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13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmmm

    The French could put a pretty wicked pincer attack on Alexandria….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    haha, i forgot to take the territory in the end.

    You are a loon.
    Are you going to leave Berlin wide open for the UK again?  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Libya

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 artillery and 2 mech_infantrys moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                8 armour and 31 mech_infantrys moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 8 armour and 35 mech_infantrys
                    Russians defend with 7 infantry
                        Germans roll dice for 8 armour and 35 mech_infantrys in Kazakhstan, round 1 :  4/43 hits
                        Russians roll dice for 7 infantry in Kazakhstan, round 1 :  3/7 hits
                        4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Kazakhstan
                        Germans roll dice for 8 armour and 32 mech_infantrys in Kazakhstan, round 2 :  11/40 hits
                        Russians roll dice for 3 infantry in Kazakhstan, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 8 armour and 32 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 7 infantry

    Non Combat Move - Germans
                1 armour moved from Volgograd to Novosibirsk
                9 artilleries and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                7 artilleries and 17 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from France to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 bomber and 2 fighters moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
                1 fighter moved from Western Germany to Southern Italy
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 fighters and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 8 armour and 32 mech_infantrys
        Alexandria : 6 fighters, 1 infantry and 6 tactical_bombers
        Normandy Bordeaux : 1 aaGun
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 2 aaGuns, 1 artillery and 7 infantry
        Southern Italy : 4 bombers and 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 16 artilleries, 19 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 13 / 0
        Japanese : 37 / 58
        Americans : 59 / 80
        Chinese : 19 / 16
        British : 31 / 35
        UK_Pacific : 3 / 0
        Italians : 22 / 20
        ANZAC : 11 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Combat Move - Russians
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone

    Non Combat Move - Russians
                2 infantry moved from Timguska to Yenisey
                2 aaGuns and 3 infantry moved from Amur to Buryatia
                7 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
                6 armour and 4 mech_infantrys moved from Persia to Iraq
                3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
                5 artilleries moved from Iraq to Trans-Jordan
                12 infantry moved from Iraq to Trans-Jordan

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 bomber moved from Shan State to Kiangsu
                1 artillery and 2 infantry moved from Manchuria to Jehol
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Japan to Korea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                2 fighters moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Japan to Jehol
                1 fighter moved from Japan to Kiangsu

    Combat - Japanese
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 :  3/8 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 1 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 bomber and 2 infantry in Korea, round 1 :  0/3 hits
                        Americans roll dice for 1 artillery in Korea, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Korea, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 mech_infantrys moved from India to Yunnan
                4 fighters and 3 tactical_bombers moved from Shan State to Yunnan
                2 fighters moved from Kiangsu to Japan
                1 fighter moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Jehol to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                1 bomber moved from Korea to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 artillery, 2 bombers and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Japanese :

    Shantung : 2 infantry
        Korea : 1 infantry
        Kiangsu : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Jehol : 1 artillery and 2 infantry
        Manchuria : 1 bomber and 2 fighters
        Yunnan : 4 fighters, 3 mech_infantrys and 3 tactical_bombers
        Ceylon : 1 flag
        Shan State : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 submarines
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 transport
        19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        6 Sea Zone : 3 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 13 / 0
        Japanese : 46 / 51
        Americans : 56 / 80
        Chinese : 13 / 16
        British : 31 / 35
        UK_Pacific : 3 / 0
        Italians : 22 / 20
        ANZAC : 11 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, I think I know what I’m going to do…
    Will start playing the USA turn soon

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Losing 2/2 bombers to SBR’s is a joy killer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 10 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Anhwe to India
                1 bomber moved from Gibraltar to Southern France

    Combat - Americans
                Strategic bombing raid in India
                    1 bomber killed by AA guns
                    Bombing raid in India causes 0 damage total.
                Strategic bombing raid in Southern France
                    1 bomber killed by AA guns
                    Bombing raid in Southern France causes 0 damage total.

    Non Combat Move - Americans
                1 submarine moved from 89 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                2 aaGuns moved from Southeast Mexico to 89 Sea Zone
                3 infantry moved from Central America to 89 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns moved from 91 Sea Zone to Gibraltar
                1 aaGun, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from Algeria to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Brazil to Gibraltar
                1 carrier moved from 64 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to United Kingdom
                2 fighters moved from 51 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 submarine moved from 64 Sea Zone to 26 Sea Zone
                1 submarine moved from 64 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 51 Sea Zone to 64 Sea Zone
                2 destroyers moved from 89 Sea Zone to 92 Sea Zone
                1 fighter moved from 64 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Southeast Mexico to Gibraltar
                1 fighter moved from Southeast Mexico to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 64 Sea Zone to Gibraltar

    Place Units - Americans
                1 fighter and 2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                3 artilleries and 6 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,2,4
                Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 12

    Snakes!  :x

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Anhwe to Kiangsu
                1 fighter and 4 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Jehol
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Chahar

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Kwangsi
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,4,3,6
                Chinese collect 13 PUs (4 lost to blockades); end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    Snakes!   :x

