@Ghostglider I forgot to put a UK destroyer in SZ91 just before Italy’s turn. Are you ok with such an edit?
14L G40 wheatbeer (Axis) vs Karl7 (Allies +15) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
3 infantry moved from Tunisia to Libya -
Two quick questions:
1. Is that your entire French turn? (Pretty sure that was your intention, but I have to ask since any additional French movements could affect Germany)
2. Are you certain you are happy with your Pacific NCM for the US and ANZAC?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Trans-Jordan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
2 fighters moved from Rostov to Northwest Persia
1 bomber moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 fighters moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
2 artilleries moved from Bessarabia to Romania
4 mech_infantrys moved from Germany to Romania
2 tactical_bombers moved from Bessarabia to Romania -
need scramble orders SZ110
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That is tempting!
but alas, given my dice this game I will shy away
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
2 fighters moved from Rostov to Northwest Persia
1 bomber moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 fighters moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
2 artilleries moved from Bessarabia to Romania
4 mech_infantrys moved from Germany to Romania
2 tactical_bombers moved from Bessarabia to RomaniaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Romania
Germans attack with 2 artilleries, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 artilleries, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 3/8 hits
Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Northwest Persia
Germans attack with 1 bomber, 4 fighters, 1 mech_infantry and 7 tactical_bombers
British defend with 4 infantry
Germans roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 7 tactical_bombers in Northwest Persia, round 2 : 7/13 hits
Russians roll dice for 4 infantry in Northwest Persia, round 2 : 1/4 hits
4 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win with 1 bomber, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Romania to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
7 tactical_bombers moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 aaGun moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Russia to Kazakhstan
8 artilleries moved from Russia to Samara
13 armour moved from Russia to Kazakhstan
1 carrier, 2 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
2 infantry placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,1,5
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 41 / 56
Americans : 60 / 83
Chinese : 15 / 15
British : 37 / 44
UK_Pacific : 6 / 0
Italians : 19 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to UralsNon Combat Move - Russians
Turn Complete - Russians
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need OOL SZ20
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straight up combat value
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Allies performed extremely well (Japan down to 1 tact, 4 strat) … but I have 2 rerolls left, and this will be one of them.
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Scratch that, I mean, I have 1 reroll left, and this will be it.
Though the rerolls reset at that point and we’ll both have 1 back.
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Allies performed extremely well (Japan down to 1 tact, 4 strat) … but I have 2 rerolls left, and this will be one of them.
doh! Was this the lucky break I needed that will now be taken away? :cry:
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I do feel bad about that … but I’ve already let the Allies take a reroll when they had none, plus a freebie reroll :|
SZ20
A 14 fig, 9 tact, 4 strat
14@3 13@4 = 42 + 52 = 94 = 15r4
Rolls: 1@4; Total Hits: 01@4: (5)D 3 dd, 4 carrier, 3 cru, 1 tact, 7 fig, 2 bb, 2 tt
7@2 4@3 9@4 = 14 + 12 + 36 = 62 = 10r2
Rolls: 1@2; Total Hits: 11@2: (1) -
Axis lose 8 fig, 3 tact
Allies lose 3 dd, 4 carrier, 1 tact, 1 cru and damage both BBSZ20 r2
A 6 fig, 6 tact, 4 strat
6@3 10@4 = 58 = 9r4
Rolls: 1@4; Total Hits: 11@4: (4)D 2 cru, 7 fig, 2 damaged bb, 2 tt
2@3 9@4 = 42 = 7r0no remainder
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Axis lose 3 fig, 4 tact
Allies lose 2 cru, 7 fig, 1 damaged bbSZ20r3
A 3 fig, 2 tact, 4 strat = overkill
D 1 damaged bb
Rolls: 1@4; Total Hits: 11@4: (4) -
yeah, I am not sure if I like the LL or not. I had to use mine (many times!) to correct dumb little battle that went wildly wrong. I guess maybe I should hold on to them for just big battles and to stop you from getting more.
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Only ended up saving 3 planes since the Allies hit their rolls at least.
Japan clears SZ20 with 2 fig, 2 tact, 4 strat surviving.
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Can’t use EDIT mode to add planes at this stage.
Surviving fighters should have 3 movement points (originating from PHI) for NCM while surviving tacts should have only 2 movement points for NCM (originating from SZ37).





