14L Degrasse (Allies + 9) vs JuanSpain (Axis)

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to West India
                1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Germans
                2 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Rostov to Bryansk
                      Russians take Bryansk from Germans
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from India to West India
                1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Germans
                2 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Rostov to Bryansk
                      Russians take Bryansk from Germans
                1 artillery and 2 infantry moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 :  1/9 hits
                        Germans roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 infantry moved from 72 Sea Zone to Kenya
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from United Kingdom to Morocco

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
        Kazakhstan : 1 artillery and 2 infantry
        West India : 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Kenya : 2 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Morocco : 3 fighters and 1 tactical_bomber
        French Central Africa : 1 flag, 1 mech_infantry
        Norway : 1 flag, 2 infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Bryansk : 1 infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 25 / 27
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 31 / 30
        UK_Pacific : 6 / 6
        Italians : 15 / 33
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.600
            Median : 3.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 artilleries moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 95 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Egypt to Trans-Jordan
                4 artilleries moved from 98 Sea Zone to Trans-Jordan
                4 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Nigeria to French Central Africa
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in French Central Africa
                    Italians attack with 1 artillery
                    British defend with 1 mech_infantry
                    British win with no units remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry
                    British defend with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    2 armour retreated to Egypt
                    Italians win, taking Trans-Jordan from British with 3 artilleries remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
                    Casualties for Italians: 1 artillery and 6 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters moved from Trans-Jordan to Egypt
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 aaGun and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 2 armour
                EDIT: Adding units owned by Italians to Trans-Jordan: 2 armour
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    Hi, if you attack Japan with Anzac, sub hits have to go to ships, then detroyer hits, assign them to planes. Damage Battleship first, then damage carrier, before eliminating any of them. Thx

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                2 destroyers moved from 63 Sea Zone to 45 Sea Zone
                3 infantry moved from New South Wales to South Australia

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                2 destroyers moved from 63 Sea Zone to 45 Sea Zone
                3 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 2 destroyers and 3 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 4 :  1/2 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
                    Casualties for ANZAC: 2 destroyers and 3 submarines
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 2 aaGuns, 2 armour, 2 artilleries and 5 infantry
        Java : 1 flag, 1 infantry
        62 Sea Zone : 1 transport
        76 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 25 / 27
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 25 / 27
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 30 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • 21 19 18 17 16

    Check the results, but I think I applied what you wanted correctly.  Didn’t really matter, the ANZAC dice were aweful.  During the French turn I did a quick eidt to move the ANZAC transport that I forgot to move earlier.

  • 19 18 17 16 15

    It is correct, thx. Yes, you were unlucky indeed, I should have one less plane according to what I had estimated for a low luck.

    Cheers

    Juan

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Egypt to Iraq
                      Germans take Iraq from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Smolensk to Bryansk
                3 tactical_bombers moved from Smolensk to Bryansk
                2 infantry moved from Finland to Norway
                3 mech_infantrys moved from Finland to Norway
                2 bombers moved from Germany to Norway
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nigeria to French Central Africa
                      Germans take French Central Africa from British

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 2 bombers, 2 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Norway from British with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Norway to Western Germany
                3 tactical_bombers moved from Bryansk to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Nigeria to Egypt
                6 armour moved from Smolensk to Urals
                1 infantry moved from Smolensk to Vologda
                6 aaGuns, 17 artilleries, 13 infantry and 16 mech_infantrys moved from Smolensk to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Baltic States to Belarus
                11 artilleries moved from Baltic States to Belarus
                5 infantry moved from Baltic States to Belarus
                3 mech_infantrys moved from Poland to Belarus
                3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Greece
                4 mech_infantrys moved from Romania to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 bombers placed in Western Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Egypt to Iraq
                      Germans take Iraq from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Smolensk to Bryansk
                3 tactical_bombers moved from Smolensk to Bryansk
                2 infantry moved from Finland to Norway
                3 mech_infantrys moved from Finland to Norway
                2 bombers moved from Germany to Norway
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Nigeria to French Central Africa
                      Germans take French Central Africa from British

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 2 bombers, 2 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Norway from British with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Norway to Western Germany
                3 tactical_bombers moved from Bryansk to Greece
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Nigeria to Egypt
                6 armour moved from Smolensk to Urals
                1 infantry moved from Smolensk to Vologda
                6 aaGuns, 17 artilleries, 13 infantry and 16 mech_infantrys moved from Smolensk to Belarus
                3 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Baltic States to Belarus
                11 artilleries moved from Baltic States to Belarus
                5 infantry moved from Baltic States to Belarus
                3 mech_infantrys moved from Poland to Belarus
                3 infantry moved from Poland to Eastern Poland
                1 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Greece
                4 mech_infantrys moved from Romania to Ukraine
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 bombers placed in Western Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans
                1 bomber moved from Russia to Evenkiyskiy
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Novosibirsk

