0% for April

Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Dump those sea sick boys in England.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to Amur
                1 fighter moved from 6 Sea Zone to Amur
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Kweichow to Hunan
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsi to Kwangsi
                1 armour moved from Kweichow to Hunan

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to Amur
                1 fighter moved from 6 Sea Zone to Amur
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Kweichow to Hunan
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsi to Kwangtung
                1 armour moved from Kiangsi to Kwangsi
                1 armour moved from Kweichow to Hunan

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 fighters
                    Americans defend with 1 armour and 1 artillery
                    Russians win with 1 armour and 1 artillery remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 fighters
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 artillery
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 2 infantry
                    British defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 5 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 3 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Japanese
                3 armour moved from Kweichow to Hopei
                1 infantry moved from Shensi to Kweichow
                6 armour moved from Kiangsi to Hopei
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Jehol
                1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                1 aaGun moved from Ulaanbaatar to Central Mongolia

    Place Units - Japanese
                1 cruiser, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

  • 13

    @wittmann:

    Dump those sea sick boys in England.

    LOL….I have a great story about sea sick boys I will tell you in the future!

  • 13

    @wittmann:

    Dump those sea sick boys in England.

    And thank you very much

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 4 artilleries, 1 harbour, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                      Americans take 99 Sea Zone from Italians
                1 destroyer moved from 4 Sea Zone to 5 Sea Zone
                4 fighters moved from 4 Sea Zone to 5 Sea Zone
                1 artillery moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Amur to Korea
                      Americans take Korea from Japanese
                2 fighters moved from India to Kwangsi

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  4/7 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        2 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 5 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Kwangsi
                    Americans attack with 2 fighters
                    Japanese defend with 1 armour
                        Americans roll dice for 2 fighters in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Americans win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                2 fighters moved from Kwangsi to Burma
                2 fighters moved from 5 Sea Zone to 1 Sea Zone
                3 carriers, 1 destroyer, 5 submarines and 1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to Quebec
                4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
                9 submarines moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from Hawaiian Islands to 1 Sea Zone
                1 destroyer moved from 26 Sea Zone to 1 Sea Zone
                2 fighters moved from 5 Sea Zone to 1 Sea Zone
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                3 submarines placed in 101 Sea Zone
                1 harbour placed in Alaska

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,5,2,6,3,2,5,2,5,3,5,5,1,5
                Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 armour
        Manchuria : 1 artillery
        Burma : 2 fighters
        British Columbia : 1 artillery and 1 infantry
        Borneo : 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        1 Sea Zone : 3 carriers, 2 destroyers, 6 fighters, 5 submarines and 1 transport
        5 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 2 artilleries and 4 infantry
        United Kingdom : 2 aaGuns, 8 artilleries, 5 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        119 Sea Zone : 1 destroyer
        104 Sea Zone : 9 submarines
        106 Sea Zone : 4 transports
        109 Sea Zone : 1 flag, 4 transports
        99 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 3 submarines
        Brazil : 1 flag
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 62 / 90
        Russians : 6 / 6
        Japanese : 45 / 51
        Americans : 60 / 77
        Chinese : 4 / 2
        British : 35 / 38
        UK_Pacific : 17 / 25
        Italians : 10 / 12
        ANZAC : 21 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 62 / 90
        Russians : 6 / 6
        Japanese : 45 / 51
        Americans : 60 / 77
        Chinese : 4 / 6
        British : 35 / 38
        UK_Pacific : 17 / 25
        Italians : 10 / 12
        ANZAC : 21 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                      British take 93 Sea Zone from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                3 armour and 2 mech_infantrys moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Shan State to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                1 infantry moved from Yunnan to Kweichow

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Persia
                    British attack with 3 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 armour and 2 mech_infantrys in Persia, round 2 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    British attack with 2 armour and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 2 armour and 2 mech_infantrys in Kwangtung, round 2 :  0/4 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 2 :  1/3 hits
                        1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 3 :  0/3 hits
                        British roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 4 :  0/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 4 :  2/3 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Kwangtung
                    1 armour owned by the British retreated to Kwangsi
                    Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Kweichow to Burma
                2 artilleries and 3 infantry moved from India to Burma
                1 aaGun, 1 artillery and 3 infantry moved from West India to India
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Tobruk to Alexandria
                2 infantry moved from Tobruk to Alexandria
                2 aaGuns, 6 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                2 infantry moved from Shan State to French Indo China

