14L Degrasse (Allies + 9) vs JuanSpain (Axis)

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                2 destroyers moved from 63 Sea Zone to 45 Sea Zone
                3 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 destroyers and 3 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
                    Casualties for ANZAC: 2 destroyers and 3 submarines
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 2 aaGuns, 2 armour, 2 artilleries and 5 infantry
        Java : 1 flag, 1 infantry
        62 Sea Zone : 1 transport
        76 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 25 / 27
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 25 / 27
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • 21 19 18 17 16

    Check the results, but I think I applied what you wanted correctly.  Didn’t really matter, the ANZAC dice were aweful.  During the French turn I did a quick eidt to move the ANZAC transport that I forgot to move earlier.

  • 19 18 17 16 15

    It is correct, thx. Yes, you were unlucky indeed, I should have one less plane according to what I had estimated for a low luck.

    Cheers

    Juan

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Egypt to Iraq
                      Germans take Iraq from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Smolensk to Bryansk
                3 tactical_bombers moved from Smolensk to Bryansk
                2 infantry moved from Finland to Norway
                3 mech_infantrys moved from Finland to Norway
                2 bombers moved from Germany to Norway
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nigeria to French Central Africa
                      Germans take French Central Africa from British

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 2 bombers, 2 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Norway from British with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Norway to Western Germany
                3 tactical_bombers moved from Bryansk to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Nigeria to Egypt
                6 armour moved from Smolensk to Urals
                1 infantry moved from Smolensk to Vologda
                6 aaGuns, 17 artilleries, 13 infantry and 16 mech_infantrys moved from Smolensk to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Baltic States to Belarus
                11 artilleries moved from Baltic States to Belarus
                5 infantry moved from Baltic States to Belarus
                3 mech_infantrys moved from Poland to Belarus
                3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Greece
                4 mech_infantrys moved from Romania to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 bombers placed in Western Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Egypt to Iraq
                      Germans take Iraq from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Smolensk to Bryansk
                3 tactical_bombers moved from Smolensk to Bryansk
                2 infantry moved from Finland to Norway
                3 mech_infantrys moved from Finland to Norway
                2 bombers moved from Germany to Norway
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nigeria to French Central Africa
                      Germans take French Central Africa from British

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 2 bombers, 2 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Norway from British with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Norway to Western Germany
                3 tactical_bombers moved from Bryansk to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Nigeria to Egypt
                6 armour moved from Smolensk to Urals
                1 infantry moved from Smolensk to Vologda
                6 aaGuns, 17 artilleries, 13 infantry and 16 mech_infantrys moved from Smolensk to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Baltic States to Belarus
                11 artilleries moved from Baltic States to Belarus
                5 infantry moved from Baltic States to Belarus
                3 mech_infantrys moved from Poland to Belarus
                3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Greece
                4 mech_infantrys moved from Romania to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 bombers placed in Western Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans
                1 bomber moved from Russia to Evenkiyskiy
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Novosibirsk

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans
                1 bomber moved from Russia to Evenkiyskiy
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                    Russians win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Evenkiyskiy, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Evenkiyskiy to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                6 artilleries and 6 infantry moved from Russia to Tambov
                4 armour and 1 mech_infantry moved from Russia to Tambov

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Evenkiyskiy : 2 infantry
        Timguska : 1 infantry
        Rostov : 1 artillery and 1 infantry
        Russia : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 55 infantry and 1 tactical_bomber
        Tambov : 4 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        Western Ukraine : 1 mech_infantry
        Novosibirsk : 1 mech_infantry
        Vologda : 1 artillery
        Volgograd : 1 artillery, 1 factory_minor and 8 infantry
        Smolensk : 1 artillery and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 29 / 32
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 26 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.394
            Median : 3.000
            Variance : 1.344
            Standard Deviation : 1.159
            Total rolls : 33

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.542
            Median : 3.500
            Variance : 1.130
            Standard Deviation : 1.063
            Total rolls : 24

