0%

Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 21 19 18 17 16

    Need scramble orders and order of loss for various sea zones, 6, 91, etc.

  • 20 18 17 15

    No scramble in 6.

    Max scramble in 91

    You’re going to have to roll up the first round and let me choose the DD hits.

    For sub hits,

    BB hit
    6 subs
    cruiser
    battleship
    destroyer

  • 21 19 18 17 16

    Three hits from the US DDs

    Yes, the US subs rolled hot, making up for your AAA guns rolling three ones last game.  :)

  • 20 18 17 15

    2 subs and the cruiser, please

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 bombers, 4 destroyers and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                4 submarines moved from 15 Sea Zone to 6 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 17 Sea Zone to 18 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone
                5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 destroyer and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 90 Sea Zone to 91 Sea Zone
                2 submarines moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 103 Sea Zone to 104 Sea Zone
                2 submarines moved from 103 Sea Zone to 91 Sea Zone
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                8 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 armour and 1 infantry moved from 87 Sea Zone to French West Africa

    Combat - Americans
                Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  3/9 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Korea
                Battle in French West Africa
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Korea from Japanese, taking French West Africa from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 4 destroyers and 14 submarines
                    Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 6 fighters and 3 submarines; Italians defend with 2 battleships and 3 submarines
                        Americans roll dice for 14 submarines in 91 Sea Zone, round 2 :  7/14 hits
                    Units damaged: 2 battleships owned by the Italians and 1 battleship owned by the Germans
                        Germans roll dice for 6 submarines in 91 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 4 destroyers in 91 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 3 battleships, 1 cruiser, 1 destroyer and 6 fighters in 91 Sea Zone, round 2 :  6/11 hits
                        3 submarines owned by the Americans , 4 destroyers owned by the Americans , 3 submarines owned by the Italians , 1 cruiser owned by the Germans and 3 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 11 submarines in 91 Sea Zone, round 3 :  5/11 hits
                        Germans roll dice for 3 battleships, 1 destroyer and 6 fighters in 91 Sea Zone, round 3 :  5/10 hits
                        5 submarines owned by the Americans , 2 battleships owned by the Italians , 1 destroyer owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
                    6 submarines owned by the Americans retreated to 87 Sea Zone
                    Germans win with 6 fighters remaining. Battle score for attacker is 36
                    Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
                    Casualties for Italians: 2 battleships and 3 submarines
                    Casualties for Americans: 4 destroyers and 8 submarines
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                4 artilleries, 6 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 11 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Iwo Jima : 1 flag
        Korea : 1 flag, 3 artilleries and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        33 Sea Zone : 2 transports
        11 Sea Zone : 4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports
        10 Sea Zone : 1 destroyer and 2 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 9 submarines, 2 tactical_bombers and 3 transports
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        French West Africa : 1 flag, 1 armour and 1 infantry
        104 Sea Zone : 1 destroyer and 2 submarines
        87 Sea Zone : 6 submarines and 1 transport
        101 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 37 / 43
        Japanese : 67 / 80
        Americans : 55 / 77
        Chinese : 0 / 3
        British : 34 / 30
        UK_Pacific : 0 / 0
        Italians : 16 / 27
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 15 times
                3 was rolled 21 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.310
            Median : 3.000
            Variance : 1.108
            Standard Deviation : 1.053
            Total rolls : 84

    Japanese Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Americans Combat
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.140
            Standard Deviation : 1.068
            Total rolls : 51

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 37 / 43
        Japanese : 67 / 80
        Americans : 55 / 77
        Chinese : 0 / 3
        British : 34 / 30
        UK_Pacific : 0 / 0
        Italians : 16 / 27
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 15 times
                3 was rolled 21 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.310
            Median : 3.000
            Variance : 1.108
            Standard Deviation : 1.053
            Total rolls : 84

    Japanese Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Americans Combat
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.140
            Standard Deviation : 1.068
            Total rolls : 51

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 114 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                2 mech_infantrys moved from Caucasus to Persia
                3 mech_infantrys moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Ethiopia to Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 114 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                2 mech_infantrys moved from Caucasus to Persia
                3 mech_infantrys moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Ethiopia to Persia
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Combat - British
                Battle in 114 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 114 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - British
                1 fighter moved from 114 Sea Zone to Poland

