@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
14L G40 MrRoboto (Axis) vs Karl7 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in Kiangsu
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Cleaning up after air battles
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
4 fighters moved from Japan to Korea
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 mech_infantry, 7 submarines and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
2 bombers moved from Japan to Midway
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
2 bombers placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,4,4,6,4,1,3,3,3,5,2,5,5,1,6,5,2,3,4,6,4,6,4,1,1,1,1,5,5,6,6,4,4,3,6,5,3,2,2,5,3,5
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Combat Move - British
3 artilleries and 9 infantry moved from Shan State to Malaya
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from India to Kweichow
3 armour and 1 mech_infantry moved from Egypt to Syria
3 infantry moved from Iraq to Syria
4 fighters and 1 tactical_bomber moved from Egypt to SyriaCombat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour, 3 artilleries and 7 infantry
British win, taking Syria from Italians with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 3 artilleries and 7 infantry
Battle in Malaya
British attack with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British win, taking Malaya from Japanese with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to British
EDIT: Removing units owned by British from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Tunisia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 aaGun moved from Shan State to Yunnan
2 infantry moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from India to West India
1 infantry moved from India to West India
5 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 infantry moved from Rhodesia to Belgian Congo
4 fighters and 1 tactical_bomber moved from Syria to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Burma to IndiaPlace Units - British
3 infantry placed in Egypt
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,6,3,5,5,3,1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
Hey, I did not intercept your 2 ftrs in Japan. I had 4 ftrs and 2 bombers. I assume you would not. But you can roll the combat here if you wish. It would make no difference on the bombing raid though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports moved from 99 Sea Zone to 97 Sea Zone
4 artilleries and 6 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 infantry and 6 transports moved from 97 Sea Zone to 96 Sea Zone
4 artilleries, 4 fighters and 6 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
4 fighters moved from Libya to 96 Sea ZonePlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 58
Russians : 33 / 42
Japanese : 33 / 45
Americans : 58 / 75
Chinese : 14 / 19
British : 32 / 31
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,7,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 3 : 2/2 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Belarus to Novgorod
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 armour moved from Eastern Poland to Novgorod
2 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Germany to Poland
3 artilleries and 5 infantry moved from Normandy Bordeaux to France
3 bombers moved from Russia to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
2 artilleries and 8 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 42
Japanese : 33 / 45
Americans : 58 / 75
Chinese : 14 / 19
British : 32 / 31
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Smolensk to Vologda
4 aaGuns, 3 armour, 11 artilleries and 62 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Tambov
5 infantry moved from Timguska to Novosibirsk
2 aaGuns and 8 infantry moved from Buryatia to Amur
1 mech_infantry moved from Egypt to IraqPlace Units - Russians
1 artillery and 2 fighters placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 33 PUs; 6 SuicideAttackTokens;
Japanese buy 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hopei to Suiyuyan
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines, 7 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 fighter moved from 19 Sea Zone to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Hopei
1 bomber moved from Philippines to HopeiPlace Units - Japanese
3 infantry placed in Kwangtung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Midway to JapanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 mech_infantry, 12 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Midway to Korea
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
2 bombers moved from Western United States to United Kingdom
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 11 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 12 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
2 infantry moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,3,3,4,1,3,3,5,3,1,3,2,5,5,1,4,4,4,6,5,4,1,3,2,2,6,4,3,1,6,2,5,2,4,3,3,2,3,5,3,2,4
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from India to 39 Sea ZoneCombat - British
Battle in Kweichow
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Kweichow from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Italians to British
EDIT: Removing units owned by British from Tunisia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Algeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Malaya to Shan State
2 artilleries and 6 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Yunnan to Shan State
1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to Yunnan
2 infantry moved from West India to Eastern Persia
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Egypt to IraqPlace Units - British
1 armour and 2 infantry placed in Egypt
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,2,4,2,5,1,3,5,5,1,4,1,1,6,5,2,3,6,1,3,1,3,5,3,2,6,6,4,6,2,5,4,2,5,1,4,3,5,4,1,4,3
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 artillery and 5 infantry -
NCM EDIT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from British
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Gibraltar to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Algeria from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in AlexandriaNon Combat Move - Italians
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Algeria to Southern Italy
3 submarines moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 transports moved from 96 Sea Zone to 95 Sea Zone
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries moved from Libya to Tobruk
6 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Queensland to South Australia
1 cruiser and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Korea to Kwangtung
1 fighter moved from Yunnan to IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Baltic States to Belarus
13 armour, 11 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Novgorod to Belarus
2 bombers moved from Novgorod to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 3 artilleries, 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Ukraine to Novgorod
1 bomber moved from Belarus to Novgorod
1 tactical_bomber moved from Rostov to Western Ukraine
2 artilleries and 5 infantry moved from Poland to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 fighter moved from Novgorod to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
Germans undo move 1.
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
5 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 35 PUs;
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
6 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
6 fighters moved from Bryansk to Russia
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Tambov to Samara
2 infantry moved from Volgograd to Samara
2 artilleries moved from Russia to Samara
2 artilleries moved from Russia to Samara
4 infantry moved from Russia to Samara
2 artilleries moved from Russia to Vologda
9 infantry moved from Russia to Vologda
2 aaGuns and 8 infantry moved from Amur to Buryatia
4 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 aaGun moved from Russia to SamaraPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_majors; Remaining resources: 27 PUs; 6 SuicideAttackTokens;
Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Hopei to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Suiyuyan to Shensi
2 fighters and 1 tactical_bomber moved from Hopei to 38 Sea Zone
1 aaGun moved from Hopei to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 2 submarines, 6 tactical_bombers and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to JapanPlace Units - Japanese
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,5,1,5,5,4,4,5,3,4,1,3,2,2,2,4,5,4,3,6,3,2,3,6,2,2,4,2,5,2,1,5,4,2,3,4,5,6,4,1,5,6,4,5
Japanese collect 16 PUs (10 lost to blockades); end with 16 PUs totalProduction/PUs Summary :
Germans : 50 / 62
Russians : 30 / 39
Japanese : 26 / 16
Americans : 58 / 79
Chinese : 13 / 16
British : 31 / 34
UK_Pacific : 20 / 23
Italians : 20 / 35
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





