Forgot the walk in on Guam, so edited it in
13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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Now the Brits get nervous with so many specators :-/
…A
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)D
Rolls: 1@1; Total Hits: 01@1: (5) -
OK, then I’m satisfied now and will use your last map
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So the last issue is the British Cruiser and the US DD.
I asked for the US NCM change.So technically the posted map would be the pre-dice map before 119. Moving the DD now back could even have been result orientated in case the Sub would have survived.
I am really sorry for the confusion.
Here is the map again, there is now 2 option:
1. Play with that map
2. Keep the original US5 position, put DD from 92 to 110 and in this case UK Cruiser from 110 to 92In the new setup I would obviously prefer Option 1 but as I created this mess I will of course accept any of your choices.
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I’m allowing USA DD to 92, so just using your last map
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Alright, ty!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Alexandria to Southern Italy
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
3 infantry moved from Alexandria to Tobruk
1 bomber moved from Western Ukraine to RomaniaPlace Units - Italians
1 infantry placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
So I have like, zero experience with the Axis past round 6 :-)
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I have ZERO experience playing ANYBODY in the forum playing ANY site at ANY stage of the game :lol: :-)
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@JapanDOWRound1Fan:
I have ZERO experience playing ANYBODY in the forum playing ANY site at ANY stage of the game :lol: :-)
From glancing at the board earlier, you seem to be holding your own. I didn’t do more than glance and that was a round or two ago, so I don’t know what the map looks like at this point. And Gamer’s tough, although the allies are his forte so he’s somewhat handicapped. Congrats on getting him to give you the allies with that bid!
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Well said, Seth, I agree
JDOW is STILL holding his own. And he hasn’t had big lucky breaks, that I can recall…. you know what I mean? :wink:
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Well said, Seth, I agree
JDOW is STILL holding his own. And he hasn’t had big lucky breaks, that I can recall…. you know what I mean? :wink:
I’ve noticed you’ve been avoiding our game recently. Could those 6 lost fighters have something to do with it. :evil:
Besides, the allies ARE your strength . . . so I need all the breaks I can catch if I hope to pull off the win. :-P
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No, I am often not very prompt to make a USA/China/UK move in a contested game, even in round 1. I need a big chunk of time, a lot of energy, and motivation to make those USA/UK moves.
ALSO, I like to keep 1 move in my pocket. I don’t want to have the A&A itch, and have ZERO GAMES TO PLAY!!! :lol:
Also, I normally make smaller, easier moves (like this Italy move) before big USA/UK moves. I often don’t play my games on a FIFO basis.
Also, it has only been a day and a half!! That’s not much of a delay, the way I look at things.But #1, I often put off USA/UK moves because they are big and intense. Need a big wide open slot of time with no distractions…. :-)
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Which leads to this opinion that I’ve always had:
USA/China/UK should not move backtobacktoback
There are too many Allied powers (ANZ should not be a separate power - they were not that significant, from what I’ve read and watched)
Should be G/R/J/US/I/UKandFra
Yep, that’s the way it should be. Then UK could break up Italy can openers. Italy can openers shouldn’t be so unstoppable.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
I was just joshing you. :wink:
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Oh yeah, China would be right after USA (or same time like AA50?)
My proposed turn order would be very similar to previous A&A games, with UK and USA flipped so that Japan can go right before USA so UK(including Australia) can’t break up destroyer blocks.
Good ideas?
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@seththenewb:
I was just joshing you. :wink:
There you go again!
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The Australian part of the UK should only have 1 fighter and less ground units to start, and also the territories shouldn’t be worth quite as much. And 2 NO’s for Australia is ridiculous. UK Pacific should get 1 for the New Guinea/Solomons deal and all original territories. The way it is now, Malaya is part of an NO for both India and Australia?! What the??!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from French Central Africa to 92 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Hmmmmmm……
Nap time. Can’t wait to do this German turn, though (figuratively speaking). Since I’ve never had the opportunity to play this far into an Axis game!I am excited about taking and holding Stalingrad… And getting into the mideast…





