@fasthard said in L26 BM4 fasthard(X) vs discalced(L+20):
@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
If only it always worked as intended ;-)
Need scramble orders and order of loss for various sea zones, 6, 91, etc.
No scramble in 6.
Max scramble in 91
You’re going to have to roll up the first round and let me choose the DD hits.
For sub hits,
BB hit
6 subs
cruiser
battleship
destroyer
Three hits from the US DDs
Yes, the US subs rolled hot, making up for your AAA guns rolling three ones last game. :)
2 subs and the cruiser, please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 15 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Korea
Battle in French West Africa
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win, taking Korea from Japanese, taking French West Africa from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 14 submarines
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines; Italians defend with 2 battleships and 3 submarines
Americans roll dice for 14 submarines in 91 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 battleships owned by the Italians and 1 battleship owned by the Germans
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 3 battleships, 1 cruiser, 1 destroyer and 6 fighters in 91 Sea Zone, round 2 : 6/11 hits
3 submarines owned by the Americans , 4 destroyers owned by the Americans , 3 submarines owned by the Italians , 1 cruiser owned by the Germans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 11 submarines in 91 Sea Zone, round 3 : 5/11 hits
Germans roll dice for 3 battleships, 1 destroyer and 6 fighters in 91 Sea Zone, round 3 : 5/10 hits
5 submarines owned by the Americans , 2 battleships owned by the Italians , 1 destroyer owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
6 submarines owned by the Americans retreated to 87 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Italians: 2 battleships and 3 submarines
Casualties for Americans: 4 destroyers and 8 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
4 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 11 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 2 transports
11 Sea Zone : 4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports
10 Sea Zone : 1 destroyer and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 3 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
French West Africa : 1 flag, 1 armour and 1 infantry
104 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 6 submarines and 1 transport
101 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 43 / 59
Russians : 37 / 43
Japanese : 67 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.310
Median : 3.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 84
Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 59
Russians : 37 / 43
Japanese : 67 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.310
Median : 3.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 84
Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in 114 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - British
1 fighter moved from 114 Sea Zone to Poland
Place Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Poland : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 2 mech_infantrys
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 59
Russians : 38 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.313
Median : 3.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 99
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30
Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 4 artilleries
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 4 artilleries
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to 42 Sea Zone
Need scramble orders for sea zone 43, tac and fighter from Java could scramble
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to 42 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns and 8 infantry
Dutch New Guinea : 2 bombers and 1 infantry
42 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 2 destroyers
56 Sea Zone : 1 submarine
54 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 59
Russians : 35 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantry
Production/PUs Summary :
Germans : 46 / 59
Russians : 35 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 7 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
2 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Poland
1 armour moved from Romania to Poland
1 artillery and 3 infantry moved from Baltic States to Poland
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 fighter moved from 110 Sea Zone to 87 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 fighter
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Poland
Germans attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 fighter; Russians defend with 1 artillery
Germans win, taking Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Non Combat Move - Germans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 87 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to Morocco
Place Units - Germans
1 fighter and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Romania
Germans undo move 2.
1 fighter and 2 infantry placed in Romania
1 submarine placed in 105 Sea Zone
1 fighter placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Man, Degrasse, this is one amazing game. It’s Round 11 and there’s only one IC’s difference in our production, and only 2 PU’s difference!
It’s quite the jungling game on all fronts. I like my Gibraltar setup, but I have made so little progress into Russia. Japan has India, but there’s a massive fleet that will now convoy me for quite some time.
I can’t wait to see how it turns out. Cheers!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to Smolensk
Combat - Russians
Battle in Kansu
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/8 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/6 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
2 artilleries and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Kazakhstan : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 artilleries and 4 infantry
Nenetsia : 1 artillery
Eastern Poland : 1 armour, 2 artilleries and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries, 2 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 34 / 34
Japanese : 64 / 80
Americans : 55 / 77
Chinese : 2 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.148
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Java to 54 Sea Zone
1 tactical_bomber moved from Java to 33 Sea Zone
3 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Kazakhstan
1 fighter moved from Romania to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Sikang to Tsinghai
2 armour moved from Szechwan to Kansu
1 armour moved from Szechwan to Tsinghai
1 bomber moved from West India to Kansu
2 infantry moved from India to West India
2 armour moved from India to West India
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers; Americans defend with 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 3 artilleries and 3 infantry
Japanese win, taking Korea from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kazakhstan
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry; British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Kansu to Shensi
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 battleships, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to Japan
Place Units - Japanese
3 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 armour and 2 infantry placed in Manchuria
2 armour and 1 infantry placed in India
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,5,2,6,6,2,6,4,1,2,5,4,6,1,5,3,2,4,2,6,1,4,5,4,5,6,1,3,5,3,1,4,1,4,4,5,1,5,2
Japanese collect 55 PUs (15 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
2 bombers moved from Eastern United States to 91 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone