0%

14L artofwar(axis) v Amon-Sul(allies+7) LL

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 99 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,4,2,6,4,3
                Italians collect 4 PUs (8 lost to blockades); end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caucasus to Volgograd
                      ANZAC take Volgograd from Germans

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                ANZAC creates battle in territory 36 Sea Zone

    Non Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                1 transport moved from 54 Sea Zone to 33 Sea Zone
                3 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 infantry placed in New South Wales
                1 armour placed in Queensland
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
        Paulau Island : 1 flag
        Marianas : 1 flag, 1 infantry
        Borneo : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 aaGun
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 submarine
        33 Sea Zone : 1 destroyer, 5 submarines and 1 transport
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        54 Sea Zone : 2 transports
        Volgograd : 1 flag, 1 factory_minor and 1 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 10 / 0
        Japanese : 37 / 39
        Americans : 57 / 77
        Chinese : 8 / 9
        British : 35 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Caucasus : 3 infantry

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 10 / 0
        Japanese : 37 / 39
        Americans : 57 / 77
        Chinese : 8 / 9
        British : 35 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 artillery and 4 infantry moved from Russia to Tambov
                9 armour, 6 artilleries, 2 bombers, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber, 4 fighters and 1 tactical_bomber moved from Russia to Caucasus
                2 fighters and 2 tactical_bombers moved from Southern Italy to Caucasus

  • 25 24 23 22 21 20 19 18 16 15 14 13

    OOL for the attack on the Caucasus?


  • the move?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Russia to Samara
                      Germans take Samara from Russians
                1 artillery and 4 infantry moved from Russia to Tambov
                9 armour, 6 artilleries, 2 bombers, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber, 4 fighters and 1 tactical_bomber moved from Russia to Caucasus
                2 fighters and 2 tactical_bombers moved from Southern Italy to Caucasus

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Caucasus
                    Germans attack with 10 armour, 6 artilleries, 3 bombers, 10 fighters, 2 infantry, 9 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 1 infantry; French defend with 3 infantry; British defend with 4 aaGuns, 2 armour, 9 artilleries, 1 bomber, 1 fighter, 11 infantry, 11 mech_infantrys and 2 tactical_bombers; Americans defend with 4 bombers
                        AA fire in Caucasus :  2/0 hits
                        2 fighters owned by the Germans lost in Caucasus
                        Germans roll dice for 10 armour, 6 artilleries, 3 bombers, 8 fighters, 2 infantry, 9 mech_infantrys and 5 tactical_bombers in Caucasus, round 2 :  19/1 hits
                        British roll dice for 4 aaGuns, 2 armour, 9 artilleries, 5 bombers, 1 fighter, 15 infantry, 11 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  15/1 hits
                        1 bomber owned by the British , 9 infantry owned by the British , 1 infantry owned by the ANZAC , 2 infantry owned by the Germans , 4 bombers owned by the Americans , 4 artilleries owned by the Germans , 9 mech_infantrys owned by the Germans and 4 aaGuns owned by the British lost in Caucasus
                        Germans roll dice for 10 armour, 2 artilleries, 3 bombers, 8 fighters and 5 tactical_bombers in Caucasus, round 3 :  15/0 hits
                        British roll dice for 2 armour, 9 artilleries, 1 fighter, 5 infantry, 11 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 :  11/0 hits
                        2 infantry owned by the British , 3 infantry owned by the French , 9 armour owned by the Germans , 10 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers in Caucasus, round 4 :  10/1 hits
                        British roll dice for 2 armour, 9 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 :  6/0 hits
                        1 tactical_bomber owned by the Germans , 9 artilleries owned by the British , 1 mech_infantry owned by the British and 5 fighters owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour, 3 bombers, 3 fighters and 4 tactical_bombers in Caucasus, round 5 :  7/1 hits
                        British roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 5 :  3/1 hits
                        2 tactical_bombers owned by the British , 2 armour owned by the British , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 2 fighters owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour, 3 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 9 armour, 6 artilleries, 9 fighters, 2 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Casualties for French: 3 infantry
                    Casualties for British: 4 aaGuns, 2 armour, 9 artilleries, 1 bomber, 1 fighter, 11 infantry, 11 mech_infantrys and 2 tactical_bombers
                    Casualties for Americans: 4 bombers
                Battle in Tambov
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 artillery and 4 infantry in Tambov, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                3 bombers, 1 fighter and 3 tactical_bombers moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Smolensk to Rostov
                2 infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                1 infantry moved from Archangel to Vologda
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from Novgorod to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 infantry and 3 mech_infantrys moved from Northern Italy to Yugoslavia
                3 mech_infantrys moved from France to Yugoslavia
                7 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy
                3 fighters moved from Western Germany to Southern Italy
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 fighter and 1 tactical_bomber placed in Novgorod
                1 mech_infantry placed in France
                1 fighter and 1 tactical_bomber placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,1,2,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 59 PUs (6 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Western Germany : 1 airfield, 1 factory_major and 1 harbour
        Germany : 1 factory_major
        Northern Italy : 8 infantry
        Southern Italy : 3 fighters and 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry and 1 mech_infantry
        Rostov : 5 aaGuns, 1 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag, 1 artillery and 4 infantry
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Caucasus : 1 flag, 1 armour
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        119 Sea Zone : 1 submarine
        96 Sea Zone : 1 submarine
        95 Sea Zone : 1 submarine
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        97 Sea Zone : 1 submarine
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 infantry and 7 mech_infantrys
        Finland : 1 flag, 8 infantry