    Place Units - British
                1 fighter placed in United Kingdom
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
                British collect 29 PUs (5 lost to blockades); end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 mech_infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
        Poland : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        82 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 38 / 43
        Japanese : 66 / 80
        Americans : 55 / 77
        Chinese : 0 / 3
        British : 34 / 29
        UK_Pacific : 0 / 0
        Italians : 16 / 27
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 17 times
                3 was rolled 25 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 14 times
            Average roll : 3.313
            Median : 3.000
            Variance : 1.092
            Standard Deviation : 1.045
            Total rolls : 99

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Germans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Americans Combat
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 12 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.059
            Median : 3.000
            Variance : 1.140
            Standard Deviation : 1.068
            Total rolls : 51

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from Tunisia to Libya
                      Italians take Libya from British
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                1 destroyer moved from 93 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 3 armour and 1 mech_infantry
                    Russians defend with 4 artilleries
                    Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 4 artilleries
                    Casualties for Italians: 2 armour and 1 mech_infantry

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 56 Sea Zone
                2 transports moved from 33 Sea Zone to 54 Sea Zone
                2 submarines moved from 33 Sea Zone to 42 Sea Zone
                2 bombers moved from Dutch New Guinea to 42 Sea Zone

  • 21 19 18 17 16

    Need scramble orders for sea zone 43, tac and fighter from Java could scramble

  • 20 18 17 15

    no scramble

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 56 Sea Zone
                2 transports moved from 33 Sea Zone to 54 Sea Zone
                2 submarines moved from 33 Sea Zone to 42 Sea Zone
                2 bombers moved from Dutch New Guinea to 42 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    ANZAC attack with 2 bombers and 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 bombers moved from 42 Sea Zone to Dutch New Guinea
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 aaGuns and 8 infantry
        Dutch New Guinea : 2 bombers and 1 infantry
        42 Sea Zone : 1 flag, 2 submarines
        33 Sea Zone : 2 destroyers
        56 Sea Zone : 1 submarine
        54 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 35 / 43
        Japanese : 66 / 80
        Americans : 55 / 77
        Chinese : 0 / 3
        British : 33 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 35 / 43
        Japanese : 66 / 80
        Americans : 55 / 77
        Chinese : 0 / 3
        British : 33 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 7 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 fighters moved from Gibraltar to 104 Sea Zone
                3 fighters moved from Morocco to 104 Sea Zone
                2 armour moved from Romania to Eastern Poland
                1 armour moved from Romania to Poland
                1 armour moved from Romania to Poland
                1 artillery and 3 infantry moved from Baltic States to Poland
                1 artillery and 3 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Poland
                1 artillery and 2 infantry moved from Baltic States to Novgorod
                1 fighter moved from 110 Sea Zone to 87 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 87 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 6 submarines and 1 transport
                    6 submarines owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 submarines
                    Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Poland
                    Germans attack with 2 armour, 1 artillery and 4 infantry
                    British defend with 1 fighter; Russians defend with 1 artillery
                    Germans win, taking Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter
                    Casualties for Russians: 1 artillery
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 artillery and 4 infantry
                    Russians defend with 1 fighter and 1 tactical_bomber
                    Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 87 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from 104 Sea Zone to Gibraltar
                3 fighters moved from 104 Sea Zone to Morocco

    Place Units - Germans
                1 fighter and 2 infantry placed in Novgorod
                2 fighters and 1 infantry placed in Romania
                Germans undo move 2.
                1 fighter and 2 infantry placed in Romania
                1 submarine placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux
                1 infantry placed in Normandy Bordeaux
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 20 18 17 15

    Man, Degrasse, this is one amazing game.  It’s Round 11 and there’s only one IC’s difference in our production, and only 2 PU’s difference!

    It’s quite the jungling game on all fronts.  I like my Gibraltar setup, but I have made so little progress into Russia.  Japan has India, but there’s a massive fleet that will now convoy me for quite some time.

    I can’t wait to see how it turns out.  Cheers!

