@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3
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Hmmmm
The French could put a pretty wicked pincer attack on Alexandria….
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haha, i forgot to take the territory in the end.
You are a loon.
Are you going to leave Berlin wide open for the UK again? :wink: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 2 mech_infantrys moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
8 armour and 31 mech_infantrys moved from Volgograd to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 8 armour and 35 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 8 armour and 35 mech_infantrys in Kazakhstan, round 1 : 4/43 hits
Russians roll dice for 7 infantry in Kazakhstan, round 1 : 3/7 hits
4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 8 armour and 32 mech_infantrys in Kazakhstan, round 2 : 11/40 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 8 armour and 32 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 7 infantryNon Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
9 artilleries and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
7 artilleries and 17 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 bomber and 2 fighters moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 fighters and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 8 armour and 32 mech_infantrys
Alexandria : 6 fighters, 1 infantry and 6 tactical_bombers
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 2 aaGuns, 1 artillery and 7 infantry
Southern Italy : 4 bombers and 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 16 artilleries, 19 infantry and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 62 / 83
Russians : 13 / 0
Japanese : 37 / 58
Americans : 59 / 80
Chinese : 19 / 16
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 22 / 20
ANZAC : 11 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Combat Move - Russians
1 submarine moved from 80 Sea Zone to 39 Sea ZoneCombat - Russians
Russians creates battle in territory 113 Sea ZoneNon Combat Move - Russians
2 infantry moved from Timguska to Yenisey
2 aaGuns and 3 infantry moved from Amur to Buryatia
7 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
6 armour and 4 mech_infantrys moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
5 artilleries moved from Iraq to Trans-Jordan
12 infantry moved from Iraq to Trans-JordanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to Kiangsu
1 artillery and 2 infantry moved from Manchuria to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Jehol
1 fighter moved from Japan to KiangsuCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 3/8 hits
Chinese roll dice for 3 infantry in Kiangsu, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 1 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 mech_infantrys moved from India to Yunnan
4 fighters and 3 tactical_bombers moved from Shan State to Yunnan
2 fighters moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Jehol to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 bomber moved from Korea to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in India
1 artillery, 2 bombers and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Shantung : 2 infantry
Korea : 1 infantry
Kiangsu : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 artillery and 2 infantry
Manchuria : 1 bomber and 2 fighters
Yunnan : 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Ceylon : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 submarines
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 transport
19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
6 Sea Zone : 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 62 / 83
Russians : 13 / 0
Japanese : 46 / 51
Americans : 56 / 80
Chinese : 13 / 16
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 22 / 20
ANZAC : 11 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK, I think I know what I’m going to do…
Will start playing the USA turn soon -
Losing 2/2 bombers to SBR’s is a joy killer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Anhwe to India
1 bomber moved from Gibraltar to Southern FranceCombat - Americans
Strategic bombing raid in India
1 bomber killed by AA guns
Bombing raid in India causes 0 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA guns
Bombing raid in Southern France causes 0 damage total.Non Combat Move - Americans
1 submarine moved from 89 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 4 transports moved from 101 Sea Zone to 89 Sea Zone
2 aaGuns moved from Southeast Mexico to 89 Sea Zone
3 infantry moved from Central America to 89 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
1 aaGun, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Algeria to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Brazil to Gibraltar
1 carrier moved from 64 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
2 fighters moved from 51 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 64 Sea Zone to 91 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
1 submarine moved from 64 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 51 Sea Zone to 64 Sea Zone
2 destroyers moved from 89 Sea Zone to 92 Sea Zone
1 fighter moved from 64 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Southeast Mexico to Gibraltar
1 fighter moved from Southeast Mexico to 92 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from 64 Sea Zone to GibraltarPlace Units - Americans
1 fighter and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
3 artilleries and 6 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,2,4
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Snakes! :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Anhwe to Kiangsu
1 fighter and 4 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Kwangsi
2 infantry placed in ChaharTurn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,4,3,6
Chinese collect 13 PUs (4 lost to blockades); end with 14 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - British
