Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun.
Hyde_Park_Anti-aircraft_guns_H_993.jpg
of course, what kind of question is that :-)
BTW: I’m pretty sure TripleA made an error here:
Russia did get the 5 Bonus IPC for the National Objective, despite Germany having a submarine in SZ125.
Please edit it and remove these 5 IPC.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
3 cruisers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Queensland to 41 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Caroline Islands to 22 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 3 cruisers and 1 transport
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Western Germany
Americans converts factory_major into different units
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans winAmericans win with 1 carrier, 3 cruisers and 1 transport remaining, taking Western Germany from Germans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship
Americans win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
Americans win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 cruiser
Americans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Java
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 bomber moved from 41 Sea Zone to Northern Territory
2 fighters moved from 22 Sea Zone to Caroline Islands
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 aaGun and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 5 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
1 unit repaired.
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Shensi
1 armour moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Belgian Congo to Kenya
1 bomber moved from Gibraltar to 98 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Shensi
1 armour moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Belgian Congo to Kenya
1 bomber moved from Gibraltar to 98 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 artillery moved from Tanganyika Territory to Kenya
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shensi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
retreated to Shensi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from French Indo China to Yunnan
1 aaGun moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from 98 Sea Zone to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Normandy Bordeaux
Place Units - British
1 fighter placed in United Kingdom
2 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,1,1,1,6,2,6,3,4,6,2,1,3
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 infantry
im not sure of all the rules so if im wrong im sorry. but im (Russia)not at war with Germany but im at war with japan. dosnt your boat (sub) have to be an enemy ship?
Sorry, but no.
Quoting the rules here:
"When the Soviet Union Is at War:
• 5 IPCs if the convoy in sea zone 125 is free of Axis warships, Archangel is controlled by the Soviet Union, and there
are no units belonging to other Allied powers present in any territories originally controlled by the Soviet Union.
Theme:
National prestige and access to Allied Lend-Lease material."
No wording, that you need to be in war with the power that owns the axis warship.
And I opened a thread on the forum here as well, asking the question:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
1 armour, 1 infantry and 2 mech_infantrys moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/10 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 34 / 56
Russians : 35 / 40
Japanese : 44 / 57
Americans : 57 / 77
Chinese : 8 / 13
British : 30 / 23
UK_Pacific : 16 / 21
Italians : 17 / 27
ANZAC : 10 / 23
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Yunnan to Shensi
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Yunnan to Shensi
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Battle in Shensi
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 2 infantry
ANZAC win, taking Java from Japanese with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Shensi to Yunnan
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Hey.
I need an OOL.
I put the Sub hit on the carrrier -> sorry if that was premature. Please tell me, if you want the hit on a cruiser instead.
please take out a cruiser. I am guessing that you brought 1 sub?
Sorry I forgot the file…
Here it is. So, sub hit on the cruiser?
nooooo. save the cruiser. tip the carrier. the site I saw wasn’t a pretty one. to many german planes.
and the other 4 hits?
just you basics. I trust your judgement.