@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3
-
Snakes! :x
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Kiangsu
1 fighter and 4 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Kwangsi
2 infantry placed in ChaharTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,4,3,6
Chinese collect 13 PUs (4 lost to blockades); end with 14 PUs total -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - British
British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anhwe to Chahar
1 bomber moved from Eastern Persia to RostovCombat - British
Battle in Rostov
British attack with 1 bomber
Italians defend with 1 fighter
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 bomber
Casualties for Italians: 1 fighterNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
4 fighters moved from Egypt to Algeria
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Samara to Kansu
Italians take Kansu from Chinese
1 mech_infantry moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
Italians take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
3 fighters moved from Southern Italy to 97 Sea Zone
2 artilleries and 6 infantry moved from Alexandria to Tobruk
Italians take Tobruk from FrenchCombat - Italians
Battle in Kweichow
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Italians roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Italians win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 submarine; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the British SubmergedNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery and 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,4,2
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsTerritory Summary for Italians :
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Burma : 1 flag
Alexandria : 1 flag
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 2 artilleries and 6 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 62 / 83
Russians : 13 / 0
Japanese : 42 / 51
Americans : 56 / 72
Chinese : 13 / 14
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 26 / 21
ANZAC : 11 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 bomber moved from Caroline Islands to Western United States
1 fighter moved from Borneo to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to Northern Territory
1 artillery and 2 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to TunisiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
Germans buy 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Novosibirsk to Shensi
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 armour moved from Novosibirsk to Turkmenistan
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery moved from Novosibirsk to Timguska
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
3 armour moved from Kazakhstan to Turkmenistan
20 mech_infantrys moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
6 mech_infantrys moved from Kazakhstan to Turkmenistan
4 bombers and 1 fighter moved from Southern Italy to 113 Sea Zone
2 fighters moved from Southern Italy to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 4 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 4 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Turkmenistan
Germans attack with 7 armour and 32 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 7 armour and 32 mech_infantrys in Turkmenistan, round 1 : 7/39 hits
Russians roll dice for 6 infantry in Turkmenistan, round 1 : 0/6 hits
6 infantry owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 7 armour and 32 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 armour moved from Kazakhstan to Northwest Persia
16 artilleries, 19 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 7 infantry moved from Northern Italy to Southern Italy
4 bombers moved from 113 Sea Zone to Southern Italy
6 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Alexandria to Tobruk
6 fighters and 6 tactical_bombers moved from Alexandria to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 artilleries and 2 mech_infantrys placed in Western Germany
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,6,3
Germans collect 62 PUs (7 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 mech_infantry
Sikang : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag, 1 artillery and 1 infantry
Kazakhstan : 1 flag, 1 armour
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 6 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 1 mech_infantry
Germany : 1 factory_major
Tobruk : 1 infantry
Southern Italy : 2 aaGuns, 1 artillery, 4 bombers, 6 fighters, 7 infantry and 6 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 7 armour and 32 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 6 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Northwest Persia : 1 armour, 16 artilleries, 19 infantry and 2 mech_infantrys
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 9 / 0
Japanese : 42 / 51
Americans : 56 / 72
Chinese : 10 / 14
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 26 / 21
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i submerged your sub in sz113. please feel free to roll for it if you like. you can roll for it up to 4 rounds. after that i will submerge my sub.
-
i submerged your sub in sz113. please feel free to roll for it if you like. you can roll for it up to 4 rounds. after that i will submerge my sub.
I’m confused. Are you saying to re-roll? Your sub hit in the first round.
Of course I would have had my sub fight - it can’t do anything, and by fighting it gives the cruiser a shot if your sub hits.
Shouldn’t you re-roll the battle since I want my sub to fight?
-
I mean, since you said your sub would fight for 4 rounds, I think that means you are not considering your first round sub hit to be hitting my sub…
Why don’t you just re-roll the 113 battle on the forum, but this time having my sub fight.
-
i think the most appropriate thing to do would be to keep my sub roll and you can assign if you want it to hit the sub or the cruiser. after that we roll the surviving unit.
however, since i am in the wrong we can do whatever you like. please feel free to roll this battle via the forum. or at least the first round of it.
my roll for 4 rounds comment was assuming you would lose the cruiser and then it would be sub on sub. and i would attack for 4 rounds and if no one hit i would submerge.
-
Well I wouldn’t strongly disagree with keeping your sub hit, except your policy has always been that if your opponent disagrees with your choice, you re-roll. Seems to me you would be inconsistent to keep that sub hit now.
You said in your second sentence that we can do whatever I like, so in keeping with your own stated policy, we will re-roll because you made the wrong decision for me.
Subs
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@1; Total Hits: 01@1: (4) -
Rest
Rolls: 6@3 5@4; Total Hits: 66@3: (5, 1, 3, 2, 4, 1)5@4: (3, 5, 4, 5, 6)
Rolls: 1@3; Total Hits: 01@3: (5) -
OK, now we are in the same place as before, but you have the option of pressing the attack on the sub.
My Russian sub will not submerge, so attack it as many rounds as you like.I will proceed with the Russian turn since this 113 resolution is independent of it.
-
And I’m ready for you to stop being so charmed with these dice any time now!
Remember - that’s a compliment. -
after a second thought this might have been the most appropriate fix. i think all rolls upto the mistake should stand and then reroll ALL dice after the mistake.
the mistake i made was at the beginning. so i guess it was right to reroll the whole battle.
so here comes the 4 rounds of sub on sub action.
attacker
Rolls: 4@2; Total Hits: 24@2: (6, 1, 6, 1)defender
Rolls: 4@1; Total Hits: 04@1: (2, 3, 2, 3) -
OK, I’ll have the sub off too then
At least your infantry didn’t defend much better than my losers in Turk
Posting Russian turn now
Fire when ready! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :9
Combat Move - Russians
1 infantry moved from Eastern Persia to Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Eastern Persia to Persia
3 fighters moved from Iraq to Persia
1 tactical_bomber moved from Iraq to PersiaCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Persia
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Persia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Evenkiyskiy from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Buryatia to Amur
7 artilleries and 6 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Persia to West India
1 aaGun moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
6 armour and 4 mech_infantrys moved from Iraq to Egypt
5 artilleries and 12 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Buryatia to AmurTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Shantung to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from Manchuria to Jehol
1 bomber moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
3 bombers moved from Japan to Kiangsu
2 fighters moved from Japan to KiangsuCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 4 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 : 8/11 hits
Chinese roll dice for 4 infantry in Kiangsu, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 battleship, 3 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 fighter moved from Jehol to Korea
4 bombers moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
2 fighters moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Kiangsu to YunnanPlace Units - Japanese
1 carrier placed in 39 Sea Zone
1 artillery and 2 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Kwangsi : 2 infantry
Korea : 1 aaGun, 1 fighter and 1 infantry
Kiangsu : 1 artillery and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 2 infantry
Manchuria : 2 fighters and 1 infantry
Yunnan : 4 bombers, 5 fighters, 5 mech_infantrys and 3 tactical_bombers
Hunan : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Ceylon : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 submarines
45 Sea Zone : 1 submarine
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 2 carriers, 4 destroyers, 1 fighter and 1 tactical_bomber
39 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 submarine
19 Sea Zone : 1 battleship, 1 destroyer and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 66 / 89
Russians : 12 / 0
Japanese : 49 / 56
Americans : 56 / 72
Chinese : 3 / 14
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 26 / 21
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





