that was quite the roll (and the one after was also pretty bad). And this has been quite the game to follow!
14L G40 MrRoboto (Axis) vs Karl7 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
2 infantry moved from Szechwan to ShensiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to 41 Sea Zone
9 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter and 1 tactical_bomber could not land in French Indo China and were removed
1 fighter moved from 41 Sea Zone to India
1 aaGun and 10 infantry moved from India to Burma
1 aaGun moved from Yunnan to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Syria to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to QuebecPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea Zone
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,2,4,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 3 artilleries and 7 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 6 transports moved from 95 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 7 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in SyriaNon Combat Move - Italians
2 fighters moved from Gibraltar to 99 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
4 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 44 / 55
Russians : 30 / 39
Japanese : 47 / 48
Americans : 60 / 80
Chinese : 10 / 16
British : 31 / 24
UK_Pacific : 9 / 9
Italians : 20 / 30
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine; Americans loiter and taunt with
Japanese defend with 1 submarine
1 submarine owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
Battle in BorneoNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
France
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 7 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 3 bombers and 8 infantry
British defend with 2 infantry; Americans defend with 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 3 bombers and 5 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 2 armour, 2 artilleries and 2 infantryNon Combat Move - Germans
3 bombers moved from Normandy Bordeaux to Eastern Poland
2 artilleries and 8 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to NovgorodPlace Units - Germans
1 factory_minor placed in Western Ukraine
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
5 infantry moved from Archangel to Smolensk
5 infantry moved from Yenisey to Timguska
2 aaGuns and 9 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 6 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber and 2 infantry moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 18 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 18 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Malaya to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Japan
1 bomber moved from 43 Sea Zone to Philippines
1 aaGun moved from Chahar to Anhwe
3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
2 fighters moved from Korea to Japan
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in Kiangsu
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Cleaning up after air battles
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
4 fighters moved from Japan to Korea
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 24 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 mech_infantry, 7 submarines and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
2 bombers moved from Japan to Midway
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
2 bombers placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,4,4,6,4,1,3,3,3,5,2,5,5,1,6,5,2,3,4,6,4,6,4,1,1,1,1,5,5,6,6,4,4,3,6,5,3,2,2,5,3,5
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Combat Move - British
3 artilleries and 9 infantry moved from Shan State to Malaya
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from India to Kweichow
3 armour and 1 mech_infantry moved from Egypt to Syria
3 infantry moved from Iraq to Syria
4 fighters and 1 tactical_bomber moved from Egypt to SyriaCombat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 3 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 armour, 3 artilleries and 7 infantry
British win, taking Syria from Italians with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 armour, 3 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 3 artilleries and 7 infantry
Battle in Malaya
British attack with 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British win, taking Malaya from Japanese with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to British
EDIT: Removing units owned by British from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Tunisia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
1 aaGun moved from Shan State to Yunnan
2 infantry moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 infantry moved from India to West India
1 infantry moved from India to West India
5 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 infantry moved from Rhodesia to Belgian Congo
4 fighters and 1 tactical_bomber moved from Syria to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Burma to IndiaPlace Units - British
3 infantry placed in Egypt
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,1,6,3,5,5,3,1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
Hey, I did not intercept your 2 ftrs in Japan. I had 4 ftrs and 2 bombers. I assume you would not. But you can roll the combat here if you wish. It would make no difference on the bombing raid though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports moved from 99 Sea Zone to 97 Sea Zone
4 artilleries and 6 infantry moved from Northern Italy to 97 Sea Zone
4 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 infantry and 6 transports moved from 97 Sea Zone to 96 Sea Zone
4 artilleries, 4 fighters and 6 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
4 fighters moved from Libya to 96 Sea ZonePlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 58
Russians : 33 / 42
Japanese : 33 / 45
Americans : 58 / 75
Chinese : 14 / 19
British : 32 / 31
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,7,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 tactical_bomber in Ukraine, round 3 : 2/2 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Belarus to Novgorod
2 artilleries and 1 infantry moved from Novgorod to Baltic States
1 armour moved from Eastern Poland to Novgorod
2 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Germany to Poland
3 artilleries and 5 infantry moved from Normandy Bordeaux to France
3 bombers moved from Russia to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Ukraine
2 artilleries and 8 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 29 / 42
Japanese : 33 / 45
Americans : 58 / 75
Chinese : 14 / 19
British : 32 / 31
UK_Pacific : 17 / 19
Italians : 19 / 29
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Smolensk to Vologda
4 aaGuns, 3 armour, 11 artilleries and 62 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Tambov
5 infantry moved from Timguska to Novosibirsk
2 aaGuns and 8 infantry moved from Buryatia to Amur
1 mech_infantry moved from Egypt to IraqPlace Units - Russians
1 artillery and 2 fighters placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 33 PUs; 6 SuicideAttackTokens;
Japanese buy 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hopei to Suiyuyan
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 submarines, 7 tactical_bombers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 9 fighters, 1 infantry, 2 submarines, 7 tactical_bombers and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 fighter moved from 19 Sea Zone to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Hopei
1 bomber moved from Philippines to HopeiPlace Units - Japanese
3 infantry placed in Kwangtung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Japanese collect 32 PUs (3 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Midway to JapanCombat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 24 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 mech_infantry, 12 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Midway to Korea
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
2 bombers moved from Western United States to United Kingdom
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 11 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 12 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
2 infantry moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,3,3,4,1,3,3,5,3,1,3,2,5,5,1,4,4,4,6,5,4,1,3,2,2,6,4,3,1,6,2,5,2,4,3,3,2,3,5,3,2,4
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs





