@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 infantry and 3 submarines; Remaining resources: 6 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
3 fighters moved from Southern Italy to Iraq
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 infantry moved from Belarus to Bryansk
1 armour and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Poland to Eastern Poland
3 armour moved from Romania to Ukraine
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
12 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 bomber moved from Rostov to Ukraine
1 bomber moved from Normandy Bordeaux to Egypt
Place Units - Germans
3 armour placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Romania
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Tambov
1 fighter moved from Tambov to Rostov
3 armour, 4 artilleries, 29 infantry and 2 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 armour, 4 artilleries, 29 infantry and 2 mech_infantrys
Germans defend with 1 armour and 2 infantry
Russians win, taking Bryansk from Germans with 3 armour, 4 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Rostov to Russia
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Vologda to Russia
4 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 aaGun and 8 infantry moved from Novosibirsk to Samara
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kiangsi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Jehol
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
2 infantry moved from Manchuria to Korea
2 bombers moved from Shantung to Korea
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
Scramble in 39?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
2 fighters moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Kiangsi
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Jehol
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
2 infantry moved from Manchuria to Korea
2 bombers moved from Shantung to Korea
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 61 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
French defend with 1 destroyer; British defend with 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -7
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Korea
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Kiangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kiangsu
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kiangsu from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Shantung
1 tactical_bomber moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 bombers moved from Korea to Shantung
1 fighter moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
8 infantry placed in Japan
1 infantry placed in Manchuria
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,1,6,3,6,2,6,1,6,4,3,6,1,5,1,6,1,3,5,4,5,5,5,3,3
Japanese collect 47 PUs (16 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
This has been a very interesting game. Taking ANZAC has ALMOST made up for all the convoy losses! :| :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
5 destroyers moved from 6 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to Manchuria
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Midway to 25 Sea Zone
1 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
Scramble 6?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
5 destroyers moved from 6 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to Manchuria
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 armour and 3 infantry moved from Midway to 25 Sea Zone
1 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters, 3 submarines and 4 transports
Japanese defend with 1 destroyer
Americans win with 7 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 factory_minor and 2 infantry
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Korea
Americans attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
3 bombers moved from Manchuria to Siberia
1 fighter moved from Manchuria to Siberia
1 fighter moved from 6 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 16 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 5 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Shensi
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Persia to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to French Madagascar
5 infantry moved from India to West India
5 infantry moved from India to Burma
2 infantry moved from India to West India
2 infantry moved from Yunnan to Kweichow
Place Units - British
2 armour and 1 fighter placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,5
British collect 24 PUs (6 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 carriers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 bomber and 3 fighters moved from Egypt to Libya
2 fighters moved from Syria to Libya
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
3 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Libya from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
4 fighters moved from Libya to 95 Sea Zone
1 fighter moved from Libya to Alexandria
1 bomber moved from Libya to Alexandria
Place Units - Italians
2 carriers placed in 95 Sea Zone
1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from India to Yunnan
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Tunisia to Algeria
Turn Complete - French
Hey man, I have to let you know about a rules violation. If your fleet (around Japan) starts in a hostile sea zone, their options are limited: 1) stay and fight 2) move out to pick up units and move back in 3) move out and stay out.
As your 5 destroyers, 4 carriers, battleship, cruiser, transport left the SZ, they CANNOT reenter it during NCM. They actually can’t move again.
I had this same situation happen to me (as the allies vs. Japan). i wasn’t aware of the rule myself until he used it on me. I can point you to the right spot in the rulebook. Bottom corner of page 13 has a header “Sea Units Starting in Hostile Sea Zones”. It then goes on to state: "Once these sea units have moved and/or participated in combat, they can’t move or participate in the NCM phase of the turn.
SO, your units moved away to avoid the kamikazees, and can’t therefore move back to SZ6 in NCM.
I’m going to go ahead and do germany, but would like to know where you’d want that massive fleet that moved out. Had you known that they couldn’t move in NCM, where would you like them to end up, cause it can’t be in SZ6?
Huh, let me look. But I think you may be right. Funny that Tripple A allows it.