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Belarus to Eastern Poland
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Novosibirsk to Kansu
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Samara to Kazakhstan
                1 artillery and 3 infantry moved from Archangel to Smolensk
                1 artillery moved from Vologda to Smolensk

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Belarus to Eastern Poland
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Novosibirsk to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Novosibirsk to Kansu
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Samara to Kazakhstan
                1 artillery and 3 infantry moved from Archangel to Smolensk
                1 artillery moved from Vologda to Smolensk

    Combat - Russians
                Battle in Kansu
                    Russians attack with 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 3 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 2 armour, 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/8 hits
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 :  4/6 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 :  2/4 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 mech_infantrys moved from Russia to Western Ukraine
                2 artilleries and 3 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Kansu : 2 infantry
        Tsinghai : 1 infantry
        Kazakhstan : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 2 artilleries and 4 infantry
        Nenetsia : 1 artillery
        Eastern Poland : 1 armour, 2 artilleries and 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 2 artilleries, 2 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Smolensk : 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 34 / 34
        Japanese : 64 / 80
        Americans : 55 / 77
        Chinese : 2 / 3
        British : 33 / 29
        UK_Pacific : 0 / 0
        Italians : 17 / 31
        ANZAC : 10 / 20
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.148
            Median : 3.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
            Average roll : 3.118
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Java to 54 Sea Zone
                1 tactical_bomber moved from Java to 33 Sea Zone
                3 infantry moved from Manchuria to Korea
                2 fighters and 2 tactical_bombers moved from Japan to Korea
                1 tactical_bomber moved from Japan to Korea
                1 fighter moved from 19 Sea Zone to Korea
                2 fighters moved from 19 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Kazakhstan
                1 fighter moved from Romania to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 infantry moved from Sikang to Tsinghai
                2 armour moved from Szechwan to Kansu
                1 armour moved from Szechwan to Tsinghai
                1 bomber moved from West India to Kansu
                2 infantry moved from India to West India
                2 armour moved from India to West India
                1 armour and 1 mech_infantry moved from Yunnan to Sikang

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 2 destroyers; Americans defend with 2 transports
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 2 destroyers
                    Casualties for Americans: 2 transports
                Battle in Korea
                    Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                    Americans defend with 3 artilleries and 3 infantry
                    Japanese win, taking Korea from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Kazakhstan
                    Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
                    Russians defend with 1 infantry; British defend with 1 mech_infantry
                    Japanese win, taking Kazakhstan from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 armour and 1 bomber
                    Russians defend with 2 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
                1 bomber moved from Kansu to Shensi
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 carrier moved from 19 Sea Zone to 34 Sea Zone
                1 carrier moved from 19 Sea Zone to 34 Sea Zone
                2 infantry moved from Jehol to 19 Sea Zone
                4 battleships, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 destroyer moved from 79 Sea Zone to 72 Sea Zone
                3 fighters and 3 tactical_bombers moved from Korea to Japan

    Place Units - Japanese
                3 armour placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship and 1 destroyer
                EDIT: Turning off Edit Mode
                3 infantry placed in Manchuria
                3 infantry placed in Kwangtung
                1 fighter and 2 tactical_bombers placed in Japan
                Japanese undo move 1.
                Japanese undo move 1.
                1 armour and 2 infantry placed in Manchuria
                2 armour and 1 infantry placed in India
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,5,2,6,6,2,6,4,1,2,5,4,6,1,5,3,2,4,2,6,1,4,5,4,5,6,1,3,5,3,1,4,1,4,4,5,1,5,2
                Japanese collect 55 PUs (15 lost to blockades); end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                6 submarines moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French West Africa to Nigeria
                      British take Nigeria from Germans
                1 armour moved from Nigeria to French Central Africa
                2 bombers moved from Eastern United States to 91 Sea Zone
                4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
                1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                3 submarines moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                4 submarines moved from 6 Sea Zone to 19 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone

T-shirts, Hats, and More

Suggested Topics

  • 10
  • 27
  • 90
  • 45
  • 71
  • 181
  • 153
  • 173
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

18.0k

Users

40.8k

Topics

1.8m

Posts