13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • TripleA

    im very sorry.

    i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Rostov to Samara

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Samara
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Samara, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                    Italians win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total

    Territory Summary for Italians :

    Burma : 1 flag
        India : 1 armour
        Alexandria : 1 flag, 2 artilleries and 6 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Rostov : 1 flag, 1 fighter
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 mech_infantrys
        Samara : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 16 / 0
        Japanese : 37 / 58
        Americans : 59 / 80
        Chinese : 20 / 16
        British : 31 / 35
        UK_Pacific : 3 / 0
        Italians : 21 / 19
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @allweneedislove:

    im very sorry.

    i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.

    haha, i forgot to take the territory in the end.
    i hope you dont mind me editing. if you do, you can edit it back.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Borneo
                1 infantry moved from Western Australia to South Australia
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Queensland to Caroline Islands
                1 bomber moved from New South Wales to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,2
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmmm

    The French could put a pretty wicked pincer attack on Alexandria….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    haha, i forgot to take the territory in the end.

    You are a loon.
    Are you going to leave Berlin wide open for the UK again?  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Libya

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 artillery and 2 mech_infantrys moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                8 armour and 31 mech_infantrys moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 8 armour and 35 mech_infantrys
                    Russians defend with 7 infantry
                        Germans roll dice for 8 armour and 35 mech_infantrys in Kazakhstan, round 1 :  4/43 hits
                        Russians roll dice for 7 infantry in Kazakhstan, round 1 :  3/7 hits
                        4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Kazakhstan
                        Germans roll dice for 8 armour and 32 mech_infantrys in Kazakhstan, round 2 :  11/40 hits
                        Russians roll dice for 3 infantry in Kazakhstan, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 8 armour and 32 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 7 infantry

    Non Combat Move - Germans
                1 armour moved from Volgograd to Novosibirsk
                9 artilleries and 2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                7 artilleries and 17 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 3 infantry moved from France to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 bomber and 2 fighters moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
                1 fighter moved from Western Germany to Southern Italy
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                3 fighters and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 8 armour and 32 mech_infantrys
        Alexandria : 6 fighters, 1 infantry and 6 tactical_bombers
        Normandy Bordeaux : 1 aaGun
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Romania : 1 mech_infantry
        Germany : 1 factory_major
        Northern Italy : 2 aaGuns, 1 artillery and 7 infantry
        Southern Italy : 4 bombers and 3 fighters
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 mech_infantrys
        Nenetsia : 1 flag
        Urals : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 16 artilleries, 19 infantry and 3 mech_infantrys
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 13 / 0
        Japanese : 37 / 58
        Americans : 59 / 80
        Chinese : 19 / 16
        British : 31 / 35
        UK_Pacific : 3 / 0
        Italians : 22 / 20
        ANZAC : 11 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Combat Move - Russians
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone

    Non Combat Move - Russians
                2 infantry moved from Timguska to Yenisey
                2 aaGuns and 3 infantry moved from Amur to Buryatia
                7 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
                6 armour and 4 mech_infantrys moved from Persia to Iraq
                3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
                5 artilleries moved from Iraq to Trans-Jordan
                12 infantry moved from Iraq to Trans-Jordan

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 bomber moved from Shan State to Kiangsu
                1 artillery and 2 infantry moved from Manchuria to Jehol
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Japan to Korea
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                2 fighters moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Japan to Jehol
                1 fighter moved from Japan to Kiangsu

    Combat - Japanese
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 :  3/8 hits
                        Chinese roll dice for 3 infantry in Kiangsu, round 1 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 bomber and 2 infantry in Korea, round 1 :  0/3 hits
                        Americans roll dice for 1 artillery in Korea, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery in Korea, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 mech_infantrys moved from India to Yunnan
                4 fighters and 3 tactical_bombers moved from Shan State to Yunnan
                2 fighters moved from Kiangsu to Japan
                1 fighter moved from Kiangsu to Manchuria
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Jehol to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                1 bomber moved from Korea to Japan
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 artillery, 2 bombers and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Japanese :