    Production/PUs Summary :

    Germans : 65 / 79
        Russians : 7 / 0
        Japanese : 37 / 39
        Americans : 57 / 77
        Chinese : 8 / 9
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.882
            Median : 2.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 2.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Does Russia want to move its 4 AA in Tsinghai or its army in the Soviet Far East?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Combat Move - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Tsinghai to Shensi

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 4 aaGuns
        Soviet Far East : 2 aaGuns and 14 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag

    Production/PUs Summary :

    Germans : 65 / 79
        Russians : 7 / 0
        Japanese : 37 / 39
        Americans : 57 / 77
        Chinese : 8 / 9
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter moved from 19 Sea Zone to Suiyuyan
                6 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 fighters moved from Kiangsu to Yunnan

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter moved from 19 Sea Zone to Suiyuyan
                6 armour, 2 bombers, 2 fighters, 10 mech_infantrys and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 fighters moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 6 armour, 2 bombers, 4 fighters, 10 mech_infantrys and 1 tactical_bomber
                    British defend with 5 aaGuns, 5 armour, 6 artilleries and 6 mech_infantrys
                        AA fire in Yunnan :  1/1 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 6 armour, 2 bombers, 3 fighters, 10 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  9/1 hits
                        Chinese roll dice for 5 aaGuns, 5 armour, 6 artilleries and 6 mech_infantrys in Yunnan, round 2 :  6/1 hits
                        4 mech_infantrys owned by the British , 5 aaGuns owned by the British and 6 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 6 armour, 2 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  7/1 hits
                        Chinese roll dice for 5 armour, 6 artilleries and 2 mech_infantrys in Yunnan, round 3 :  6/1 hits
                        2 armour owned by the Japanese , 5 artilleries owned by the British , 2 mech_infantrys owned by the British and 4 mech_infantrys owned by the Japanese lost in Yunnan
                        Japanese roll dice for 4 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Yunnan, round 4 :  5/1 hits
                        Chinese roll dice for 5 armour and 1 artillery in Yunnan, round 4 :  3/1 hits
                        4 armour owned by the British , 3 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in Yunnan, round 5 :  4/0 hits
                        Chinese roll dice for 1 armour in Yunnan, round 5 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 5 armour, 2 fighters and 10 mech_infantrys
                    Casualties for British: 5 aaGuns, 5 armour, 6 artilleries and 6 mech_infantrys
                Battle in Suiyuyan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                    retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                3 mech_infantrys moved from Shantung to Hunan
                3 armour moved from Kiangsu to Hunan
                1 fighter moved from Yunnan to Hunan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
                2 infantry moved from Okinawa to 19 Sea Zone
                1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from Suiyuyan to Central Mongolia
                1 mech_infantry moved from Yakut S.S.R. to Amur