    At least I kept rolling them for my Chinese infantry  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anhwe to Chahar
                1 bomber moved from Eastern Persia to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber
                    Italians defend with 1 fighter
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                4 fighters moved from Egypt to Algeria
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 destroyer moved from 77 Sea Zone to 80 Sea Zone
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Samara to Kansu
                      Italians take Kansu from Chinese
                1 mech_infantry moved from Samara to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour moved from Yunnan to Szechwan
                      Italians take Szechwan from Chinese
                1 armour moved from Szechwan to Kweichow
                3 fighters moved from Southern Italy to 97 Sea Zone
                2 artilleries and 6 infantry moved from Alexandria to Tobruk
                      Italians take Tobruk from French

    Combat - Italians
                Battle in Kweichow
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Italians win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 submarine; Americans defend with 2 submarines
                    2 submarines owned by the Americans and 1 submarine owned by the British Submerged

    Non Combat Move - Italians
                3 fighters moved from 97 Sea Zone to Southern Italy
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 artillery and 5 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,4,2
                Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs

    Territory Summary for Italians :

    Yunnan : 1 flag
        Kweichow : 1 flag, 1 armour
        Kansu : 1 flag, 1 armour
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Burma : 1 flag
        Alexandria : 1 flag
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tobruk : 2 artilleries and 6 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
        Rostov : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        Samara : 1 flag
        Northwest Persia : 1 flag, 2 mech_infantrys

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 13 / 0
        Japanese : 42 / 51
        Americans : 56 / 72
        Chinese : 13 / 14
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 26 / 21
        ANZAC : 11 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 bomber moved from Caroline Islands to Western United States
                1 fighter moved from Borneo to Dutch New Guinea
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from South Australia to Northern Territory
                1 artillery and 2 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Libya to Tunisia

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
                Germans buy 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 mech_infantry moved from Novosibirsk to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Sikang to Kazakhstan
                1 armour moved from Novosibirsk to Turkmenistan
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Novosibirsk to Timguska
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from Russians
                3 armour moved from Kazakhstan to Turkmenistan
                20 mech_infantrys moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Turkmenistan
                2 mech_infantrys moved from Kazakhstan to Turkmenistan
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                1 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
                6 mech_infantrys moved from Kazakhstan to Turkmenistan
                4 bombers and 1 fighter moved from Southern Italy to 113 Sea Zone
                2 fighters moved from Southern Italy to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 4 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 4 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Turkmenistan
                    Germans attack with 7 armour and 32 mech_infantrys
                    Russians defend with 6 infantry
                        Germans roll dice for 7 armour and 32 mech_infantrys in Turkmenistan, round 1 :  7/39 hits
                        Russians roll dice for 6 infantry in Turkmenistan, round 1 :  0/6 hits
                        6 infantry owned by the Russians lost in Turkmenistan
                    Germans win, taking Turkmenistan from Russians with 7 armour and 32 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                1 armour moved from Kazakhstan to Northwest Persia
                16 artilleries, 19 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Russia to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns, 1 artillery and 7 infantry moved from Northern Italy to Southern Italy
                4 bombers moved from 113 Sea Zone to Southern Italy
                6 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
                1 infantry moved from Alexandria to Tobruk
                6 fighters and 6 tactical_bombers moved from Alexandria to Southern Italy

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 artilleries and 2 mech_infantrys placed in Western Germany
                3 infantry placed in France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,6,3
                Germans collect 62 PUs (7 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag, 1 mech_infantry
        Sikang : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Timguska : 1 flag, 1 artillery and 1 infantry
        Kazakhstan : 1 flag, 1 armour
        Normandy Bordeaux : 1 aaGun
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 6 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Tobruk : 1 infantry
        Southern Italy : 2 aaGuns, 1 artillery, 4 bombers, 6 fighters, 7 infantry and 6 tactical_bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Rostov : 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Turkmenistan : 1 flag, 7 armour and 32 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 6 mech_infantrys
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Northwest Persia : 1 armour, 16 artilleries, 19 infantry and 2 mech_infantrys
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 69 / 89
        Russians : 9 / 0
        Japanese : 42 / 51
        Americans : 56 / 72
        Chinese : 10 / 14
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 26 / 21
        ANZAC : 11 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i submerged your sub in sz113. please feel free to roll for it if you like. you can roll for it up to 4 rounds. after that i will submerge my sub.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    i submerged your sub in sz113. please feel free to roll for it if you like. you can roll for it up to 4 rounds. after that i will submerge my sub.

    I’m confused.  Are you saying to re-roll?  Your sub hit in the first round.

    Of course I would have had my sub fight - it can’t do anything, and by fighting it gives the cruiser a shot if your sub hits.

    Shouldn’t you re-roll the battle since I want my sub to fight?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I mean, since you said your sub would fight for 4 rounds, I think that means you are not considering your first round sub hit to be hitting my sub…

    Why don’t you just re-roll the 113 battle on the forum, but this time having my sub fight.

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