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia
                2 mech_infantrys moved from Yunnan to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Shensi to Tsinghai
                1 tactical_bomber moved from Shensi to Sikang
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Dutch New Guinea to Java
                1 tactical_bomber moved from Dutch New Guinea to Java
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 battleship moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                3 submarines moved from 6 Sea Zone to 5 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                Battle in 8 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                3 infantry moved from French Indo China to Shan State
                3 artilleries moved from Malaya to Shan State
                1 aaGun moved from Suiyuyan to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 tactical_bomber moved from Sikang to Shensi
                2 tactical_bombers moved from Shensi to Kweichow
                2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 fighter and 1 tactical_bomber placed in Japan
                3 artilleries placed in Malaya
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to Algeria
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to Algeria
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 3 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 6 transports moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 airfield placed in Morocco
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 destroyers placed in 10 Sea Zone
                4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour, 9 infantry and 2 mech_infantrys
        Midway : 1 airfield
        26 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 6 transports
        10 Sea Zone : 2 destroyers
        8 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 4 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery and 2 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        101 Sea Zone : 4 submarines and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 transports
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 28 / 32
        Japanese : 63 / 70
        Americans : 56 / 76
        Chinese : 1 / 4
        British : 26 / 30
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 28 / 32
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 26 / 30
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Belgian Congo to French Central Africa
                2 infantry moved from West India to 79 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Belgian Congo to French Central Africa
                2 infantry moved from West India to 79 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in French Central Africa
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 2 mech_infantrys in French Central Africa, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in French Central Africa, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in French Central Africa
                    British win, taking French Central Africa from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 21 infantry
        Kazakhstan : 1 artillery and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 4 infantry and 1 mech_infantry
        Morocco : 3 fighters and 1 tactical_bomber
        French Central Africa : 1 flag, 1 armour and 2 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        79 Sea Zone : 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 84
        Russians : 28 / 32
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 27 / 27
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                2 armour moved from Syria to Iraq
                3 artilleries moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour, 3 artilleries and 3 fighters
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 armour and 1 mech_infantry
                    Italians win, taking Iraq from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 3 artilleries

    Non Combat Move - Italians
                3 fighters moved from Iraq to Egypt
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                7 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 armour, 3 artilleries and 7 infantry
        New Guinea : 2 infantry
        46 Sea Zone : 1 transport
        62 Sea Zone : 2 submarines
        79 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 84
        Russians : 26 / 32
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 27 / 27
        UK_Pacific : 6 / 6
        Italians : 17 / 24
        ANZAC : 10 / 12
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 84
        Russians : 26 / 32
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 27 / 27
        UK_Pacific : 6 / 6
        Italians : 17 / 24
        ANZAC : 10 / 12
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Western Ukraine
                3 infantry moved from Eastern Poland to Western Ukraine
                4 armour moved from Urals to Evenkiyskiy
                2 armour moved from Urals to Timguska
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 tactical_bombers moved from Greece to Rostov
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 4 bombers and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win with 4 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Evenkiyskiy
                    Germans attack with 4 armour
                    Russians defend with 2 infantry
                    Germans win, taking Evenkiyskiy from Russians with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Timguska
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                    Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers moved from Smolensk to Eastern Poland
                1 bomber moved from Western Ukraine to Germany
                2 tactical_bombers moved from Rostov to Romania
                1 tactical_bomber moved from Greece to Southern Italy
                1 fighter moved from Egypt to Southern Italy
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Greece to 99 Sea Zone
                1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Western Germany to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                3 artilleries moved from Novgorod to Archangel
                8 artilleries moved from Ukraine to Bryansk
                5 mech_infantrys moved from Ukraine to Bryansk
                6 aaGuns, 31 artilleries, 15 infantry and 21 mech_infantrys moved from Belarus to Bryansk
                2 mech_infantrys moved from Karelia to Archangel
                3 mech_infantrys moved from Norway to Karelia
                2 infantry moved from Norway to Finland
                6 mech_infantrys moved from Eastern Poland to Bryansk

    Place Units - Germans
                2 bombers placed in Western Germany
                9 mech_infantrys placed in Germany
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Vologda to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                4 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Tambov to Russia
                1 artillery and 3 infantry moved from Volgograd to Rostov
                1 bomber moved from Russia to 98 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Vologda to Russia
                1 mech_infantry moved from Novosibirsk to Russia
                4 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Tambov to Russia
                1 artillery and 3 infantry moved from Volgograd to Rostov
                1 bomber moved from Russia to 98 Sea Zone

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                    Russians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Russians
                1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

    Territory Summary for Russians :

    Anglo Egyptian Sudan : 1 bomber
        Rostov : 1 artillery and 2 infantry
        Russia : 6 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor and 5 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 76
        Russians : 21 / 21
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 27 / 27
        UK_Pacific : 6 / 6
        Italians : 17 / 24
        ANZAC : 10 / 12
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

Suggested Topics

  • 25
  • 73
  • 21
  • 35
  • 118
  • 85
  • 155
  • 234
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

18.0k

Users

40.8k

Topics

1.8m

Posts