0% for April

Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                2 artilleries and 6 infantry moved from Egypt to Alexandria
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 70 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 infantry and 1 transport
                        1 infantry owned by the Germans and 1 transport owned by the Germans lost in 70 Sea Zone
                        British roll dice for 1 submarine in 70 Sea Zone, round 2 :  0/1 hits
                    British win, taking 70 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry and 1 transport
                Battle in 38 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 38 Sea Zone
                        British roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alexandria
                    British attack with 2 artilleries and 6 infantry
                    Italians defend with 1 armour
                        British roll dice for 2 artilleries and 6 infantry in Alexandria, round 2 :  2/8 hits
                        Italians roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 mech_infantry moved from Egypt to Iraq
                1 armour, 1 artillery and 2 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 2 mech_infantrys moved from South West Africa to Belgian Congo
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from West India to India
                1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone

    Place Units - British
                3 destroyers placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
                British collect 28 PUs (4 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 16 infantry
        38 Sea Zone : 1 submarine
        West India : 1 armour, 1 artillery and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 2 artilleries and 5 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        96 Sea Zone : 1 submarine
        70 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        79 Sea Zone : 2 transports
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 5 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 28 / 28
        Japanese : 62 / 68
        Americans : 53 / 73
        Chinese : 2 / 2
        British : 32 / 28
        UK_Pacific : 6 / 8
        Italians : 12 / 12
        ANZAC : 10 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Unlucky not getting that Italian Sub.
    I was unlucky too though. That German TT you sank with the man on board, should have been in the same SZ, with the German Inf in the UK Territory yo the West of Nigeria.
    I redid my German go before rolling combat, then obviously used the first(rejected) moves.
    I did not cancel my first go and that is what I ended up using.

    That is what you get for taking too long over your goes!

  • 13

    I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!


  • @UnknownSoldier:

    I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!

    Speak for yourself! My Russians were at peace with the Japanese….Japan has committed an act of aggression against us! We want vengenace!  They have sided against us in battle, and for this, we do not forgive…or forget!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Mallery29:

    @UnknownSoldier:

    I really wanted to sink it, but it balances out with the transport I guess. Besides, the Germans have no business being in Africa!

    Speak for yourself! My Russians were at peace with the Japanese….Japan has committed an act of aggression against us! We want vengenace!  They have sided against us in battle, and for this, we do not forgive…or forget!

    ahhh but the Russians they run. no vodka left no courage left. japan says run Russia run. your land is rich. I plan on taken the riches to fund my battle with America.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 submarine moved from 82 Sea Zone to 83 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 fighter moved from 62 Sea Zone to 56 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 56 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Nigeria
                      British take Nigeria from Germans
                1 infantry moved from Syria to Trans-Jordan

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Am just about to do my Combat, but have decided I want another sub.
    Will exchange two Inf for One.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from France to 104 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to France
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 104 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Romania to Bessarabia
                2 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 fighter moved from France to Southern Italy
                1 tactical_bomber moved from Southern Italy to France
                1 fighter moved from 104 Sea Zone to France

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 submarines placed in 93 Sea Zone
                2 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Romania
                3 artilleries placed in Ukraine
                2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                2 fighters moved from Bryansk to Belarus

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                2 fighters moved from Belarus to Bryansk
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 artillery and 6 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 artillery moved from Smolensk to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from 5 Sea Zone to Amur
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shensi to Kansu
                2 artilleries moved from Shensi to Kansu
                1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour moved from Yunnan to Shan State
                1 armour moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Yunnan to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 bomber moved from Yunnan to Burma
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 fighter and 3 tactical_bombers moved from Yunnan to Sumatra

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from 5 Sea Zone to Amur
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shensi to Kansu
                2 artilleries moved from Shensi to Kansu
                1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour moved from Yunnan to Shan State
                1 armour moved from Manchuria to Sakha
                      Japanese take Amur from Russians
                      Japanese take Sakha from Russians
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Yunnan to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 bomber moved from Yunnan to Burma
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kansu
                1 fighter moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                1 fighter and 3 tactical_bombers moved from Yunnan to Sumatra

    Combat - Japanese
                Battle in Amur
                Battle in Kansu
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 3 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -26
                    Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Chinese: 2 infantry
                Battle in Siberia
                Battle in Burma
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Soviet Far East
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 aaGun, 1 armour, 4 artilleries and 8 infantry moved from Manchuria to Amur
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Chahar
                1 armour moved from Kweichow to Shan State
                2 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kweichow
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Burma to Sumatra
                2 fighters moved from Burma to 42 Sea Zone

    Place Units - Japanese
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
                3 armour placed in Kiangsu
                1 armour and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 11 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                2 fighters moved from 54 Sea Zone to 34 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                4 submarines moved from 10 Sea Zone to 30 Sea Zone
                3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to Quebec
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
                3 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
                1 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 2 submarines placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Queensland : 1 armour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer and 4 submarines
        34 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 3 carriers, 1 destroyer, 6 fighters, 1 submarine and 2 transports
        Central United States : 1 factory_major
        Southeast Mexico : 3 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Quebec : 2 artilleries and 2 infantry
        Morocco : 1 flag, 1 mech_infantry
        Algeria : 1 infantry
        106 Sea Zone : 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        89 Sea Zone : 2 transports
        101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 29
        Japanese : 69 / 74
        Americans : 53 / 84
        Chinese : 1 / 2
        British : 33 / 28
        UK_Pacific : 5 / 8
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 29
        Japanese : 68 / 74
        Americans : 53 / 84
        Chinese : 2 / 4
        British : 33 / 28
        UK_Pacific : 5 / 8
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 submarine moved from 98 Sea Zone to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 :  3/4 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Burma, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from West India to India
                2 transports moved from 79 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                1 submarine moved from 38 Sea Zone to 79 Sea Zone
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to 98 Sea Zone

    Place Units - British
                3 submarines placed in 98 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,6,4,5,5,1,2,4
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 1 artillery
        India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour and 19 infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 2 artilleries and 5 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 submarine
        70 Sea Zone : 1 flag, 1 submarine
        76 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        79 Sea Zone : 1 submarine
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 2 fighters, 7 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 29
        Japanese : 67 / 74
        Americans : 53 / 84
        Chinese : 2 / 4
        British : 33 / 35
        UK_Pacific : 6 / 8
        Italians : 12 / 12
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria
                1 infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    British defend with 1 submarine
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 aaGun moved from Libya to Tunisia
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 56 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                3 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer, 3 fighters, 5 submarines and 1 transport
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the ANZAC
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
                    Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                Battle in Celebes
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Northern Territory
                2 aaGuns and 3 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


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