i am away for the weekend, so maybe sunday night
MiamiuMike vs dawgoneit (Allies + 11) G40 - League
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Eire to ScotlandCombat - French
Battle in 79 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 armour and 2 artilleriesNon Combat Move - Germans
1 mech_infantry moved from Denmark to France
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 armour moved from Karelia to Baltic States
1 mech_infantry moved from Finland to Novgorod
2 armour and 3 infantry moved from Novgorod to Baltic States
3 aaGuns, 8 artilleries, 1 fighter, 17 infantry and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Western Germany to France
1 mech_infantry moved from Yugoslavia to France
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Yugoslavia to PolandPlace Units - Germans
3 artilleries placed in France
9 infantry and 1 mech_infantry placed in Germany
Germans undo move 2.
8 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Germans undo move 3.
1 infantry placed in Yugoslavia
Germans undo move 2.
2 mech_infantrys placed in Germany
8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
10 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Kazakhstan to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Bryansk to Western Ukraine
9 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
10 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Kazakhstan to TsinghaiCombat - Russians
Battle in Western Ukraine
Russians attack with 10 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Szechwan to Sikang
2 fighters and 2 tactical_bombers moved from India to Sikang
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Suiyuyan to Sikang
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 armour moved from French Madagascar to 72 Sea Zone
2 fighters moved from French Madagascar to 79 Sea Zone
1 battleship moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from India to West India
1 tactical_bomber moved from India to 79 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese win, taking 79 Sea Zone from French with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Sikang to Shensi
1 armour and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to West India
1 tactical_bomber moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 bomber moved from Paulau Island to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Kiangsu to Jehol
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Manchuria to Philippines
2 infantry moved from Yunnan to Shan State
1 artillery moved from India to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in India
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Allies need to take back a VC in the Pacific, or Japan claims a victory…
MM
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well I guess you win witch I think its bullcrap seems the war is not over
I will post
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I am sorry - I sure didn’t mean to make you mad about the situation. I pointed out the VC win after Japan’s last turn.
Were you wanting to continue to play until you or I felt the need to concede the game?
While I would have done some things differently (as Japan played to hang onto what they had), I suppose we could continue the game. In the future, when we play, we can just define what we consider the victory conditions?
MM
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no man I’m sorry. after reading what I wrote it came off pretty rude. I didn’t mean it to be rude. you are rite. I ment it was a bull crap rule. and it came out that it was a bull crap win. witch it was a nice win. congrats. please forgive the way that came out. I really diddnt mean to come off that way. I am actually a nice guy. I am embarrassed. at the way that sounds. I hope I didn’t offend. you have been really nice to me.
if I didn’t tick you off to bad I would like to play our second game.
but if you don’t want to play I will understand.
thank you.
wayne.
:oops: :oops: :oops:





