I assumed no scramble against 2 BB attacking.
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Eastern Persia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Eastern Poland
1 aaGun moved from Ukraine to Western Ukraine
1 mech_infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Tsinghai to Hopei
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 submarine moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,5,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 bomber and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Now I wish that stupid sub would have died against the Battleship :x. It now killed 38 IPCs on his own :| :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D
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This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D
:-) I often take the chance of hitting a German plane or two with it, so I don’t miss having it hopping around because I’m not used to having it anyway :-P
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Well, with 90% odds I will be taking AA off first of course, so never mind
Unless I get some unthinkably bad roll, I should be able to assume -
Really crazy dice. Extremely good for you, and then extremely good for me, but round 1 matters so much more as you know.
Anyway, I need you to choose 10 casualties for round 2. Don’t know whether to take off artillery or mech
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Never mind. Noticed that 9 of them were infantry, so no biggie, I took off artillery and continued.
Lucky for me after round 1 it went very well for me, but losing 5 aircraft was 4 more than the median. It happens. Good enough, at least I didn’t lose.
It was hard not to retreat after round 1.
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Well, with 90% odds I will be taking AA off first of course, so never mind
Unless I get some unthinkably bad roll, I should be able to assumeI must have overlooked something significant. I guess I missed a can opener territory, I certainly did not give you 90% on purpose :/
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As we discussed, you are allowing me to sink the transport off East Russia, late
Not used to having a German bomber in Japan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 4 mech_infantrys moved from Archangel to Russia
2 artilleries and 3 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
2 armour, 1 fighter and 5 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Timguska to Russia
2 bombers moved from Tsinghai to Russia
1 bomber moved from Eastern Persia to Russia
4 bombers moved from Western Germany to Russia
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Persia
1 armour moved from Tsinghai to Samara
Germans take Samara from RussiansCombat - Germans
Battle in Russia
Germans attack with 4 armour, 7 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 15 infantry and 3 mech_infantrys
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is -36
Casualties for Germans: 3 armour, 3 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 4 artilleries, 15 infantry and 3 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Persia
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Persia to West India
1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Tsinghai
2 artilleries moved from Shensi to Tsinghai
1 mech_infantry moved from Novgorod to Vologda
4 artilleries and 13 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 fighter moved from 104 Sea Zone to 110 Sea Zone
2 aaGuns moved from Eastern Persia to West India
2 artilleries and 11 infantry moved from Eastern Persia to West India
5 armour and 8 mech_infantrys moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Poland to Belarus
1 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Russia to Tsinghai
1 bomber moved from Russia to Tsinghai
1 bomber moved from Japan to Amur
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to SmolenskPlace Units - Germans
1 infantry placed in Ukraine
1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Ukraine
2 armour and 1 artillery placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
Oh dear, losing Moscow with you not even fully pressurizing it is a big disappointment and the worst cooler in that game. There was no crucial need to loosen the defense to that degree. Of course it would have been nice to plug Caucasus and Volgograd for a while but not for that price. I got too greedy and made a calculation mistake but will never find out what I overlooked. I certainly had the Moscow attack not even close to 90% :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
2 mech_infantrys moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 fighter moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Volgograd to NovosibirskCombat - Russians
Battle in Russia
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
retreated to Novosibirsk
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Tambov
1 tactical_bomber moved from Novosibirsk to Tambov
2 aaGuns, 1 armour, 7 artilleries and 23 infantry moved from Rostov to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Volgograd to TambovTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Changed my mind about Volgo, don’t see a reason to expose it to the Jap Mech.
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Funny “J A P” gets censored? Is this a real insult?
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Funny “J A P” gets censored? Is this a real insult?
Yeah, considered by some.
Where I’m from, it’s not considered racist or demeaning, but apparently in some places it is -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Malaya to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Malaya to Java
1 infantry moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Tsinghai to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Shensi to SzechwanCombat - Japanese
Battle in Alaska
Battle in Dutch New Guinea
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 armour moved from Malaya to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Philippines
2 tactical_bombers moved from 33 Sea Zone to Philippines
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 bombers moved from Java to Malaya
1 mech_infantry moved from Anhwe to HopeiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Just a note. When I am trying to repair the airbase in India tripleA kind of forces me to spend UK money to do so. Is this a bug? I cannot repair the airfield with UK Pac money.
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Yes, you will need to edit the cash on hand for UK and Pacific to correct it.
I had this issue identified as #10, but edited it to make it more accurate (before, it was only noted that London paid for India repairs when India was in Axis hands, but you have found that Triple A has London pay for repairs even when India is UK controlled)





