@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 114 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
2 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Ethiopia to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in 114 Sea Zone
British attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - British
1 fighter moved from 114 Sea Zone to PolandPlace Units - British
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,2
British collect 29 PUs (5 lost to blockades); end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Poland : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 2 mech_infantrys
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 59
Russians : 38 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 16 / 27
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.313
Median : 3.000
Variance : 1.092
Standard Deviation : 1.045
Total rolls : 99Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Americans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.059
Median : 3.000
Variance : 1.140
Standard Deviation : 1.068
Total rolls : 51 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from Tunisia to Libya
Italians take Libya from British
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 destroyer moved from 93 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 4 artilleries
Italians win, taking Slovakia Hungary from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 4 artilleries
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to 42 Sea Zone -
Need scramble orders for sea zone 43, tac and fighter from Java could scramble
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 56 Sea Zone
2 transports moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 bombers moved from Dutch New Guinea to 42 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 bombers moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 aaGuns and 8 infantry
Dutch New Guinea : 2 bombers and 1 infantry
42 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 2 destroyers
56 Sea Zone : 1 submarine
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 46 / 59
Russians : 35 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Iraq : 2 infantryProduction/PUs Summary :
Germans : 46 / 59
Russians : 35 / 43
Japanese : 66 / 80
Americans : 55 / 77
Chinese : 0 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 7 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from Morocco to 104 Sea Zone
2 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Poland
1 armour moved from Romania to Poland
1 artillery and 3 infantry moved from Baltic States to Poland
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 fighter moved from 110 Sea Zone to 87 Sea Zone
1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 87 Sea Zone
Germans attack with 1 fighter
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Poland
Germans attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 fighter; Russians defend with 1 artillery
Germans win, taking Poland from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 artillery
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomberNon Combat Move - Germans
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 87 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to MoroccoPlace Units - Germans
1 fighter and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Romania
Germans undo move 2.
1 fighter and 2 infantry placed in Romania
1 submarine placed in 105 Sea Zone
1 fighter placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 47 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Man, Degrasse, this is one amazing game. It’s Round 11 and there’s only one IC’s difference in our production, and only 2 PU’s difference!
It’s quite the jungling game on all fronts. I like my Gibraltar setup, but I have made so little progress into Russia. Japan has India, but there’s a massive fleet that will now convoy me for quite some time.
I can’t wait to see how it turns out. Cheers!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tambov to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Novosibirsk to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to SmolenskCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/8 hits
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 4/6 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Poland, round 3 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Kazakhstan : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 artilleries and 4 infantry
Nenetsia : 1 artillery
Eastern Poland : 1 armour, 2 artilleries and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 2 artilleries, 2 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 34 / 34
Japanese : 64 / 80
Americans : 55 / 77
Chinese : 2 / 3
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.148
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.118
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Java to 54 Sea Zone
1 tactical_bomber moved from Java to 33 Sea Zone
3 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from 19 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Kazakhstan
1 fighter moved from Romania to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Sikang to Tsinghai
2 armour moved from Szechwan to Kansu
1 armour moved from Szechwan to Tsinghai
1 bomber moved from West India to Kansu
2 infantry moved from India to West India
2 armour moved from India to West India
1 armour and 1 mech_infantry moved from Yunnan to SikangCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 2 destroyers; Americans defend with 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 transports
Battle in Korea
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 3 artilleries and 3 infantry
Japanese win, taking Korea from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kazakhstan
Japanese attack with 2 armour, 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry; British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Kansu to Shensi
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
1 carrier moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
4 battleships, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to JapanPlace Units - Japanese
3 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship and 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 1.
Japanese undo move 1.
1 armour and 2 infantry placed in Manchuria
2 armour and 1 infantry placed in India
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,5,2,6,6,2,6,4,1,2,5,4,6,1,5,3,2,4,2,6,1,4,5,4,5,6,1,3,5,3,1,4,1,4,4,5,1,5,2
Japanese collect 55 PUs (15 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
2 bombers moved from Eastern United States to 91 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone -
I’m pretty sure you want to scramble six fighters into sea zone 91, so I’ll go ahead and scramble. The battle calculator shows that that you will probably win by scrambling.
Since you have a place to land, I’ll follow this loss order
sub hits
free hits on carrier
carrier
destroyer
Italian destroyerDD and bomber hits
tac
fightersDepending on the sub hits, I’ll likely retreat after a round or two.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 submarines moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour moved from Nigeria to French Central Africa
2 bombers moved from Eastern United States to 91 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 11 Sea Zone to 26 Sea Zone
1 destroyer and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 transports moved from 6 Sea Zone to 8 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in French Central Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in French Central Africa, round 2 : 1/2 hits
Germans roll dice for 1 artillery in French Central Africa, round 2 : 0/1 hits
1 artillery owned by the Germans lost in French Central Africa
Americans win, taking French Central Africa from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 91 Sea Zone
Americans attack with 2 bombers, 3 destroyers and 6 submarines
Germans defend with 1 carrier, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 bombers and 3 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 carrier, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/11 hits
5 submarines owned by the Americans , 1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers and 2 destroyers in 91 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 7 fighters in 91 Sea Zone, round 3 : 4/7 hits
2 destroyers owned by the Americans and 2 bombers owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Germans lost in 91 Sea Zone
1 submarine owned by the Americans retreated to 87 Sea Zone
Germans win with 7 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 bombers, 3 destroyers and 5 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
4 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 6 artilleries, 1 harbour, 11 infantry and 3 mech_infantrys
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 destroyer and 8 transports
20 Sea Zone : 1 flag, 3 submarines
19 Sea Zone : 1 flag, 6 submarines
17 Sea Zone : 1 flag
8 Sea Zone : 3 transports
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 tactical_bombers
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
French Central Africa : 1 flag, 1 armour and 1 infantry
French West Africa : 1 flag
87 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers and 4 submarinesProduction/PUs Summary :
Germans : 45 / 59
Russians : 32 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 3
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.550
Median : 3.500
Variance : 0.205
Standard Deviation : 0.453
Total rolls : 40Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 45 / 59
Russians : 32 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 29
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.550
Median : 3.500
Variance : 0.205
Standard Deviation : 0.453
Total rolls : 40Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Belgian Congo to Egypt
1 artillery moved from Trans-Jordan to Iraq
5 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Egypt to Trans-JordanCombat - British
British creates battle in territory 105 Sea ZoneNon Combat Move - British
1 tactical_bomber moved from Persia to CaucasusPlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 2 mech_infantrys
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour, 7 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag, 1 infantry
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 artilleries, 1 factory_minor and 5 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 59
Russians : 32 / 34
Japanese : 70 / 65
Americans : 53 / 73
Chinese : 1 / 1
British : 34 / 26
UK_Pacific : 0 / 0
Italians : 17 / 31
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.595
Median : 3.500
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern Italy
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs





