@Amon-Sul turn complete!
14L artofwar(axis) v Amon-Sul(allies+7) LL
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Does Russia want to move its 4 AA in Tsinghai or its army in the Soviet Far East?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns moved from Tsinghai to ShensiTurn Complete - Russians
Territory Summary for Russians :
Shensi : 4 aaGuns
Soviet Far East : 2 aaGuns and 14 infantry
Olgiy : 1 flag
Dzavhan : 1 flagProduction/PUs Summary :
Germans : 65 / 79
Russians : 7 / 0
Japanese : 37 / 39
Americans : 57 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 25 / 20
Italians : 12 / 5
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from 19 Sea Zone to Suiyuyan
6 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kiangsu to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter moved from 19 Sea Zone to Suiyuyan
6 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kiangsu to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 6 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 1 tactical_bomber
British defend with 5 aaGuns, 5 armour, 6 artilleries and 6 mech_infantrys
AA fire in Yunnan : 1/1 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 6 armour, 2 bombers, 3 fighters, 10 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/1 hits
Chinese roll dice for 5 aaGuns, 5 armour, 6 artilleries and 6 mech_infantrys in Yunnan, round 2 : 6/1 hits
4 mech_infantrys owned by the British , 5 aaGuns owned by the British and 6 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 6 armour, 2 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 7/1 hits
Chinese roll dice for 5 armour, 6 artilleries and 2 mech_infantrys in Yunnan, round 3 : 6/1 hits
2 armour owned by the Japanese , 5 artilleries owned by the British , 2 mech_infantrys owned by the British and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 4 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Yunnan, round 4 : 5/1 hits
Chinese roll dice for 5 armour and 1 artillery in Yunnan, round 4 : 3/1 hits
4 armour owned by the British , 3 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Yunnan, round 5 : 4/0 hits
Chinese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 5 armour, 2 fighters and 10 mech_infantrys
Casualties for British: 5 aaGuns, 5 armour, 6 artilleries and 6 mech_infantrys
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 mech_infantrys moved from Shantung to Hunan
3 armour moved from Kiangsu to Hunan
1 fighter moved from Yunnan to Hunan
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
2 infantry moved from Okinawa to 19 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Yakut S.S.R. to AmurPlace Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 33 PUs (7 lost to blockades); end with 34 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag, 1 armour
Hunan : 1 flag, 3 armour, 1 fighter and 3 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag, 1 aaGun, 7 infantry and 3 mech_infantrys
Buryatia : 1 flag
37 Sea Zone : 1 flag, 1 submarine
Central Mongolia : 1 flag, 1 fighter
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 65 / 79
Russians : 5 / 0
Japanese : 40 / 34
Americans : 57 / 77
Chinese : 7 / 9
British : 33 / 38
UK_Pacific : 25 / 20
Italians : 12 / 5
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
2 armour and 3 artilleries moved from Gibraltar to 92 Sea Zone
3 armour, 4 artilleries, 2 infantry and 7 transports moved from 92 Sea Zone to 110 Sea Zone
2 armour and 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 3 submarines
Germans defend with 1 submarine
3 submarines owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in Holland Belgium
Battle in Midway
Battle in Normandy Bordeaux
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans winGermans win with no units remaining, taking Holland Belgium from Germans, taking Midway from Japanese, taking Normandy Bordeaux from Germans, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 96 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/1 hits
Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 94 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Johnston Island to Iwo Jima
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 48 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Gibraltar
1 armour moved from Libya to Alexandria
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
4 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 7 infantry and 6 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 6 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 infantry moved from Brazil to British Guiana
1 tactical_bomber moved from British Guiana to Gibraltar
1 armour moved from Southeast Mexico to Central AmericaPlace Units - Americans
5 bombers placed in Western United States
1 infantry placed in Central United States
1 armour, 1 artillery and 1 mech_infantry placed in BrazilTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 artillery and 1 infantry
Iwo Jima : 1 flag, 1 bomber and 2 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 artillery and 1 harbour
33 Sea Zone : 1 destroyer, 2 submarines and 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major and 1 infantry
Central America : 1 armour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alexandria : 1 armour
