complete
14L G40 wheatbeer (Axis) vs Karl7 (Allies +15) game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Trans-Jordan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
2 fighters moved from Rostov to Northwest Persia
1 bomber moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 fighters moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
2 artilleries moved from Bessarabia to Romania
4 mech_infantrys moved from Germany to Romania
2 tactical_bombers moved from Bessarabia to Romania -
need scramble orders SZ110
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That is tempting!
but alas, given my dice this game I will shy away
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
2 fighters moved from Rostov to Northwest Persia
1 bomber moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 fighters moved from Bessarabia to Northwest Persia
2 tactical_bombers moved from Ukraine to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 tactical_bombers moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Ukraine to Northwest Persia
2 artilleries moved from Bessarabia to Romania
4 mech_infantrys moved from Germany to Romania
2 tactical_bombers moved from Bessarabia to RomaniaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Romania
Germans attack with 2 artilleries, 4 mech_infantrys and 2 tactical_bombers
Americans defend with 1 armour and 1 factory_minor
Germans roll dice for 2 artilleries, 4 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 3/8 hits
Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 artilleries, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Northwest Persia
Germans attack with 1 bomber, 4 fighters, 1 mech_infantry and 7 tactical_bombers
British defend with 4 infantry
Germans roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 7 tactical_bombers in Northwest Persia, round 2 : 7/13 hits
Russians roll dice for 4 infantry in Northwest Persia, round 2 : 1/4 hits
4 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win with 1 bomber, 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 tactical_bombers moved from Romania to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
7 tactical_bombers moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 aaGun moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Russia to Kazakhstan
8 artilleries moved from Russia to Samara
13 armour moved from Russia to Kazakhstan
1 carrier, 2 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
2 infantry placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,6,1,5
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 41 / 56
Americans : 60 / 83
Chinese : 15 / 15
British : 37 / 44
UK_Pacific : 6 / 0
Italians : 19 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to UralsNon Combat Move - Russians
Turn Complete - Russians
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need OOL SZ20
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straight up combat value
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Allies performed extremely well (Japan down to 1 tact, 4 strat) … but I have 2 rerolls left, and this will be one of them.
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Scratch that, I mean, I have 1 reroll left, and this will be it.
Though the rerolls reset at that point and we’ll both have 1 back.
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Allies performed extremely well (Japan down to 1 tact, 4 strat) … but I have 2 rerolls left, and this will be one of them.
doh! Was this the lucky break I needed that will now be taken away? :cry:
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I do feel bad about that … but I’ve already let the Allies take a reroll when they had none, plus a freebie reroll :|
SZ20
A 14 fig, 9 tact, 4 strat
14@3 13@4 = 42 + 52 = 94 = 15r4
Rolls: 1@4; Total Hits: 01@4: (5)D 3 dd, 4 carrier, 3 cru, 1 tact, 7 fig, 2 bb, 2 tt
7@2 4@3 9@4 = 14 + 12 + 36 = 62 = 10r2
Rolls: 1@2; Total Hits: 11@2: (1) -
Axis lose 8 fig, 3 tact
Allies lose 3 dd, 4 carrier, 1 tact, 1 cru and damage both BBSZ20 r2
A 6 fig, 6 tact, 4 strat
6@3 10@4 = 58 = 9r4
Rolls: 1@4; Total Hits: 11@4: (4)D 2 cru, 7 fig, 2 damaged bb, 2 tt
2@3 9@4 = 42 = 7r0no remainder
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Axis lose 3 fig, 4 tact
Allies lose 2 cru, 7 fig, 1 damaged bbSZ20r3
A 3 fig, 2 tact, 4 strat = overkill
D 1 damaged bb
Rolls: 1@4; Total Hits: 11@4: (4) -
yeah, I am not sure if I like the LL or not. I had to use mine (many times!) to correct dumb little battle that went wildly wrong. I guess maybe I should hold on to them for just big battles and to stop you from getting more.
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Only ended up saving 3 planes since the Allies hit their rolls at least.
Japan clears SZ20 with 2 fig, 2 tact, 4 strat surviving.
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Can’t use EDIT mode to add planes at this stage.
Surviving fighters should have 3 movement points (originating from PHI) for NCM while surviving tacts should have only 2 movement points for NCM (originating from SZ37).
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Allies had good luck in Guam as well (3% most favorable Allied outcome … Japan failed to clear your 4 defending strats with 2 fig, 2 tact).
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Allies had good luck in Guam as well (3% most favorable Allied outcome … Japan failed to clear your 4 defending strats with 2 fig, 2 tact).
I need every bit I can!
:lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to Guam
9 fighters moved from Philippines to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
2 fighters moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from Jehol to 20 Sea Zone
4 bombers moved from Malaya to 20 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Shan State to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 20 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 armour, 6 artilleries and 3 mech_infantrys moved from India to West India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 1 destroyer in 36 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 bombers, 14 fighters and 9 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 4 bombers, 14 fighters and 9 tactical_bombers in 20 Sea Zone, round 2 : 13/27 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 10/19 hits
3 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 carrier owned by the ANZAC and 7 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 bombers, 7 fighters and 6 tactical_bombers in 20 Sea Zone, round 3 : 7/17 hits
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 20 Sea Zone, round 3 : 9/11 hits
4 fighters owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 20 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 14 fighters and 8 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 4 bombers
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 1/4 hits
Americans roll dice for 4 bombers in Guam, round 2 : 2/4 hits
1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 3 : 1/2 hits
Americans roll dice for 3 bombers in Guam, round 3 : 0/3 hits
1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 4 : 0/2 hits
Americans roll dice for 2 bombers in Guam, round 4 : 1/2 hits
1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 5 : 0/1 hits
Americans roll dice for 2 bombers in Guam, round 5 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Guam, round 6 : 1/1 hits
Americans roll dice for 2 bombers in Guam, round 6 : 0/2 hits
1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 7 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 7 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Guam, round 8 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 8 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Guam
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 3 bombers
Battle in Tanganyika Territory
Battle in West India
Japanese attack with 2 armour, 6 artilleries and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 6 artilleries and 3 mech_infantrys in West India, round 2 : 6/11 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking Tanganyika Territory from British, taking West India from UK_Pacific with 2 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers and 4 submarines moved from 37 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Malaya to French Indo China
4 bombers moved from 20 Sea Zone to Philippines
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Manchuria to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 destroyers placed in 19 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
1 artillery placed in Japan
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,1,6
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 45 / 38
Americans : 60 / 83
Chinese : 14 / 15
British : 36 / 44
UK_Pacific : 4 / 0
Italians : 19 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





