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G4013LKarl7(Allies+9)v.Whackamatt(Axis) Rematch

  • 20 18 17 15

    Scramble in 39?

  • 22 20 19 18 17 16 15 14 12

    no

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Sumatra to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangsi to Hunan
                2 fighters moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Kiangsi
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Shantung to Jehol
                2 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shantung to Jehol
                2 infantry moved from Manchuria to Korea
                2 bombers moved from Shantung to Korea
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                1 infantry moved from New South Wales to Queensland
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 61 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                1 artillery moved from South Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 infantry moved from Western Australia to 56 Sea Zone
                1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                1 carrier moved from 41 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 1 submarine
                    French defend with 1 destroyer; British defend with 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 carrier and 1 submarine
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
                    EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Korea
                    Japanese attack with 2 bombers and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Korea from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Celebes
                Battle in Kiangsi
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Celebes from Dutch, taking Kiangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                Battle in Kiangsu
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Kiangsu from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsi to Shantung
                1 tactical_bomber moved from Kiangsu to Japan
                1 fighter and 1 tactical_bomber moved from Jehol to Japan
                2 bombers moved from Korea to Shantung
                1 fighter moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter moved from Kiangsi to Kwangsi

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                8 infantry placed in Japan
                1 infantry placed in Manchuria
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,1,6,3,6,2,6,1,6,4,3,6,1,5,1,6,1,3,5,4,5,5,5,3,3
                Japanese collect 47 PUs (16 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

  • 20 18 17 15

    This has been a very interesting game.  Taking ANZAC has ALMOST made up for all the convoy losses!  :|  :lol:

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                5 destroyers moved from 6 Sea Zone to 16 Sea Zone
                3 bombers moved from Midway to Manchuria
                1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 16 Sea Zone
                1 armour and 3 infantry moved from Midway to 25 Sea Zone
                1 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Manchuria

  • 22 20 19 18 17 16 15 14 12

    Scramble 6?

  • 20 18 17 15

    no scramble

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                5 destroyers moved from 6 Sea Zone to 16 Sea Zone
                3 bombers moved from Midway to Manchuria
                1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 16 Sea Zone
                1 armour and 3 infantry moved from Midway to 25 Sea Zone
                1 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Manchuria

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 7 fighters, 3 submarines and 4 transports
                    Japanese defend with 1 destroyer
                    Americans win with 7 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Manchuria
                    Americans attack with 3 bombers and 1 fighter
                    Japanese defend with 1 factory_minor and 2 infantry
                    Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Korea
                    Americans attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    Americans win, taking Korea from Japanese with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 bombers moved from Manchuria to Siberia
                1 fighter moved from Manchuria to Siberia
                1 fighter moved from 6 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 transport moved from 16 Sea Zone to 25 Sea Zone
                1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers, 1 cruiser and 5 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to Midway
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 4 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Szechwan to Sikang
                1 artillery moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 infantry placed in Shensi
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Persia to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
                      British take Libya from Italians
                1 artillery and 2 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Malta
                1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to French Madagascar
                5 infantry moved from India to West India
                5 infantry moved from India to Burma
                2 infantry moved from India to West India
                2 infantry moved from Yunnan to Kweichow

    Place Units - British
                2 armour and 1 fighter placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,5
                British collect 24 PUs (6 lost to blockades); end with 24 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 carriers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British
                1 artillery moved from Iraq to Trans-Jordan
                3 infantry moved from Egypt to Trans-Jordan
                1 bomber and 3 fighters moved from Egypt to Libya
                2 fighters moved from Syria to Libya
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                3 destroyers moved from 81 Sea Zone to 95 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 bomber, 5 fighters and 2 infantry
                    British defend with 1 armour, 1 artillery and 2 infantry
                    Italians win, taking Libya from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for British: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Libya to 95 Sea Zone
                1 fighter moved from Libya to Alexandria
                1 bomber moved from Libya to Alexandria

    Place Units - Italians
                2 carriers placed in 95 Sea Zone
                1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - ANZAC
                1 fighter moved from India to Yunnan

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from Tunisia to Algeria

    Turn Complete - French

  • 20 18 17 15

    Hey man, I have to let you know about a rules violation.  If your fleet (around Japan) starts in a hostile sea zone, their options are limited:  1) stay and fight 2) move out to pick up units and move back in 3) move out and stay out.

    As your 5 destroyers, 4 carriers, battleship, cruiser, transport left the SZ, they CANNOT reenter it during NCM.  They actually can’t move again.

    I had this same situation happen to me (as the allies vs. Japan).  i wasn’t aware of the rule myself until he used it on me.  I can point you to the right spot in the rulebook.  Bottom corner of page 13 has a header “Sea Units Starting in Hostile Sea Zones”.  It then goes on to state:  "Once these sea units have moved and/or participated in combat, they can’t move or participate in the NCM phase of the turn.

    SO, your units moved away to avoid the kamikazees, and can’t therefore move back to SZ6 in NCM.

  • 20 18 17 15

    I’m going to go ahead and do germany, but would like to know where you’d want that massive fleet that moved out.  Had you known that they couldn’t move in NCM, where would you like them to end up, cause it can’t be in SZ6?

  • 22 20 19 18 17 16 15 14 12

    Huh, let me look.  But I think you may be right.  Funny that Tripple A allows it.

  • 22 20 19 18 17 16 15 14 12

    Hmm, ok, you are right… OUCH… that was one the time honored ways of avoiding Kamikazes…

    this is really going to screw up my game  :-P :-P :-P :-P :-P :-P :-P :-P :-P

    Let me look at the map to decide what the F I am going to do…  :? :? :? :?

  • 22 20 19 18 17 16 15 14 12

    OK, well, all the fleet off Okinawa… except subs and transports that remain in 6 which I guess I just handed you on plate…

    :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P

  • 20 18 17 15

    Double wrinkle!  You can’t end the CM phase in space where with kamikaze markers, unless i get to roll for those juicy carriers.  lol

    So you can pick a non-kamikazee space, or pick a kamikazee space (I’ll even let you keep them in SZ6 if you want) and I can load up an old file, pick my kamikazee targets and let the dice server roll it up, giving us both the dice results, then edit that into the current file.

    Let me know.

    And yes, it really screwed up my game then.  Glad I could pass it along to someone else.  :evil:

  • 22 20 19 18 17 16 15 14 12

    huh, I not sure moving off Okinawa would prompt Kamikazes… I think only a combat would prompt not just moving in… but I will check

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