British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anhwe to Chahar
1 bomber moved from Eastern Persia to RostovCombat - British
Battle in Rostov
British attack with 1 bomber
Italians defend with 1 fighter
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 bomber
Casualties for Italians: 1 fighterNon Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
4 fighters moved from Egypt to Algeria
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Samara to Kansu
Italians take Kansu from Chinese
1 mech_infantry moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Yunnan to Szechwan
Italians take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
3 fighters moved from Southern Italy to 97 Sea Zone
2 artilleries and 6 infantry moved from Alexandria to Tobruk
Italians take Tobruk from FrenchCombat - Italians
Battle in Kweichow
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Italians roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Italians win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 submarine; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the British SubmergedNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery and 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,4,2
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUsTerritory Summary for Italians :
Yunnan : 1 flag
Kweichow : 1 flag, 1 armour
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Burma : 1 flag
Alexandria : 1 flag
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 2 artilleries and 6 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
Rostov : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag, 2 mech_infantrysProduction/PUs Summary :
Germans : 62 / 83
Russians : 13 / 0
Japanese : 42 / 51
Americans : 56 / 72
Chinese : 13 / 14
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 26 / 21
ANZAC : 11 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 bomber moved from Caroline Islands to Western United States
1 fighter moved from Borneo to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to Northern Territory
1 artillery and 2 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 77 PUs;
Germans buy 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Novosibirsk to Shensi
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 armour moved from Novosibirsk to Turkmenistan
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery moved from Novosibirsk to Timguska
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from Russians
3 armour moved from Kazakhstan to Turkmenistan
20 mech_infantrys moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour and 3 mech_infantrys moved from Kazakhstan to Turkmenistan
6 mech_infantrys moved from Kazakhstan to Turkmenistan
4 bombers and 1 fighter moved from Southern Italy to 113 Sea Zone
2 fighters moved from Southern Italy to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 4 bombers, 6 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 4 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Turkmenistan
Germans attack with 7 armour and 32 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 7 armour and 32 mech_infantrys in Turkmenistan, round 1 : 7/39 hits
Russians roll dice for 6 infantry in Turkmenistan, round 1 : 0/6 hits
6 infantry owned by the Russians lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 7 armour and 32 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 armour moved from Kazakhstan to Northwest Persia
16 artilleries, 19 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 7 infantry moved from Northern Italy to Southern Italy
4 bombers moved from 113 Sea Zone to Southern Italy
6 fighters and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 infantry moved from Alexandria to Tobruk
6 fighters and 6 tactical_bombers moved from Alexandria to Southern ItalyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 artilleries and 2 mech_infantrys placed in Western Germany
3 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,2,6,3
Germans collect 62 PUs (7 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsTerritory Summary for Germans :
Shensi : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 mech_infantry
Sikang : 1 flag
Evenkiyskiy : 1 flag, 1 infantry
Timguska : 1 flag, 1 artillery and 1 infantry
Kazakhstan : 1 flag, 1 armour
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 3 artilleries, 1 factory_major, 6 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Romania : 1 mech_infantry
Germany : 1 factory_major
Tobruk : 1 infantry
Southern Italy : 2 aaGuns, 1 artillery, 4 bombers, 6 fighters, 7 infantry and 6 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Rostov : 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, 7 armour and 32 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 6 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Northwest Persia : 1 armour, 16 artilleries, 19 infantry and 2 mech_infantrys
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 69 / 89
Russians : 9 / 0
Japanese : 42 / 51
Americans : 56 / 72
Chinese : 10 / 14
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 26 / 21
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i submerged your sub in sz113. please feel free to roll for it if you like. you can roll for it up to 4 rounds. after that i will submerge my sub.
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i submerged your sub in sz113. please feel free to roll for it if you like. you can roll for it up to 4 rounds. after that i will submerge my sub.
I’m confused. Are you saying to re-roll? Your sub hit in the first round.
Of course I would have had my sub fight - it can’t do anything, and by fighting it gives the cruiser a shot if your sub hits.
Shouldn’t you re-roll the battle since I want my sub to fight?
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I mean, since you said your sub would fight for 4 rounds, I think that means you are not considering your first round sub hit to be hitting my sub…
Why don’t you just re-roll the 113 battle on the forum, but this time having my sub fight.