    Place Units - British
                1 destroyer and 3 submarines placed in 110 Sea Zone
                British undo move 1.
                1 destroyer placed in 109 Sea Zone
                3 submarines placed in 110 Sea Zone
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5,4,5
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 2 armour and 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kwangsi : 2 aaGuns, 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry
        Siam : 1 flag
        Yunnan : 1 infantry
        Kweichow : 2 infantry
        Burma : 2 artilleries, 1 fighter and 3 infantry
        India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Malaya : 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 3 armour and 2 mech_infantrys
        98 Sea Zone : 1 flag
        110 Sea Zone : 7 destroyers, 9 submarines and 2 transports

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 6 / 6
        Japanese : 43 / 51
        Americans : 60 / 77
        Chinese : 6 / 6
        British : 37 / 42
        UK_Pacific : 17 / 18
        Italians : 10 / 12
        ANZAC : 21 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @UnknownSoldier:

    @wittmann:

    Dump those sea sick boys in England.

    LOL….I have a great story about sea sick boys I will tell you in the future!

    PHOTOEX, 2001 off the coast of Spain….I must have found four different trash cans on watch…we got tossed more than a salad that day!  Only other day in 16 years that was bad for me was Dec 2012 leaving from Japan…I became king of projectile vomit!  Other than that I normally don’t have a problem…I blame greasy sliders/spaghetti respectively! (DISCLAIMER: sorry for any images that might come to mind! I take no responsibility for anything that happens from your sick imagination  :wink:)!

  • 13

    Well sir, I am having flashbacks, but not of myself throwing up chunks! I mean, who gets sick on an air craft carrier? My buddy and I used to sit at breakfast at 5 in the morning in the North Atlantic, or off South Africa, and make guys sick. We would see the pansies wearing a Dramamine patch and start moving our food trays side to side while we ate. It never failed to make the poor Airedales sick and running for the head in 5 minutes or less!!!  :evil:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I am not a great traveller. I need to be driving. I can’t stand being in the back of a car when on mountain roads and have always felt a little sick when on the ferry crossing the Channel! I never thought I had a problem with planes either; effectively I have been on hundreds. we always flew to Italy at least 3 times a day and I first flew when 8 months old, from Italy to England. Lately taking off affects me. I have always been scared of heights. I never climb the beautiful towers we visit in the Italian towns n=and cities.
    I have climbed the Duomo in Florence.
    I am sure you two could make me vom!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Corrections: 3 times a year and I have NEVER climbed the Duomo.
    I did go half way up the tower in Pisa and half way up the Bell Tower in Florence. Never looking down!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from British
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 99 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 1 fighter
                    British defend with 1 submarine
                    Italians win, taking 93 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to France
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to France
                1 fighter moved from France to Western Germany
                1 infantry moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 artillery and 2 infantry
        Western Germany : 1 fighter
        Northern Italy : 1 aaGun, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Bessarabia : 1 flag
        70 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 flag, 1 destroyer
        Greece : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 6 / 6
        Japanese : 43 / 51
        Americans : 58 / 77
        Chinese : 6 / 6
        British : 37 / 42
        UK_Pacific : 17 / 18
        Italians : 12 / 18
        ANZAC : 21 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • On duty, and don’t know if the wifi has been restored yet.  The ANZAC have been enjoying their warm weather islands and the women that inhabit them!  :evil:

    All ahead flank for Tokyo!

  • 13

    @wittmann:

    Corrections: 3 times a year and I have NEVER climbed the Duomo.
    I did go half way up the tower in Pisa and half way up the Bell Tower in Florence. Never looking down!

    You should try walk to the front of an aircraft carrier and looking straight down over the edge, and if you survive doing so while in the ocean, then try it in a drydock!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I can see myself doing that…not!
    I can’t remember if being up high on the ferry and looking down bothered me at all. Just the hard floor gets my head spinning. Water is calming.
    Been a while since I drove to France or Italy now. We fly now we have Maddy.
    I do miss driving carefree at 120 MPH+ on foreign motorways.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I have never been on a ship or in an aircraft. so I cant relate. sounds like its better that I cant.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Java to 42 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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