@axis-dominion sounds good fire it up whenever you want
14L Degrasse (Allies + 9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.Non Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.Non Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Alexandria to Egypt
5 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
4 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
3 infantry moved from South Australia to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from New South Wales to South Australia
3 infantry moved from South Australia to New South WalesCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 5 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
63 Sea Zone : 2 destroyers
62 Sea Zone : 3 submarines
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 69
Russians : 31 / 37
Japanese : 56 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 69
Russians : 31 / 37
Japanese : 56 / 63
Americans : 53 / 73
Chinese : 3 / 4
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 16 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Finland
1 armour moved from Smolensk to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
3 tactical_bombers moved from Vyborg to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
5 artilleries moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Germany to Romania
1 bomber moved from Vyborg to Eastern Poland
1 bomber moved from Eastern Poland to Romania
1 bomber moved from Vyborg to 125 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 bomber and 6 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Romania from British with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Trans-Jordan
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win, taking Trans-Jordan from British with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Germany
1 bomber moved from Romania to Germany
3 tactical_bombers moved from Bryansk to Smolensk
6 artilleries moved from Archangel to Smolensk
2 aaGuns moved from Archangel to Smolensk
5 artilleries moved from Belarus to Smolensk
5 infantry moved from Poland to Baltic States
11 artilleries moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from French Central Africa to Nigeria
1 fighter moved from Morocco to NigeriaPlace Units - Germans
3 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 bomber and 1 fighter moved from Russia to Vologda
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 bomber and 1 fighter moved from Russia to Vologda
3 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sikang to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber and 1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 8 infantry moved from Samara to Russia
3 infantry moved from Tambov to VolgogradPlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Yenisey : 3 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 bomber, 1 factory_major, 2 fighters, 59 infantry, 3 mech_infantrys and 1 tactical_bomber
Volgograd : 2 artilleries, 1 factory_minor and 7 infantry
Caucasus : 1 armour and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 72
Russians : 24 / 27
Japanese : 55 / 63
Americans : 53 / 73
Chinese : 4 / 4
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 16 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 46 Sea Zone to 45 Sea Zone
1 cruiser moved from 46 Sea Zone to 42 Sea Zone
1 carrier moved from 46 Sea Zone to 45 Sea Zone
3 infantry moved from Chahar to Suiyuyan
2 tactical_bombers moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Shensi
2 mech_infantrys moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea ZoneCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Suiyuyan to Shensi
1 aaGun moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 artillery moved from French Indo China to Shan State
3 artilleries moved from Malaya to Shan State
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 45 Sea Zone
1 fighter moved from 21 Sea Zone to 45 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 artilleries placed in Malaya
1 factory_minor placed in Kwangtung
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6,4
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to Suriname
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Brazil to Suriname
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 1 Sea Zone to 8 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
2 carriers, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 8 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in 95 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer, 1 fighter and 5 transports
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 5 transports in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win, taking Morocco from Italians with 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 fighters moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 armour, 2 artilleries, 2 fighters and 3 infantry placed in Western United States
2 destroyers and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 armour placed in Eastern United States
2 artilleries, 2 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 5 infantry and 2 mech_infantrys
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 6 transports
8 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 4 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Suriname : 3 infantryProduction/PUs Summary :
Germans : 61 / 72
Russians : 24 / 27
Japanese : 56 / 56
Americans : 54 / 74
Chinese : 3 / 4
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 15 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.818
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 61 / 72
Russians : 24 / 27
Japanese : 56 / 56
Americans : 54 / 74
Chinese : 3 / 4
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 15 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.818
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to West India
1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 artillery and 2 infantry moved from Caucasus to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to West India
1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 artillery and 2 infantry moved from Caucasus to KazakhstanCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 1/9 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 infantry moved from 72 Sea Zone to Kenya
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to MoroccoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 19 infantry
Kazakhstan : 1 artillery and 2 infantry
West India : 2 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Morocco : 3 fighters and 1 tactical_bomber
French Central Africa : 1 flag, 1 mech_infantry
Norway : 1 flag, 2 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 72
Russians : 25 / 27
Japanese : 56 / 56
Americans : 54 / 74
Chinese : 3 / 4
British : 31 / 30
UK_Pacific : 6 / 6
Italians : 15 / 33
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.600
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
4 artilleries moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Nigeria to French Central Africa
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in French Central Africa
Italians attack with 1 artillery
British defend with 1 mech_infantry
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
Italians attack with 2 armour, 4 artilleries, 3 fighters and 6 infantry
British defend with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
2 armour retreated to Egypt
Italians win, taking Trans-Jordan from British with 3 artilleries remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Casualties for Italians: 1 artillery and 6 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Trans-Jordan to Egypt
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 armour
EDIT: Adding units owned by Italians to Trans-Jordan: 2 armour
EDIT: Turning off Edit Mode -
Hi, if you attack Japan with Anzac, sub hits have to go to ships, then detroyer hits, assign them to planes. Damage Battleship first, then damage carrier, before eliminating any of them. Thx
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 45 Sea Zone
2 destroyers moved from 63 Sea Zone to 45 Sea Zone
3 infantry moved from New South Wales to South Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 45 Sea Zone
2 destroyers moved from 63 Sea Zone to 45 Sea Zone
3 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 45 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for ANZAC: 2 destroyers and 3 submarines
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 2 aaGuns, 2 armour, 2 artilleries and 5 infantry
Java : 1 flag, 1 infantry
62 Sea Zone : 1 transport
76 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 72
Russians : 25 / 27
Japanese : 56 / 56
Americans : 54 / 74
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 72
Russians : 25 / 27
Japanese : 56 / 56
Americans : 54 / 74
Chinese : 3 / 4
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8ANZAC Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
Check the results, but I think I applied what you wanted correctly. Didn’t really matter, the ANZAC dice were aweful. During the French turn I did a quick eidt to move the ANZAC transport that I forgot to move earlier.





