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MiamiuMike vs dawgoneit (Allies + 11) G40 - League

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Eire to Scotland

    Combat - French
                Battle in 79 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 infantry moved from Eastern Poland to Bessarabia

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 2 armour and 2 artilleries

    Non Combat Move - Germans
                1 mech_infantry moved from Denmark to France
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                4 armour moved from Karelia to Baltic States
                1 mech_infantry moved from Finland to Novgorod
                2 armour and 3 infantry moved from Novgorod to Baltic States
                3 aaGuns, 8 artilleries, 1 fighter, 17 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Western Germany to France
                1 mech_infantry moved from Yugoslavia to France
                2 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Yugoslavia to Poland

    Place Units - Germans
                3 artilleries placed in France
                9 infantry and 1 mech_infantry placed in Germany
                Germans undo move 2.
                8 infantry and 2 mech_infantrys placed in Germany
                1 infantry placed in Novgorod
                Germans undo move 3.
                1 infantry placed in Yugoslavia
                Germans undo move 2.
                2 mech_infantrys placed in Germany
                8 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Bryansk to Western Ukraine
                9 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                10 infantry moved from Russia to Smolensk
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Kazakhstan to Tsinghai

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Bryansk to Western Ukraine
                9 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                10 infantry moved from Russia to Smolensk
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Kazakhstan to Tsinghai

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 10 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 mech_infantry moved from Chahar to Kansu
                      Japanese take Kansu from Chinese
                3 mech_infantrys moved from Szechwan to Sikang
                2 fighters and 2 tactical_bombers moved from India to Sikang
                1 artillery moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Suiyuyan to Sikang
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 armour moved from French Madagascar to 72 Sea Zone
                2 fighters moved from French Madagascar to 79 Sea Zone
                1 battleship moved from 72 Sea Zone to 79 Sea Zone
                1 infantry moved from India to West India
                1 tactical_bomber moved from India to 79 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 79 Sea Zone
                    Japanese attack with 1 battleship, 2 fighters and 1 tactical_bomber
                    French defend with 1 destroyer
                    Japanese win, taking 79 Sea Zone from French with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for French: 1 destroyer
                Battle in Sikang
                    Japanese attack with 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 3 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 fighter and 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Sikang to Shensi
                1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 fighter moved from 79 Sea Zone to West India
                1 tactical_bomber moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
                1 bomber moved from Paulau Island to 31 Sea Zone
                1 bomber moved from 31 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 49 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                3 mech_infantrys moved from Shantung to Manchuria
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Kiangsu to Jehol
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from Manchuria to Philippines
                2 infantry moved from Yunnan to Shan State
                1 artillery moved from India to Burma

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 destroyer and 1 submarine placed in 36 Sea Zone
                1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in India
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs


  • Allies need to take back a VC in the Pacific, or Japan claims a victory…

    MM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    well I guess you win witch I think its bullcrap seems the war is not over

    I will post


  • I am sorry - I sure didn’t mean to make you mad about the situation. I pointed out the VC win after Japan’s last turn.

    Were you wanting to continue to play until you or I felt the need to concede the game?

    While I would have done some things differently (as Japan played to hang onto what they had), I suppose we could continue the game. In the future, when we play, we can just define what we consider the victory conditions?

    MM

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    no man I’m sorry. after reading what I wrote it came off pretty rude. I didn’t mean it to be rude. you are rite. I ment it was a bull crap rule. and it came out that it was a bull crap win. witch it was a nice win. congrats. please forgive the way that came out. I really diddnt mean to come off that way. I am actually a nice guy. I am embarrassed. at the way that sounds. I hope I didn’t offend. you have been really nice to me.
    if I didn’t tick you off to bad I would like to play our second game.
    but if you don’t want to play I will understand.
    thank you.
    wayne.
    :oops: :oops: :oops:

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