@Amon-Sul turn complete!
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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I have an unenviable edit job ahead of me. Wonder if I can get the ANZ arty changed to infantry while I’m at it.
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I have an unenviable edit job ahead of me. Wonder if I can get the ANZ arty changed to infantry while I’m at it.
Got it! That wasn’t hard after all.
Let Triple A duke it out on Java, and you won with 1 arty remaining, which makes me feel better that they never even landed. They would have got slaughtered (improbably) anyway. :-P
Everything is correct now. 1 ANZ infantry, 1 ANZ arty, 2 USA fighters in Java, and 1 Japanese sub in 42.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Japan to 33 Sea Zone
1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Shan State
1 bomber moved from Jehol to Shan State
1 fighter moved from Kansu to Szechwan
1 tactical_bomber moved from Kansu to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan StateCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Americans scrambles to create a battle in territory 33 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 carriers, 3 destroyers and 5 submarines
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 carriers, 2 cruisers and 6 submarines
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 cruisers and 4 fighters
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 3 fighters
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 battleships, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 fighters
1 submarine owned by the Japanese Submerged
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 artilleries
ANZAC winAmericans win with 2 fighters remaining with 1 artillery remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Java: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Java: 2 fighters
EDIT: Turning off Edit Mode
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
Americans defend with 1 fighter
Japanese win with 1 bomber, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 airfield and 1 harbour
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Shan State
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese winJapanese win, taking Caroline Islands from Americans with 1 artillery and 5 infantry remaining, taking Shan State from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
2 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Anhwe to Shensi
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Kwangsi to Anhwe
1 bomber moved from Shan State to Malaya
1 bomber moved from Shan State to Malaya
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to Tsinghai
1 aaGun moved from Kansu to Tsinghai
1 infantry moved from Kansu to ShensiPlace Units - Japanese
1 fighter placed in Japan
1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 armour placed in Malaya
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total -
A lot less units on the board - that’s the way I like it
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This creates an interesting scenario.
I have 2 transports and 1 sub vs. 2 fighters
If I retreat, the sub has to retreat also. But I can submerge if I go another round. That’s what I’ll do.Sub submerges, and USA fighters try again
Just realized I had forgotten the ANZ transports at this point :-P
It gets confusing.Anyway, the sub stayed there after sinking the battleship, your fighters sunk my transports before they could retreat, and my sub sunk your transports.
The map is correct.
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Change buy:
- 1 Fig, 1 DD
- 1 Bomb, 1 Sub
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East -
Asking for scramble and submerge orders in sz95.
I am still not sure about the bomber in sz95 if I need it and if it adds significant value. But looked somehow better:)
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A lot less units on the board - that’s the way I like it
Do you? Usually a more complicated positions favors the better player. But I can imagine that even for you, such positions can be more work than fun and especially with several game sin parallel I understand where you coming from.
I of course appreciate it too, but obv. because more Axis than Allies units left the map due to incredibly good dices! Even if i sounds strange I am somehow relieved the BB and TT did not survive. this would have turned the battle from extremely good to ridiculous. With the BB and TT alive I would even dare to say my position in the Pacific would have been better. Now I am less behind but Japan is not in real trouble thanks to your foresight - to send the Germans for support - which I think now pays of well!
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Submerge sub immediately
Scramble 3 fighters
Not sure, but you should probably roll this on the forum - I wouldn’t trust Triple A to handle it correctly
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Alright:
A sz95: 5 Subs and 1 Bomber
Rolls: 5@2 1@4; Total Hits: 15@2: (6, 4, 5, 1, 4)1@4: (6) -
Glad the sub submerged now, casualty must be DD.
Defense:
Rolls: 1@2 3@4; Total Hits: 21@2: (6)3@4: (5, 2, 2) -
Clever, you got a sub from 91 to 97 in one turn
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I don’t want to be too greedy, retreat to sz93.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber and 5 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the Italians Submerged
4 submarines owned by the Americans retreated to 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 2 destroyers
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: US Fighter on US Carrier sz91
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
1 bomber moved from 123 Sea Zone to Scotland
1 fighter moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from British Columbia to Western United States
2 fighters moved from Java to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Iraq to Rostov
1 armour moved from Iraq to Caucasus
1 aaGun and 2 infantry moved from Iraq to Northwest PersiaPlace Units - Americans
1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kweichow from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
1 artillery placed in Yunnan
1 artillery placed in Kwangsi
Chinese undo move 2.
Chinese undo move 1.
2 artilleries placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Hunan: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
Man, I forgot those US bombers in India to bring to Queensland. Hope you don’t mind, I checked the map 5 times but such stuff still slips through.
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After doing China and before rolling dice with UK - no problem at all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from ItaliansCombat - British
Non Combat Move - British
1 aaGun, 1 artillery and 5 infantry moved from Burma to India
1 aaGun moved from Yunnan to Hunan
5 fighters moved from Iraq to India
1 fighter moved from Iraq to Rostov
2 tactical_bombers moved from Iraq to Rostov
3 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 aaGun, 6 artilleries and 14 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Burma to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
2 fighters placed in United Kingdom
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 4 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
After doing China and before rolling dice with UK - no problem at all
thanks! No Dice with UK actually to be done. Done for tonight with that game. Of course a very good round 10 so far for me. The straw to hope for a miracle is not cut through yet. And when the most likely outcome of defeating me comes true, another proof that single dice swings cannot overcome a significant skill gap!





