Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
Alright:
A sz95: 5 Subs and 1 Bomber
Rolls: 5@2 1@4; Total Hits: 15@2: (6, 4, 5, 1, 4)1@4: (6)
Glad the sub submerged now, casualty must be DD.
Defense:
Rolls: 1@2 3@4; Total Hits: 21@2: (6)3@4: (5, 2, 2)
Clever, you got a sub from 91 to 97 in one turn
I don’t want to be too greedy, retreat to sz93.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber and 5 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the Italians Submerged
4 submarines owned by the Americans retreated to 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 destroyers
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: US Fighter on US Carrier sz91
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 bomber moved from 123 Sea Zone to Scotland
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from British Columbia to Western United States
2 fighters moved from Java to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Iraq to Rostov
1 armour moved from Iraq to Caucasus
1 aaGun and 2 infantry moved from Iraq to Northwest Persia
Place Units - Americans
1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kweichow from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Kwangsi
Chinese undo move 2.
Chinese undo move 1.
2 artilleries placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Man, I forgot those US bombers in India to bring to Queensland. Hope you don’t mind, I checked the map 5 times but such stuff still slips through.
After doing China and before rolling dice with UK - no problem at all
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Italians
Combat - British
Non Combat Move - British
1 aaGun, 1 artillery and 5 infantry moved from Burma to India
1 aaGun moved from Yunnan to Hunan
5 fighters moved from Iraq to India
1 fighter moved from Iraq to Rostov
2 tactical_bombers moved from Iraq to Rostov
3 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 aaGun, 6 artilleries and 14 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Burma to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 106 Sea Zone
2 fighters placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
After doing China and before rolling dice with UK - no problem at all
thanks! No Dice with UK actually to be done. Done for tonight with that game. Of course a very good round 10 so far for me. The straw to hope for a miracle is not cut through yet. And when the most likely outcome of defeating me comes true, another proof that single dice swings cannot overcome a significant skill gap!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Eastern Persia to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
1 aaGun moved from Ukraine to Western Ukraine
1 mech_infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Tsinghai to Hopei
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,5,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 bomber and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Now I wish that stupid sub would have died against the Battleship :x. It now killed 38 IPCs on his own :| :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D
This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D
:-) I often take the chance of hitting a German plane or two with it, so I don’t miss having it hopping around because I’m not used to having it anyway :-P
Well, with 90% odds I will be taking AA off first of course, so never mind
Unless I get some unthinkably bad roll, I should be able to assume
Really crazy dice. Extremely good for you, and then extremely good for me, but round 1 matters so much more as you know.
Anyway, I need you to choose 10 casualties for round 2. Don’t know whether to take off artillery or mech
Never mind. Noticed that 9 of them were infantry, so no biggie, I took off artillery and continued.
Lucky for me after round 1 it went very well for me, but losing 5 aircraft was 4 more than the median. It happens. Good enough, at least I didn’t lose.
It was hard not to retreat after round 1.
Well, with 90% odds I will be taking AA off first of course, so never mind
Unless I get some unthinkably bad roll, I should be able to assume
I must have overlooked something significant. I guess I missed a can opener territory, I certainly did not give you 90% on purpose :/