2 artilleries, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Japanese: 6 mech_infantrys
Casualties for Russians: 2 aaGuns
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantryNon Combat Move - Japanese
3 infantry moved from Buryatia to Sakha
1 aaGun moved from Shensi to Hopei
1 mech_infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
1 fighter moved from Kansu to Hopei
2 mech_infantrys moved from Eastern Persia to Persia
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 56 Sea Zone to 62 Sea Zone
2 tactical_bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to 62 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 fighters placed in Queensland
2 fighters and 1 mech_infantry placed in Kiangsu
1 fighter placed in Malaya
Japanese undo move 2.
1 fighter and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
2 fighters placed in Malaya
3 mech_infantrys placed in India
1 mech_infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,3,6,3,1,1,3,1,1,1,2,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Japanese collect 78 PUs (4 lost to blockades); end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to New South Wales: 1 armour
EDIT: Changing ownership of New South Wales from ANZAC to Japanese
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 6 armour, 2 artilleries and 4 mech_infantrys
Hopei : 1 flag, 1 aaGun, 1 fighter and 4 mech_infantrys
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Queensland : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 tactical_bombers
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
Solomon Islands : 1 flag, 1 airfield
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 3 infantry
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
6 Sea Zone : 3 carriers and 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
54 Sea Zone : 1 flag
62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines
West India : 1 flag
Persia : 7 mech_infantrysProduction/PUs Summary :
Germans : 58 / 77
Russians : 3 / 0
Japanese : 84 / 88
Americans : 54 / 76
Chinese : 1 / 6
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 26 / 18
ANZAC : 1 / 3
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.154
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 52Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.882
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.882
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
U were better
congrats I resign
please post the game result
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Interesting game; finally won one.
My understanding is that you need to post the results.
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U can post as well. my pc is runing slow, so sometimes i have problems with copy/paste but if u insist i ll do it
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congrats U deserved to win :)