    Shantung : 2 infantry
        Korea : 1 infantry
        Kiangsu : 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Jehol : 1 artillery and 2 infantry
        Manchuria : 1 bomber and 2 fighters
        Yunnan : 4 fighters, 3 mech_infantrys and 3 tactical_bombers
        Ceylon : 1 flag
        Shan State : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 submarines
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 transport
        19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        6 Sea Zone : 3 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 13 / 0
        Japanese : 46 / 51
        Americans : 56 / 80
        Chinese : 13 / 16
        British : 31 / 35
        UK_Pacific : 3 / 0
        Italians : 22 / 20
        ANZAC : 11 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, I think I know what I’m going to do…
    Will start playing the USA turn soon

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Losing 2/2 bombers to SBR’s is a joy killer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 10 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from Anhwe to India
                1 bomber moved from Gibraltar to Southern France

    Combat - Americans
                Strategic bombing raid in India
                    1 bomber killed by AA guns
                    Bombing raid in India causes 0 damage total.
                Strategic bombing raid in Southern France
                    1 bomber killed by AA guns
                    Bombing raid in Southern France causes 0 damage total.

    Non Combat Move - Americans
                1 submarine moved from 89 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                2 aaGuns moved from Southeast Mexico to 89 Sea Zone
                3 infantry moved from Central America to 89 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 3 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns moved from 91 Sea Zone to Gibraltar
                1 aaGun, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                4 infantry moved from Algeria to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Brazil to Gibraltar
                1 carrier moved from 64 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to United Kingdom
                2 fighters moved from 51 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 submarine moved from 64 Sea Zone to 26 Sea Zone
                1 submarine moved from 64 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier and 2 cruisers moved from 51 Sea Zone to 64 Sea Zone
                2 destroyers moved from 89 Sea Zone to 92 Sea Zone
                1 fighter moved from 64 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Southeast Mexico to Gibraltar
                1 fighter moved from Southeast Mexico to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 64 Sea Zone to Gibraltar

    Place Units - Americans
                1 fighter and 2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                3 artilleries and 6 infantry placed in Eastern United States
                2 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,2,4
                Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 12

    Snakes!  :x

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                4 infantry moved from Anhwe to Kiangsu
                1 fighter and 4 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Jehol
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Chahar

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Kwangsi
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,4,3,6
                Chinese collect 13 PUs (4 lost to blockades); end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    Snakes!   :x

    At least I kept rolling them for my Chinese infantry  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anhwe to Chahar
                1 bomber moved from Eastern Persia to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 bomber
                    Italians defend with 1 fighter
                    Italians win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Union of South Africa to Belgian Congo
                2 infantry moved from Union of South Africa to 71 Sea Zone
                4 fighters moved from Egypt to Algeria
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 destroyer moved from 77 Sea Zone to 80 Sea Zone
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Samara to Kansu
                      Italians take Kansu from Chinese
                1 mech_infantry moved from Samara to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour moved from Yunnan to Szechwan
                      Italians take Szechwan from Chinese
                1 armour moved from Szechwan to Kweichow
                3 fighters moved from Southern Italy to 97 Sea Zone
                2 artilleries and 6 infantry moved from Alexandria to Tobruk
                      Italians take Tobruk from French

    Combat - Italians
                Battle in Kweichow
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Italians win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 97 Sea Zone
                    Italians attack with 3 fighters
                    British defend with 1 submarine; Americans defend with 2 submarines
                    2 submarines owned by the Americans and 1 submarine owned by the British Submerged

    Non Combat Move - Italians
                3 fighters moved from 97 Sea Zone to Southern Italy
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 artillery and 5 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy
                3 infantry placed in Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,1,4,2
                Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs

    Territory Summary for Italians :

    Yunnan : 1 flag
        Kweichow : 1 flag, 1 armour
        Kansu : 1 flag, 1 armour
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Burma : 1 flag
        Alexandria : 1 flag
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tobruk : 2 artilleries and 6 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 2 mech_infantrys
        Rostov : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag
        Samara : 1 flag
        Northwest Persia : 1 flag, 2 mech_infantrys

    Production/PUs Summary :

    Germans : 62 / 83
        Russians : 13 / 0
        Japanese : 42 / 51
        Americans : 56 / 72
        Chinese : 13 / 14
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 26 / 21
        ANZAC : 11 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 bomber moved from Caroline Islands to Western United States
                1 fighter moved from Borneo to Dutch New Guinea
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from South Australia to Northern Territory
                1 artillery and 2 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Libya to Tunisia

    Turn Complete - French

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