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13L G40 Gargantua v. Gamerman01, sides and tech TBD


  • I took off 2 ANZ infantry in Egypt
    Feel free to change this choice during your ANZ turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 infantry moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Egypt
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
                    British win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Albania to Romania
                1 armour moved from Northern Italy to Slovakia Hungary
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                2 fighters moved from 93 Sea Zone to Tobruk
                1 bomber moved from 93 Sea Zone to Tobruk
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 0 to 2
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from France: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total

  • Liaison TripleA 11 10

    Changing your build after rolling your dice and completing your turn is a BIG no no…

    Also… selecting my Anzac casualties, before my British ones is a bit… interesting as well.

  • Liaison TripleA 11 10

    Whoops, did not see your comments!

    They were before dice, so no problem.

    And you are correct about Sz37 destroyer, don’t know why I didn’t think that through.  Will adjust accordingly.


  • @Gargantua:

    Changing your build after rolling your dice and completing your turn is a BIG no no…

    Also… selecting my Anzac casualties, before my British ones is a bit… interesting as well.

    Dude, chill.

    I changed the buy before rolling any dice, and just forgot to post the combat move.  You can look at time stamps to verify.

    There is nothing at all weird about choosing your ANZ casualties.  If anything it handicaps me when doing my Italian noncoms because I don’t know if you will have 2 UK infantry or 2 ANZ infantry.

    You have absolutely no reason to be troubled by either of these things.


  • Tip for you:

    Always go back to your last post to make sure you see everything your opponent posted.

  • Liaison TripleA 11 10

    @Gamerman01:

    Tip for you:

    Always go back to your last post to make sure you see everything your opponent posted.

    Good tip for you to note for yourself.

    Considering I made this comment before you. :D

    Whoops, did not see your comments!

    They were before dice, so no problem.

    And you are correct about Sz37 destroyer, don’t know why I didn’t think that through.  Will adjust accordingly.

  • 12

    i like a good CHIPPINESS to a game as long as it is a semi-friendly CHIPPINESS.  rock and roll boys, lots of game to play here!


  • @Gargantua:

    Good tip for you to note for yourself.

    Yeah, yeah, well I already had it typed up and you needed it anyway.  That’s what you get for getting all upset before reading all my posts.

    Did you really think I would change my buy at the end of my turn??  Jeez, you give me no credit


  • Now when people take off bombers before infantry, like Boldfresh and Infrastructure have done to me, without asking, then you have reason to be upset.

    After a VERY long layoff, I’m just trying to keep the game moving, and choosing ANZ infantry and telling you to switch them if you want is EXTREMELY benign.  :roll:

    Now make your move

  • 12

    i’ve heard rumors that gargantua is thrashed in this game….  *downloads map"

  • 12

    egypt is under HEAVY assault from the 12 inch guns… YOWZA

  • Liaison TripleA 11 10

    Mmmhmm.

    But nothing that won’t be corrected quickly.

  • Liaison TripleA 11 10

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 2 infantry
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                        ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    Italians win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Malaya
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 aaGuns moved from New South Wales to Queensland
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • Liaison TripleA 11 10

    Well… you let me down Larry,

    I only wanted 1 dice at 1! C’mon!

  • Liaison TripleA 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 78 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

  • Liaison TripleA 11 10

    I will say Gamerman.

    You do an excellent job of keeping the door closed on your opponents possibilities, whilst maximizing your own.  It’s quite something to see.

    The sub bid to Sz97 initially didn’t concern me, but losing the cruiser at off Gibraltar, suddenly made me rethink my favorite taranto opener :(

    I did see pressure coming on Egypt, but I knew there would also be some “risk” involved for you, and there still is if I get some dice :D

    This is going to be a great game. :)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Remember your newest acolyte is watching you Garg!
    Do not want to see any of my schoolboy errors.

    Of course I wish you all the luck too, Gamerman. Be gentle  with Garg: don’t spank him too hard!

    I must say, I like the Med standoff.


  • @Gargantua:

    Time to ask Larry for a little help.

    Yeah, I remember that game and that music.  The youtube clip showed him talking but I can’t hear him…

    I remember his “grand strategy” talk kind of sucked.  Was a fun game at the time.

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