@Booper Figured that was the case, sounds good
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Belgian Congo to French Central Africa
2 infantry moved from West India to 79 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Belgian Congo to French Central Africa
2 infantry moved from West India to 79 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to IraqCombat - British
Battle in French Central Africa
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in French Central Africa, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in French Central Africa, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in French Central Africa
British win, taking French Central Africa from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 21 infantry
Kazakhstan : 1 artillery and 2 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 4 infantry and 1 mech_infantry
Morocco : 3 fighters and 1 tactical_bomber
French Central Africa : 1 flag, 1 armour and 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 armour and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
79 Sea Zone : 2 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 84
Russians : 28 / 32
Japanese : 62 / 70
Americans : 56 / 76
Chinese : 2 / 3
British : 27 / 27
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 armour moved from Syria to Iraq
3 artilleries moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 3 artilleries and 3 fighters
British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 armour and 1 mech_infantry
Italians win, taking Iraq from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 3 artilleriesNon Combat Move - Italians
3 fighters moved from Iraq to Egypt
1 battleship moved from 98 Sea Zone to 97 Sea Zone
7 transports moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 2 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 3 artilleries and 7 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
62 Sea Zone : 2 submarines
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 84
Russians : 26 / 32
Japanese : 62 / 70
Americans : 56 / 76
Chinese : 2 / 3
British : 27 / 27
UK_Pacific : 6 / 6
Italians : 17 / 24
ANZAC : 10 / 12
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 84
Russians : 26 / 32
Japanese : 62 / 70
Americans : 56 / 76
Chinese : 2 / 3
British : 27 / 27
UK_Pacific : 6 / 6
Italians : 17 / 24
ANZAC : 10 / 12
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Urals to Evenkiyskiy
2 armour moved from Urals to Timguska
2 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
2 tactical_bombers moved from Greece to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to RostovCombat - Germans
Battle in Smolensk
Germans attack with 4 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Evenkiyskiy
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Evenkiyskiy from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Timguska
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers moved from Smolensk to Eastern Poland
1 bomber moved from Western Ukraine to Germany
2 tactical_bombers moved from Rostov to Romania
1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
3 artilleries moved from Novgorod to Archangel
8 artilleries moved from Ukraine to Bryansk
5 mech_infantrys moved from Ukraine to Bryansk
6 aaGuns, 31 artilleries, 15 infantry and 21 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Karelia to Archangel
3 mech_infantrys moved from Norway to Karelia
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
2 bombers placed in Western Germany
9 mech_infantrys placed in Germany
3 artilleries placed in Ukraine
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Russia
1 mech_infantry moved from Novosibirsk to Russia
4 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Tambov to Russia
1 artillery and 3 infantry moved from Volgograd to Rostov
1 bomber moved from Russia to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Vologda to Russia
1 mech_infantry moved from Novosibirsk to Russia
4 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Tambov to Russia
1 artillery and 3 infantry moved from Volgograd to Rostov
1 bomber moved from Russia to 98 Sea ZoneCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 bomber moved from 98 Sea Zone to Anglo Egyptian SudanPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Anglo Egyptian Sudan : 1 bomber
Rostov : 1 artillery and 2 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 5 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 76
Russians : 21 / 21
Japanese : 62 / 70
Americans : 56 / 76
Chinese : 2 / 3
British : 27 / 27
UK_Pacific : 6 / 6
Italians : 17 / 24
ANZAC : 10 / 12
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
I’ll be out of town on Tuesday through Sunday for Thanksgiving. I probably won’t have a computer during that time so I don’t expect get any turns done. Have a happy Thanksgiving!
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Ok! Happy Thanksgiving!!!
Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 tactical_bomber moved from 42 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Suiyuyan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 5 Sea Zone to 8 Sea Zone
8 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
9 artilleries moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Suiyuyan
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Kweichow to Szechwan
9 artilleries and 8 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 42 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kweichow to Suiyuyan
1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Suiyuyan
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Kweichow to Szechwan
9 artilleries and 8 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 42 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; British defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
1 battleship moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Suiyuyan to Szechwan
1 tactical_bomber moved from Kansu to Szechwan
1 aaGun moved from Shensi to SzechwanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in Malaya
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 armour moved from Morocco to Tunisia
2 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 armour moved from Morocco to Tunisia
2 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.Non Combat Move - Americans
4 artilleries and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
6 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 infantry, 2 mech_infantrys, 1 submarine and 6 transports moved from 26 Sea Zone to 54 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Queensland : 4 artilleries, 6 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 1 submarine
8 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 6 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 4 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 airfield, 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour and 2 infantry
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters, 4 submarines and 2 transports
Suriname : 3 infantryProduction/PUs Summary :
Germans : 62 / 76
Russians : 19 / 21
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 27 / 27
UK_Pacific : 5 / 6
Italians : 16 / 24
ANZAC : 10 / 12
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 62 / 76
Russians : 19 / 21
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 27 / 27
UK_Pacific : 5 / 6
Italians : 16 / 24
ANZAC : 10 / 12
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from French Central Africa to Nigeria
British take Nigeria from Italians
1 armour moved from French Central Africa to Gold Coast
British take French West Africa from Italians
British take Gold Coast from Germans
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to Nigeria
British take Nigeria from Italians
1 armour moved from French Central Africa to Gold Coast
British take French West Africa from Italians
British take Gold Coast from Germans
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 2 armour
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 3/5 hits
Italians roll dice for 2 armour in Iraq, round 2 : 0/2 hits
2 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Italians: 2 armourNon Combat Move - British
1 tactical_bomber moved from Morocco to French Equatorial Africa
1 mech_infantry moved from French Central Africa to Anglo Egyptian SudanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 2.
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
Kazakhstan : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Gold Coast : 1 armour
Scotland : 1 airfield
Nigeria : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 fighter, 4 infantry and 4 mech_infantrys
Morocco : 3 fighters
French Equatorial Africa : 1 tactical_bomber
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 2 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 76
Russians : 19 / 21
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 24
ANZAC : 10 / 12
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.619
Median : 3.000
Variance : 1.950
Standard Deviation : 1.396
Total rolls : 21Null / Other
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Japanese Combat
3 was rolled 2 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Egypt to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour and 1 mech_infantry
Americans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
3 fighters owned by the Italians retreatedNon Combat Move - Italians
3 fighters moved from Tobruk to Egypt
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 2 armour, 3 artilleries and 5 infantry
New Guinea : 2 infantry
54 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 61 / 76
Russians : 19 / 21
Japanese : 67 / 72
Americans : 57 / 78
Chinese : 0 / 3
British : 32 / 32
UK_Pacific : 5 / 2
Italians : 12 / 17
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