    Place Units - Japanese
                1 fighter placed in Japan
                2 armour and 1 mech_infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Japanese collect 33 PUs (7 lost to blockades); end with 34 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag, 1 armour
        Hunan : 1 flag, 3 armour, 1 fighter and 3 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Amur : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag, 1 aaGun, 7 infantry and 3 mech_infantrys
        Buryatia : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        Central Mongolia : 1 flag, 1 fighter
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 submarine and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 65 / 79
        Russians : 5 / 0
        Japanese : 40 / 34
        Americans : 57 / 77
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.583
            Median : 4.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                2 armour and 3 artilleries moved from Gibraltar to 92 Sea Zone
                3 armour, 4 artilleries, 2 infantry and 7 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour and 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 24 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    British loiter and taunt with ; Americans attack with 3 submarines
                    Germans defend with 1 submarine
                    3 submarines owned by the Americans Submerged
                    1 submarine owned by the Germans Submerged
                Battle in Holland Belgium
                Battle in Midway
                Battle in Normandy Bordeaux
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                    Americans winGermans win with no units remaining, taking Holland Belgium from Germans, taking Midway from Japanese, taking Normandy Bordeaux from Germans, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 96 Sea Zone
                    Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 submarines
                    Japanese defend with 1 carrier, 1 submarine and 1 transport
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/0 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 5 :  0/1 hits
                    Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 119 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 94 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Johnston Island to Iwo Jima
                1 submarine moved from 32 Sea Zone to 33 Sea Zone
                1 submarine moved from 48 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Algeria
                1 fighter moved from 94 Sea Zone to Gibraltar
                1 armour moved from Libya to Alexandria
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
                4 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 7 infantry and 6 transports moved from 101 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 6 transports moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 1 infantry moved from Brazil to British Guiana
                1 tactical_bomber moved from British Guiana to Gibraltar
                1 armour moved from Southeast Mexico to Central America

    Place Units - Americans
                5 bombers placed in Western United States
                1 infantry placed in Central United States
                1 armour, 1 artillery and 1 mech_infantry placed in Brazil

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 artillery and 1 infantry
        Iwo Jima : 1 flag, 1 bomber and 2 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery and 1 harbour
        33 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major and 1 infantry
        Central America : 1 armour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Alexandria : 1 armour
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
        British Guiana : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 1 tactical_bomber
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        Libya : 1 flag
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        96 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        97 Sea Zone : 3 submarines
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 6 transports
        110 Sea Zone : 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 5 / 0
        Japanese : 40 / 34
        Americans : 62 / 82
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Kansu
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 2 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 5 / 0
        Japanese : 37 / 34
        Americans : 62 / 82
        Chinese : 10 / 10
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 2 submarines moved from 81 Sea Zone to 99 Sea Zone
                1 artillery moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Siam to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Yunnan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    British attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 2 submarines
                    Italians defend with 1 submarine
                        British roll dice for 2 submarines in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Persia
                1 aaGun moved from Persia to Northwest Persia
                1 mech_infantry moved from India to Shan State
                1 infantry moved from Burma to Shan State
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Persia to Northwest Persia
                2 armour moved from India to Shan State
                1 fighter and 2 tactical_bombers moved from India to Shensi
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                3 artilleries placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Kwangsi : 1 mech_infantry
        Siam : 1 flag
        Hainan : 1 flag, 1 mech_infantry
        Shensi : 1 fighter and 2 tactical_bombers
        Yunnan : 1 artillery
        Shan State : 2 armour, 1 infantry and 1 mech_infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag
        20 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery and 1 mech_infantry
        Eire : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 3 artilleries and 1 factory_minor
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 4 aaGuns, 2 artilleries and 3 mech_infantrys
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 3 aaGuns and 3 infantry

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 0
        Japanese : 35 / 34
        Americans : 62 / 82
        Chinese : 12 / 10
        British : 35 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • ANZAC has Volgograd  :lol: 8-)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,6,4,3,1
                Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total


  • Man U re fast :)

    Why havent U placed ur inf?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Edit Italy 16 so that all Inf in N.Italy are now in south ital

T-shirts, Hats, and More

Suggested Topics

  • 2
  • 28
  • 19
  • 31
  • 98
  • 39
  • 156
  • 125
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

18.0k

Users

40.8k

Topics

1.8m

Posts