0% for April

13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • 15 14

    This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D


  • @JDOW:

    This is btw a reason to be careful about scrambling the French Fighter. It makes the French turns more dull than they are anyway. After 10 rounds one feels really sorry not having this little chappy hopping around anymore:D

    :-) I often take the chance of hitting a German plane or two with it, so I don’t miss having it hopping around because I’m not used to having it anyway  :-P


  • Well, with 90% odds I will be taking AA off first of course, so never mind
    Unless I get some unthinkably bad roll, I should be able to assume


  • Really crazy dice.  Extremely good for you, and then extremely good for me, but round 1 matters so much more as you know.

    Anyway, I need you to choose 10 casualties for round 2.  Don’t know whether to take off artillery or mech


  • Never mind.  Noticed that 9 of them were infantry, so no biggie, I took off artillery and continued.

    Lucky for me after round 1 it went very well for me, but losing 5 aircraft was 4 more than the median.  It happens.  Good enough, at least I didn’t lose.

    It was hard not to retreat after round 1.

  • 15 14

    @Gamerman01:

    Well, with 90% odds I will be taking AA off first of course, so never mind
    Unless I get some unthinkably bad roll, I should be able to assume

    I must have overlooked something significant. I guess I missed a can opener territory, I certainly did not give you 90% on purpose :/


  • As we discussed, you are allowing me to sink the transport off East Russia, late
    Not used to having a German bomber in Japan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 4 mech_infantrys moved from Archangel to Russia
                2 artilleries and 3 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
                2 armour, 1 fighter and 5 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from Timguska to Russia
                2 bombers moved from Tsinghai to Russia
                1 bomber moved from Eastern Persia to Russia
                4 bombers moved from Western Germany to Russia
                1 infantry moved from Eastern Persia to Persia
                1 fighter moved from Eastern Persia to Persia
                1 infantry moved from Tsinghai to Kazakhstan
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 infantry moved from Eastern Persia to Persia
                1 armour moved from Tsinghai to Samara
                      Germans take Samara from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 7 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 15 infantry and 3 mech_infantrys
                    Germans captures 15PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour and 4 bombers remaining. Battle score for attacker is -36
                    Casualties for Germans: 3 armour, 3 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 4 artilleries, 15 infantry and 3 mech_infantrys
                Battle in Vologda
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Persia
                    Germans attack with 1 fighter and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from Persia to West India
                1 tactical_bomber moved from Kazakhstan to Eastern Persia
                1 mech_infantry moved from Shensi to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk
                1 artillery moved from Tsinghai to Novosibirsk
                1 infantry moved from Shensi to Tsinghai
                2 artilleries moved from Shensi to Tsinghai
                1 mech_infantry moved from Novgorod to Vologda
                4 artilleries and 13 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Novgorod to Archangel
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                2 aaGuns moved from Eastern Persia to West India
                2 artilleries and 11 infantry moved from Eastern Persia to West India
                5 armour and 8 mech_infantrys moved from West India to Eastern Persia
                1 artillery moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Poland to Belarus
                1 infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Russia to Tsinghai
                1 bomber moved from Russia to Tsinghai
                1 bomber moved from Japan to Amur
                1 bomber moved from Russia to Western Ukraine
                1 bomber moved from Russia to Smolensk

    Place Units - Germans
                1 infantry placed in Ukraine
                1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone
                1 fighter placed in Western Germany
                2 infantry placed in Ukraine
                2 armour and 1 artillery placed in Novgorod
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

  • 15 14

    Oh dear, losing Moscow with you not even fully pressurizing it is a big disappointment and the worst cooler in that game. There was no crucial need to loosen the defense to that degree. Of course it would have been nice to plug Caucasus and Volgograd for a while but not for that price. I got too greedy and made a calculation mistake but will never find out what I overlooked. I certainly had the Moscow attack not even close to 90% :(

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                2 mech_infantrys moved from Rostov to Russia
                1 fighter moved from Volgograd to Russia
                1 artillery moved from Urals to Novosibirsk
                1 infantry moved from Urals to Novosibirsk
                1 fighter moved from Volgograd to Novosibirsk
                1 tactical_bomber moved from Volgograd to Novosibirsk

    Combat - Russians
                Battle in Russia
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Russians win, taking Russia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    retreated to Novosibirsk
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Tambov
                1 tactical_bomber moved from Novosibirsk to Tambov
                2 aaGuns, 1 armour, 7 artilleries and 23 infantry moved from Rostov to Tambov
                1 fighter moved from Russia to Tambov
                1 infantry moved from Volgograd to Tambov
                3 mech_infantrys moved from Volgograd to Tambov

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

  • 15 14

    Changed my mind about Volgo, don’t see a reason to expose it to the Jap Mech.

  • 15 14

    Funny “J A P” gets censored? Is this a real insult?


  • @JDOW:

    Funny “J A P” gets censored? Is this a real insult?

    Yeah, considered by some.
    Where I’m from, it’s not considered racist or demeaning, but apparently in some places it is


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Malaya to Java
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 bomber moved from Malaya to Java
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Tsinghai to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 fighter moved from Tsinghai to Szechwan
                1 infantry moved from Shensi to Szechwan

    Combat - Japanese
                Battle in Alaska
                Battle in Dutch New Guinea
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Malaya to French Indo China
                1 armour moved from Malaya to French Indo China
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to Philippines
                2 tactical_bombers moved from 33 Sea Zone to Philippines
                1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 bombers moved from Java to Malaya
                1 mech_infantry moved from Anhwe to Hopei

    Place Units - Japanese
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Malaya
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • 15 14

    Just a note. When I am trying to repair the airbase in India tripleA kind of forces me to spend UK money to do so. Is this a bug? I cannot repair the airfield with UK Pac money.


  • Yes, you will need to edit the cash on hand for UK and Pacific to correct it.

    I had this issue identified as #10, but edited it to make it more accurate (before, it was only noted that London paid for India repairs when India was in Axis hands, but you have found that Triple A has London pay for repairs even when India is UK controlled)

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                      Americans take 1 Sea Zone from Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 mech_infantry moved from 1 Sea Zone to Alaska
                1 bomber moved from Western United States to Alaska
                1 armour moved from Caucasus to Samara
                2 fighters moved from Rostov to Samara
                1 bomber moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Scotland to 104 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone

    Combat - Americans
                Battle in Alaska
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 2 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Samara
                    Americans attack with 1 armour and 2 fighters
                    Germans defend with 1 armour
                    Americans win, taking Samara from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from Alaska to Western United States
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 artilleries moved from 54 Sea Zone to Queensland
                1 battleship, 1 carrier, 3 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 45 Sea Zone to Queensland
                1 bomber moved from Queensland to Hawaiian Islands
                1 bomber moved from 104 Sea Zone to Western United States
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 fighter moved from 104 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from Samara to Caucasus
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway

    Place Units - Americans
                2 infantry and 1 mech_infantry placed in Western United States
                1 fighter placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

  • 15 14

    Damn, no big move without a slip through.

    I forgot to move 2 US subs in the Med. Edited them before I rolled UK dice. Hope this is ok.

    Cheers!


  • Edit of noncom US subs in Med before rolling UK dice is fine, yes

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