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13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 bomber moved from Eastern Persia to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Eastern Poland
                1 aaGun moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Belarus to Smolensk
                2 mech_infantrys moved from Eastern Poland to Smolensk
                1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Tsinghai to Hopei
                1 armour moved from Eastern Persia to West India
                1 mech_infantry moved from Eastern Persia to West India
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,5,5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Italians collect 14 PUs (5 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 1 bomber and 1 infantry moved from New South Wales to Queensland
                2 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 15 14

    Now I wish that stupid sub would have died against the Battleship  :x. It now killed 38 IPCs on his own  :| :-)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • 15 14

    This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D


  • @JDOW:

    This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D

    :-) I often take the chance of hitting a German plane or two with it, so I don’t miss having it hopping around because I’m not used to having it anyway  :-P


  • Well, with 90% odds I will be taking AA off first of course, so never mind
    Unless I get some unthinkably bad roll, I should be able to assume


  • Really crazy dice.  Extremely good for you, and then extremely good for me, but round 1 matters so much more as you know.

    Anyway, I need you to choose 10 casualties for round 2.  Don’t know whether to take off artillery or mech


  • Never mind.  Noticed that 9 of them were infantry, so no biggie, I took off artillery and continued.

    Lucky for me after round 1 it went very well for me, but losing 5 aircraft was 4 more than the median.  It happens.  Good enough, at least I didn’t lose.

    It was hard not to retreat after round 1.

  • 15 14

    @Gamerman01:

    Well, with 90% odds I will be taking AA off first of course, so never mind
    Unless I get some unthinkably bad roll, I should be able to assume

    I must have overlooked something significant. I guess I missed a can opener territory, I certainly did not give you 90% on purpose :/


  • As we discussed, you are allowing me to sink the transport off East Russia, late
    Not used to having a German bomber in Japan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 4 mech_infantrys moved from Archangel to Russia
                2 artilleries and 3 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                2 armour, 1 fighter and 5 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from Timguska to Russia
                2 bombers moved from Tsinghai to Russia
                1 bomber moved from Eastern Persia to Russia
                4 bombers moved from Western Germany to Russia
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Eastern Persia to Persia
                1 infantry moved from Tsinghai to Kazakhstan
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 infantry moved from Eastern Persia to Persia
                1 armour moved from Tsinghai to Samara
                      Germans take Samara from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 7 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 15 infantry and 3 mech_infantrys
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is -36
                    Casualties for Germans: 3 armour, 3 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 4 artilleries, 15 infantry and 3 mech_infantrys
                Battle in Vologda
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Persia
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from Persia to West India
                1 tactical_bomber moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Shensi to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                1 infantry moved from Shensi to Tsinghai
                2 artilleries moved from Shensi to Tsinghai
                1 mech_infantry moved from Novgorod to Vologda
                4 artilleries and 13 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Novgorod to Archangel
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                2 aaGuns moved from Eastern Persia to West India
                2 artilleries and 11 infantry moved from Eastern Persia to West India
                5 armour and 8 mech_infantrys moved from West India to Eastern Persia
                1 artillery moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Poland to Belarus
                1 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Russia to Tsinghai
                1 bomber moved from Russia to Tsinghai
                1 bomber moved from Japan to Amur
                1 bomber moved from Russia to Western Ukraine
                1 bomber moved from Russia to Smolensk

    Place Units - Germans
                1 infantry placed in Ukraine
                1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany
                2 infantry placed in Ukraine
                2 armour and 1 artillery placed in Novgorod
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

  • 15 14

    Oh dear, losing Moscow with you not even fully pressurizing it is a big disappointment and the worst cooler in that game. There was no crucial need to loosen the defense to that degree. Of course it would have been nice to plug Caucasus and Volgograd for a while but not for that price. I got too greedy and made a calculation mistake but will never find out what I overlooked. I certainly had the Moscow attack not even close to 90% :(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                2 mech_infantrys moved from Rostov to Russia
                1 fighter moved from Volgograd to Russia
                1 artillery moved from Urals to Novosibirsk
                1 infantry moved from Urals to Novosibirsk
                1 fighter moved from Volgograd to Novosibirsk
                1 tactical_bomber moved from Volgograd to Novosibirsk

    Combat - Russians
                Battle in Russia
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Russians win, taking Russia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    retreated to Novosibirsk
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Tambov
                1 tactical_bomber moved from Novosibirsk to Tambov
                2 aaGuns, 1 armour, 7 artilleries and 23 infantry moved from Rostov to Tambov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Volgograd to Tambov
                3 mech_infantrys moved from Volgograd to Tambov

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

  • 15 14

    Changed my mind about Volgo, don’t see a reason to expose it to the Jap Mech.

  • 15 14

    Funny “J A P” gets censored? Is this a real insult?


  • @JDOW:

    Funny “J A P” gets censored? Is this a real insult?

    Yeah, considered by some.
    Where I’m from, it’s not considered racist or demeaning, but apparently in some places it is


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Malaya to Java
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Malaya to Java
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Tsinghai to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter moved from Tsinghai to Szechwan
                1 infantry moved from Shensi to Szechwan

    Combat - Japanese
                Battle in Alaska
                Battle in Dutch New Guinea
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Malaya to French Indo China
                1 armour moved from Malaya to French Indo China
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to Philippines
                2 tactical_bombers moved from 33 Sea Zone to Philippines
                1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Java to Malaya
                1 mech_infantry moved from Anhwe to Hopei

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Malaya
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • 15 14

    Just a note. When I am trying to repair the airbase in India tripleA kind of forces me to spend UK money to do so. Is this a bug? I cannot repair the airfield with UK Pac money.


  • Yes, you will need to edit the cash on hand for UK and Pacific to correct it.

    I had this issue identified as #10, but edited it to make it more accurate (before, it was only noted that London paid for India repairs when India was in Axis hands, but you have found that Triple A has London pay for repairs even when India is UK controlled)

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