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Yenisey to Evenkiyskiy
                1 infantry moved from Yenisey to Timguska
                      Russians take Timguska from Germans
                1 bomber moved from Russia to Evenkiyskiy
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 artillery and 2 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Russia to Vologda
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Iraq, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                    Russians win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Evenkiyskiy, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Evenkiyskiy to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                6 artilleries and 6 infantry moved from Russia to Tambov
                4 armour and 1 mech_infantry moved from Russia to Tambov

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Evenkiyskiy : 2 infantry
        Timguska : 1 infantry
        Rostov : 1 artillery and 1 infantry
        Russia : 6 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 55 infantry and 1 tactical_bomber
        Tambov : 4 armour, 6 artilleries, 6 infantry and 1 mech_infantry
        Western Ukraine : 1 mech_infantry
        Novosibirsk : 1 mech_infantry
        Vologda : 1 artillery
        Volgograd : 1 artillery, 1 factory_minor and 8 infantry
        Smolensk : 1 artillery and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 29 / 32
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 3 / 4
        British : 26 / 30
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.394
            Median : 3.000
            Variance : 1.344
            Standard Deviation : 1.159
            Total rolls : 33

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.542
            Median : 3.500
            Variance : 1.130
            Standard Deviation : 1.063
            Total rolls : 24

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia
                2 mech_infantrys moved from Yunnan to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Shensi to Tsinghai
                1 tactical_bomber moved from Shensi to Sikang
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Dutch New Guinea to Java
                1 tactical_bomber moved from Dutch New Guinea to Java
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 45 Sea Zone to 35 Sea Zone
                1 battleship moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                3 submarines moved from 6 Sea Zone to 5 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                Battle in 8 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                3 infantry moved from French Indo China to Shan State
                3 artilleries moved from Malaya to Shan State
                1 aaGun moved from Suiyuyan to Shensi
                1 tactical_bomber moved from Tsinghai to Shensi
                1 tactical_bomber moved from Sikang to Shensi
                2 tactical_bombers moved from Shensi to Kweichow
                2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 fighter and 1 tactical_bomber placed in Japan
                3 artilleries placed in Malaya
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to Algeria
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 2 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 infantry moved from Morocco to Algeria
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 8 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 aaGun, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 3 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine and 6 transports moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 airfield placed in Morocco
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Western United States
                2 destroyers placed in 10 Sea Zone
                4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour, 9 infantry and 2 mech_infantrys
        Midway : 1 airfield
        26 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 6 transports
        10 Sea Zone : 2 destroyers
        8 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 4 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery and 2 infantry
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        101 Sea Zone : 4 submarines and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 transports
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 28 / 32
        Japanese : 63 / 70
        Americans : 56 / 76
        Chinese : 1 / 4
        British : 26 / 30
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 84
        Russians : 28 / 32
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 26 / 30
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Belgian Congo to French Central Africa
                2 infantry moved from West India to 79 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Iraq

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 2 mech_infantrys moved from Belgian Congo to French Central Africa
                2 infantry moved from West India to 79 Sea Zone
                1 armour and 2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in French Central Africa
                    British attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 2 mech_infantrys in French Central Africa, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in French Central Africa, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in French Central Africa
                    British win, taking French Central Africa from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 21 infantry
        Kazakhstan : 1 artillery and 2 infantry
        Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 4 infantry and 1 mech_infantry
        Morocco : 3 fighters and 1 tactical_bomber
        French Central Africa : 1 flag, 1 armour and 2 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 armour and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        79 Sea Zone : 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 84
        Russians : 28 / 32
        Japanese : 62 / 70
        Americans : 56 / 76
        Chinese : 2 / 3
        British : 27 / 27
        UK_Pacific : 6 / 6
        Italians : 14 / 21
        ANZAC : 10 / 14
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Trans-Jordan to Syria
                      Italians take Syria from French
                2 armour moved from Syria to Iraq
                3 artilleries moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour, 3 artilleries and 3 fighters
                    British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 armour and 1 mech_infantry
                    Italians win, taking Iraq from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 3 artilleries

    Non Combat Move - Italians
                3 fighters moved from Iraq to Egypt
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                7 transports moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

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