Gibraltar : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British Guiana : 1 armour, 1 artillery and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Algeria : 1 flag, 1 tactical_bomber
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery
Libya : 1 flag
119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
97 Sea Zone : 3 submarines
92 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
98 Sea Zone : 1 flag, 1 destroyer
91 Sea Zone : 6 transports
110 Sea Zone : 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 79
Russians : 5 / 0
Japanese : 40 / 34
Americans : 62 / 82
Chinese : 7 / 9
British : 33 / 38
UK_Pacific : 25 / 20
Italians : 12 / 5
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kansu
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 2 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 60 / 79
Russians : 5 / 0
Japanese : 37 / 34
Americans : 62 / 82
Chinese : 10 / 10
British : 33 / 38
UK_Pacific : 25 / 20
Italians : 12 / 5
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 2 submarines moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Siam to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to YunnanCombat - British
British creates battle in territory 97 Sea Zone
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 destroyer and 2 submarines
Italians defend with 1 submarine
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
2 mech_infantrys moved from Iraq to Persia
1 aaGun moved from Persia to Northwest Persia
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Persia to Northwest Persia
2 armour moved from India to Shan State
1 fighter and 2 tactical_bombers moved from India to Shensi
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
3 artilleries placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Kwangsi : 1 mech_infantry
Siam : 1 flag
Hainan : 1 flag, 1 mech_infantry
Shensi : 1 fighter and 2 tactical_bombers
Yunnan : 1 artillery
Shan State : 2 armour, 1 infantry and 1 mech_infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
20 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery and 1 mech_infantry
Eire : 1 flag
99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 3 artilleries and 1 factory_minor
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Northwest Persia : 1 flag, 4 aaGuns, 2 artilleries and 3 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 3 aaGuns and 3 infantryProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 0
Japanese : 35 / 34
Americans : 62 / 82
Chinese : 12 / 10
British : 35 / 40
UK_Pacific : 25 / 23
Italians : 12 / 5
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ANZAC has Volgograd :lol: 8-)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,6,4,3,1
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total -
Man U re fast :)
Why havent U placed ur inf?
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Edit Italy 16 so that all Inf in N.Italy are now in south ital
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,6,4,3,1
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
EDIT: Adding units owned by Italians to Southern Italy: 8 infantry
EDIT: Turning off Edit Mode -
Reposted Italy 16 with revised NCM and produced infantry put in S. italy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 armour moved from Queensland to 54 Sea Zone
1 armour and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from New Guinea to Dutch New Guinea
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Volgograd: 1 infantry
EDIT: Adding units owned by ANZAC to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Paulau Island : 1 flag
Marianas : 1 flag
Borneo : 1 artillery
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 aaGun
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Kazakhstan : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun
42 Sea Zone : 1 armour and 2 transports
43 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 submarine
20 Sea Zone : 2 submarines
22 Sea Zone : 1 flag
19 Sea Zone : 3 submarines
6 Sea Zone : 2 submarines
54 Sea Zone : 1 carrier and 1 destroyer
Volgograd : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 58 / 79
Russians : 5 / 0
Japanese : 35 / 34
Americans : 62 / 82
Chinese : 12 / 10
British : 35 / 40
UK_Pacific : 25 / 23
Italians : 12 / 4
ANZAC : 16 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 58 / 79
Russians : 5 / 0
Japanese : 35 / 34
Americans : 62 / 82
Chinese : 12 / 10
British : 35 / 40
UK_Pacific : 25 / 23
Italians : 12 / 4
ANZAC : 16 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
on uk turn i tried to load my brits to empty usa transports
the program did not allowed me
dont know why
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I have found that if a US transport has already been used on a round, it cannot be reloaded with UK troops.
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I have found that if a US transport has already been used on a round, it cannot be reloaded with UK troops.
Gamerman told me differently.
Where did u read it?
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
2 tactical_bombers moved from Rostov to Kazakhstan
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
1 artillery and 4 infantry moved from Tambov to Volgograd
Germans take Volgograd from ANZAC
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from France to Holland Belgium





