@Booper Scramble option to Yunnan
G4013LKarl7(Allies+9)v.Whackamatt(Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to French Madagascar
5 infantry moved from India to West India
5 infantry moved from India to Burma
2 infantry moved from India to West India
2 infantry moved from Yunnan to KweichowPlace Units - British
2 armour and 1 fighter placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,5
British collect 24 PUs (6 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 carriers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 artillery moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 bomber and 3 fighters moved from Egypt to Libya
2 fighters moved from Syria to Libya
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
3 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Libya from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
4 fighters moved from Libya to 95 Sea Zone
1 fighter moved from Libya to Alexandria
1 bomber moved from Libya to AlexandriaPlace Units - Italians
2 carriers placed in 95 Sea Zone
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from India to YunnanNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Tunisia to AlgeriaTurn Complete - French
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Hey man, I have to let you know about a rules violation. If your fleet (around Japan) starts in a hostile sea zone, their options are limited: 1) stay and fight 2) move out to pick up units and move back in 3) move out and stay out.
As your 5 destroyers, 4 carriers, battleship, cruiser, transport left the SZ, they CANNOT reenter it during NCM. They actually can’t move again.
I had this same situation happen to me (as the allies vs. Japan). i wasn’t aware of the rule myself until he used it on me. I can point you to the right spot in the rulebook. Bottom corner of page 13 has a header “Sea Units Starting in Hostile Sea Zones”. It then goes on to state: "Once these sea units have moved and/or participated in combat, they can’t move or participate in the NCM phase of the turn.
SO, your units moved away to avoid the kamikazees, and can’t therefore move back to SZ6 in NCM.
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I’m going to go ahead and do germany, but would like to know where you’d want that massive fleet that moved out. Had you known that they couldn’t move in NCM, where would you like them to end up, cause it can’t be in SZ6?
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Huh, let me look. But I think you may be right. Funny that Tripple A allows it.
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Hmm, ok, you are right… OUCH… that was one the time honored ways of avoiding Kamikazes…
this is really going to screw up my game :-P :-P :-P :-P :-P :-P :-P :-P :-P
Let me look at the map to decide what the F I am going to do… :? :? :? :?
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OK, well, all the fleet off Okinawa… except subs and transports that remain in 6 which I guess I just handed you on plate…
:-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P :-P
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Double wrinkle! You can’t end the CM phase in space where with kamikaze markers, unless i get to roll for those juicy carriers. lol
So you can pick a non-kamikazee space, or pick a kamikazee space (I’ll even let you keep them in SZ6 if you want) and I can load up an old file, pick my kamikazee targets and let the dice server roll it up, giving us both the dice results, then edit that into the current file.
Let me know.
And yes, it really screwed up my game then. Glad I could pass it along to someone else. :evil:
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huh, I not sure moving off Okinawa would prompt Kamikazes… I think only a combat would prompt not just moving in… but I will check
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Hm, I think I am right. The rule on Kamikaze:
These
strikes can be made only in sea zones that
contain the Kamikaze symbol: those surrounding Japan,
Okinawa, Iwo Jima, Formosa, Marianas, and Philippines.
If an Allied player attacks Japanese units in or declares an
amphibious assault from one of these sea zones, the Japanese
player can announce at the beginning of this phase that he or
she intends to launch one or more kamikaze strikes in that sea
zone. They are resolved before any combat begins.Since I would do neither by just moving in you cannot declare a strike. :wink:
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We both learned something today! LOL
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Sounds good. Lets see if you just won the game by my foul! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 5 carriers
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 destroyers
EDIT: Removing units owned by Americans from 6 Sea Zone: 7 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 19 Sea Zone: 5 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Germans buy 9 artilleries and 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 carrier, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from France to Southern France
3 fighters moved from Iraq to Egypt
1 artillery and 2 infantry moved from Novgorod to Archangel
3 infantry moved from Belarus to Archangel
1 armour and 1 infantry moved from Smolensk to Archangel
1 bomber moved from Ukraine to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
6 armour moved from Ukraine to Eastern Poland
3 armour moved from Romania to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Germans win with 1 carrier, 6 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
Russians defend with 4 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 artilleries placed in France
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Romania
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Ukraine
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 2 mech_infantrys moved from Bryansk to Smolensk
Russians take Smolensk from Germans
3 armour and 2 mech_infantrys moved from Smolensk to Archangel
4 infantry moved from Vologda to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 artillery and 1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 3 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Rostov
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 3 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians win, taking Archangel from Germans with 3 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 aaGun moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 4 artilleries and 24 infantry moved from Bryansk to Tambov
1 aaGun and 8 infantry moved from Samara to Vologda
1 aaGun moved from Volgograd to Tambov
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
2 things
1. If it is ok, I meant Iwo Jima not Okinawa… a mistake by me. Dont think it could’ve effected your German move.
2. You omitted some units in your original US edit. Not relevant now, I went back an added in the missing units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New Zealand
1 tactical_bomber moved from Queensland to New Zealand
1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 bombers and 2 fighters moved from Shantung to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 infantry moved from Victoria to New South WalesCombat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 armour, 4 infantry and 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Japanese: 2 bombers and 2 fighters
Casualties for Americans: 1 armour, 4 infantry and 1 mech_infantry
Battle in Hawaiian Islands
Battle in Shan State
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Malaya from UK_Pacific, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 artillery moved from Suiyuyan to Chahar
2 fighters and 2 tactical_bombers moved from Korea to JapanPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 fighter and 2 infantry placed in Manchuria
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,2,6,6
Japanese collect 56 PUs (7 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
I have edited out one destroyer. I went back to the US turn and found I gave you an extra during my +/1 editing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from Buryatia to Manchuria
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 17 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to ManchuriaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 fighter and 2 infantry
Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Americans: 1 fighter
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
4 bombers, 4 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 battleship, 5 carriers, 1 cruiser, 6 destroyers and 2 fighters moved from 17 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
4 transports moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Korea
1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry and 2 mech_infantrys moved from Morocco to AlgeriaPlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
1 factory_minor placed in Korea
1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs





