13L G40 Gargantua v. Gamerman01, sides and tech TBD

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • Liaison TripleA '11 '10

    Having site connection issues, won’t post.

    Will try to finish this later tonight.


  • You don’t need the site to play.  Go ahead and finish your turn.

    E-mail me at tdwiegand@mchsi.com if you need a casualty choice.  You might e-mail me the game file too


  • Sounds like you’re already done with UK1, actually.

    Anyway, like I said you can e-mail me the game file if you can’t post it.


  • Need UK post

  • '12

    garg will post when he’s GOOD AND READY…  :-P


  • J1 was done 10 days ago.
    League games are supposed to move along.

  • Liaison TripleA '11 '10

    I’ll move it along very shortly.

    Time has still been very limited for me. So I’ve been trying to get my only other game off my back (almost there) so I can focus on this one and do 1 day turn around posts.

    You’ll get your Italy out tonight; and we should be good to go forward.

    Thank you in advance for your continued patience. :)


  • @Gargantua:

    I’ll move it along very shortly.

    Time has still been very limited for me. So I’ve been trying to get my only other game off my back (almost there) so I can focus on this one and do 1 day turn around posts.

    It’s all good - I was just hoping multi-day waits wouldn’t be the norm - so this sounds great.

    You’ll get your Italy out tonight; and we should be good to go forward.Just making sure you realize that you did not e-mail nor did you post the UK turn.  It will be impossible for me to play Italy until I have the UK1 file.

    Thank you in advance for your continued patience. :)

    No problem at all.  I will be extra patient since you’re new to the league this year.


  • @Gargantua:

    I’ll move it along very shortly.

    Time has still been very limited for me. So I’ve been trying to get my only other game off my back (almost there) so I can focus on this one and do 1 day turn around posts.

    It’s all good - I was just hoping multi-day waits wouldn’t be the norm - so this sounds great.

    You’ll get your Italy out tonight; and we should be good to go forward.

    Just making sure you realize that you did not e-mail nor did you post the UK turn.  It will be impossible for me to play Italy until I have the UK1 file.

    Thank you in advance for your continued patience. :)

    No problem at all.  I will be extra patient since you’re new to the league this year.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from United Kingdom to 91 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 tactical_bomber owned by the British lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                    British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - British
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from Burma to India
                1 aaGun moved from India to Burma
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from West India to India
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                2 infantry moved from Scotland to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from India to Burma
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 transport moved from 109 Sea Zone to 92 Sea Zone

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,5
                British collect 25 PUs (3 lost to blockades); end with 26 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.286
            Median : 4.500
            Variance : 1.538
            Standard Deviation : 1.240
            Total rolls : 14

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Didn’t see this until now…

    USA destroyer in Z37 is illegal.
    You can move it somewhere else and block with a UK destroyer if you want.
    Since the UK destroyer is still in 39, it doesn’t affect Italy so I will proceed and you can fix whenever.


  • Change buy from fighter to destroyer, save 2


  • I took off 2 ANZ infantry in Egypt
    Feel free to change this choice during your ANZ turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 infantry moved from Albania to Yugoslavia
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                Battle in Egypt
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
                    British win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Albania to Romania
                1 armour moved from Northern Italy to Slovakia Hungary
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Tobruk to Alexandria
                2 fighters moved from 93 Sea Zone to Tobruk
                1 bomber moved from 93 Sea Zone to Tobruk
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 0 to 2
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from France: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total

  • Liaison TripleA '11 '10

    Changing your build after rolling your dice and completing your turn is a BIG no no…

    Also… selecting my Anzac casualties, before my British ones is a bit… interesting as well.

  • Liaison TripleA '11 '10

    Whoops, did not see your comments!

    They were before dice, so no problem.

    And you are correct about Sz37 destroyer, don’t know why I didn’t think that through.  Will adjust accordingly.


  • @Gargantua:

    Changing your build after rolling your dice and completing your turn is a BIG no no…

    Also… selecting my Anzac casualties, before my British ones is a bit… interesting as well.

    Dude, chill.

    I changed the buy before rolling any dice, and just forgot to post the combat move.  You can look at time stamps to verify.

    There is nothing at all weird about choosing your ANZ casualties.  If anything it handicaps me when doing my Italian noncoms because I don’t know if you will have 2 UK infantry or 2 ANZ infantry.

    You have absolutely no reason to be troubled by either of these things.


  • Tip for you:

    Always go back to your last post to make sure you see everything your opponent posted.

  • Liaison TripleA '11 '10

    @Gamerman01:

    Tip for you:

    Always go back to your last post to make sure you see everything your opponent posted.

    Good tip for you to note for yourself.

    Considering I made this comment before you. :D

    Whoops, did not see your comments!

    They were before dice, so no problem.

    And you are correct about Sz37 destroyer, don’t know why I didn’t think that through.  Will adjust accordingly.

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