@dawgoneit french go
Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 6 infantry moved from Egypt to Alexandria
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 70 Sea Zone
British attack with 1 submarine
Germans defend with 1 infantry and 1 transport
1 infantry owned by the Germans and 1 transport owned by the Germans lost in 70 Sea Zone
British roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits
British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 transport
Battle in 38 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 2 artilleries and 6 infantry
Italians defend with 1 armour
British roll dice for 2 artilleries and 6 infantry in Alexandria, round 2 : 2/8 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from South West Africa to Belgian Congo
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from West India to India
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea ZonePlace Units - British
3 destroyers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
British collect 28 PUs (4 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 16 infantry
38 Sea Zone : 1 submarine
West India : 1 armour, 1 artillery and 2 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 2 artilleries and 5 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
96 Sea Zone : 1 submarine
70 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
79 Sea Zone : 2 transports
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 5 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 54 / 67
Russians : 28 / 28
Japanese : 62 / 68
Americans : 53 / 73
Chinese : 2 / 2
British : 32 / 28
UK_Pacific : 6 / 8
Italians : 12 / 12
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Unlucky not getting that Italian Sub.
I was unlucky too though. That German TT you sank with the man on board, should have been in the same SZ, with the German Inf in the UK Territory yo the West of Nigeria.
I redid my German go before rolling combat, then obviously used the first(rejected) moves.
I did not cancel my first go and that is what I ended up using.That is what you get for taking too long over your goes!
-
I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!
-
I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!
Speak for yourself! My Russians were at peace with the Japanese….Japan has committed an act of aggression against us! We want vengenace! They have sided against us in battle, and for this, we do not forgive…or forget!
-
I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!
Speak for yourself! My Russians were at peace with the Japanese….Japan has committed an act of aggression against us! We want vengenace! They have sided against us in battle, and for this, we do not forgive…or forget!
ahhh but the Russians they run. no vodka left no courage left. japan says run Russia run. your land is rich. I plan on taken the riches to fund my battle with America.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 submarine moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 56 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from Syria to Trans-JordanCombat - French
Non Combat Move - French
Turn Complete - French
-
Am just about to do my Combat, but have decided I want another sub.
Will exchange two Inf for One. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from France to 104 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to France
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
2 artilleries and 5 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from France to Southern Italy
1 tactical_bomber moved from Southern Italy to France
1 fighter moved from 104 Sea Zone to FrancePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 submarines placed in 93 Sea Zone
2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Romania
3 artilleries placed in Ukraine
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to BelarusCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
2 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 artillery and 6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 artillery moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to Shan State
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Yunnan to Burma
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 3 tactical_bombers moved from Yunnan to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
2 infantry moved from Yunnan to Burma
1 infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Yunnan to Shan State
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Yunnan to Burma
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 3 tactical_bombers moved from Yunnan to SumatraCombat - Japanese
Battle in Amur
Battle in Kansu
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun, 1 armour, 4 artilleries and 8 infantry moved from Manchuria to Amur
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 armour moved from Kweichow to Shan State
2 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Burma to Sumatra
2 fighters moved from Burma to 42 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
1 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 11 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
4 submarines moved from 10 Sea Zone to 30 Sea Zone
3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Quebec
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
3 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans :
Queensland : 1 armour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
45 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer and 4 submarines
34 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major
Southeast Mexico : 3 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Quebec : 2 artilleries and 2 infantry
Morocco : 1 flag, 1 mech_infantry
Algeria : 1 infantry
106 Sea Zone : 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
89 Sea Zone : 2 transports
101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Brazil : 1 flagProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 29
Japanese : 69 / 74
Americans : 53 / 84
Chinese : 1 / 2
British : 33 / 28
UK_Pacific : 5 / 8
Italians : 12 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 29
Japanese : 68 / 74
Americans : 53 / 84
Chinese : 2 / 4
British : 33 / 28
UK_Pacific : 5 / 8
Italians : 12 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from West India to India
2 transports moved from 79 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 submarine moved from 38 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,4,5,5,1,2,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour and 19 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 2 artilleries and 5 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 submarine
70 Sea Zone : 1 flag, 1 submarine
76 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
79 Sea Zone : 1 submarine
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 7 submarines and 2 tactical_bombersProduction/PUs Summary :
Germans : 52 / 65
Russians : 24 / 29
Japanese : 67 / 74
Americans : 53 / 84
Chinese : 2 / 4
British : 33 / 35
UK_Pacific : 6 / 8
Italians : 12 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 aaGun moved from Libya to Tunisia
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters, 5 submarines and 1 transport
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns and 3 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
-
Please don’t hate!





