@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Whackamatt (Axis) vs. Degrasse (Allies +9)
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Need scramble orders and order of loss for various sea zones, 6, 91, etc.
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No scramble in 6.
Max scramble in 91
You’re going to have to roll up the first round and let me choose the DD hits.
For sub hits,
BB hit
6 subs
cruiser
battleship
destroyer -
Three hits from the US DDs
Yes, the US subs rolled hot, making up for your AAA guns rolling three ones last game. :)
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2 subs and the cruiser, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 submarines moved from 7 Sea Zone to 6 Sea Zone
4 submarines moved from 15 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
2 submarines moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
8 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 3/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Korea
Battle in French West Africa
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win, taking Korea from Japanese, taking French West Africa from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 14 submarines
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines; Italians defend with 2 battleships and 3 submarines
Americans roll dice for 14 submarines in 91 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 battleships owned by the Italians and 1 battleship owned by the Germans
Germans roll dice for 6 submarines in 91 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 3 battleships, 1 cruiser, 1 destroyer and 6 fighters in 91 Sea Zone, round 2 : 6/11 hits
3 submarines owned by the Americans , 4 destroyers owned by the Americans , 3 submarines owned by the Italians , 1 cruiser owned by the Germans and 3 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 11 submarines in 91 Sea Zone, round 3 : 5/11 hits
Germans roll dice for 3 battleships, 1 destroyer and 6 fighters in 91 Sea Zone, round 3 : 5/10 hits
5 submarines owned by the Americans , 2 battleships owned by the Italians , 1 destroyer owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
6 submarines owned by the Americans retreated to 87 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
Casualties for Italians: 2 battleships and 3 submarines
Casualties for Americans: 4 destroyers and 8 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
4 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Korea : 1 flag, 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
33 Sea Zone : 2 transports
11 Sea Zone : 4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports
10 Sea Zone : 1 destroyer and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 3 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
French West Africa : 1 flag, 1 armour and 1 infantry
104 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 6 submarines and 1 transport
101 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 43 / 59
Russians : 37 / 43
Japanese : 67 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.310
Median : 3.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 84Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 59
Russians : 37 / 43
Japanese : 67 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 30
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.310
Median : 3.000
Variance : 1.108
Standard Deviation : 1.053
Total rolls : 84Japanese Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in 114 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - British
1 fighter moved from 114 Sea Zone to PolandPlace Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Poland : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 2 mech_infantrys
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 59
Russians : 38 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.313
Median : 3.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 99Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 destroyer moved from 93 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 4 artilleries
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 4 artilleries
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to 42 Sea Zone -
Need scramble orders for sea zone 43, tac and fighter from Java could scramble
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to 42 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns and 8 infantry
Dutch New Guinea : 2 bombers and 1 infantry
42 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 2 destroyers
56 Sea Zone : 1 submarine
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 46 / 59
Russians : 35 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 35 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 7 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
2 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Poland
1 armour moved from Romania to Poland
1 artillery and 3 infantry moved from Baltic States to Poland
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 fighter moved from 110 Sea Zone to 87 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 fighter
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Poland
Germans attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 fighter; Russians defend with 1 artillery
Germans win, taking Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomberNon Combat Move - Germans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 87 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to MoroccoPlace Units - Germans
1 fighter and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Romania
Germans undo move 2.
1 fighter and 2 infantry placed in Romania
1 submarine placed in 105 Sea Zone
1 fighter placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Man, Degrasse, this is one amazing game. It’s Round 11 and there’s only one IC’s difference in our production, and only 2 PU’s difference!
It’s quite the jungling game on all fronts. I like my Gibraltar setup, but I have made so little progress into Russia. Japan has India, but there’s a massive fleet that will now convoy me for quite some time.
I can’t wait to see how it turns out. Cheers!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to SmolenskCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/8 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/6 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Kazakhstan : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 artilleries and 4 infantry
Nenetsia : 1 artillery
Eastern Poland : 1 armour, 2 artilleries and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries, 2 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 34 / 34
Japanese : 64 / 80
Americans : 55 / 77
Chinese : 2 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.148
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Java to 54 Sea Zone
1 tactical_bomber moved from Java to 33 Sea Zone
3 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Kazakhstan
1 fighter moved from Romania to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Sikang to Tsinghai
2 armour moved from Szechwan to Kansu
1 armour moved from Szechwan to Tsinghai
1 bomber moved from West India to Kansu
2 infantry moved from India to West India
2 armour moved from India to West India
1 armour and 1 mech_infantry moved from Yunnan to SikangCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers; Americans defend with 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 3 artilleries and 3 infantry
Japanese win, taking Korea from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kazakhstan
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry; British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Kansu to Shensi
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 battleships, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to JapanPlace Units - Japanese
3 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 armour and 2 infantry placed in Manchuria
2 armour and 1 infantry placed in India
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,5,2,6,6,2,6,4,1,2,5,4,6,1,5,3,2,4,2,6,1,4,5,4,5,6,1,3,5,3,1,4,1,4,4,5,1,5,2
Japanese collect 55 PUs (15 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
2 bombers moved from Eastern United States to 91 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone





