@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3
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Yeah, OK
Just edit it to India again when doing Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Burma: 1 armour
EDIT: Adding units owned by Italians to India: 1 armour
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
2 mech_infantrys moved from Smolensk to Vologda
1 bomber moved from Novgorod to Kansu
1 submarine moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Kansu
Germans attack with 1 bomber
Russians defend with 1 bomber
Germans roll dice for 1 bomber in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 bomber in Kansu, round 1 : 1/1 hits
1 bomber owned by the Russians and 1 bomber owned by the Germans lost in Kansu
Chinese win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Russians: 1 bomber
Battle in Vologda
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Vologda, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 artillery moved from Ukraine to Rostov
9 mech_infantrys moved from Ukraine to Volgograd
9 armour, 7 artilleries, 16 infantry and 22 mech_infantrys moved from Tambov to Volgograd
8 artilleries and 2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 infantry moved from Norway to Finland
2 aaGuns and 3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber, 3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUsTerritory Summary for Germans :
Alexandria : 5 fighters, 1 infantry and 5 tactical_bombers
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 2 aaGuns and 3 infantry
Southern Italy : 3 bombers, 1 fighter and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 9 artilleries, 2 infantry and 1 mech_infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Vologda : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Volgograd : 1 flag, 9 armour, 7 artilleries, 1 factory_minor, 17 infantry and 31 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
112 Sea Zone : 2 submarines
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 16 / 0
Japanese : 37 / 51
Americans : 52 / 75
Chinese : 23 / 23
British : 31 / 31
UK_Pacific : 7 / 0
Italians : 18 / 15
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hit by the curse of the clever….
Sweet -
Hit by the curse of the clever….
SweetOh, at a glance I thought you landed on a newly taken Italian territory, but you were able to land on Moscow the whole time - I just never considered the German bomber in Novgorod. That’s not curse of the clever - that’s bailout of the careless! :oops:
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Haven’t even looked over your last move yet….
high timeYou’re next
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 fighters and 1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 infantry moved from Urals to Timguska
1 aaGun, 5 artilleries and 12 infantry moved from Northwest Persia to Iraq
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
6 infantry moved from Turkmenistan to Eastern Persia
3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
2 armour moved from Northwest Persia to Persia
1 mech_infantry moved from West India to Persia
1 fighter moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
2 fighters moved from Samara to Eastern Persia
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Manchuria to Amur
1 aaGun and 3 infantry moved from Manchuria to Amur
7 artilleries moved from Kazakhstan to Turkmenistan
8 infantry moved from Kazakhstan to TurkmenistanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from India to Kwangsi
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from India to Yunnan
1 bomber moved from Malaya to Kwangsi
1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to BorneoCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Jehol, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 artillery and 2 fighters in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 : 5/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 2/2 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 battleship, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 carrier and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Kiangsu to Japan
2 fighters moved from Jehol to 19 Sea Zone
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 submarine moved from 47 Sea Zone to 34 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in India
1 artillery, 2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Kiangsu : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 artillery
Manchuria : 1 artillery and 2 infantry
Ceylon : 1 flag
Shan State : 1 flag, 1 bomber, 4 fighters and 3 tactical_bombers
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
43 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 2 battleships, 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
34 Sea Zone : 1 submarine
19 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
63 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 59 / 84
Russians : 19 / 0
Japanese : 48 / 58
Americans : 52 / 75
Chinese : 16 / 23
British : 31 / 31
UK_Pacific : 3 / 0
Italians : 18 / 15
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hmmmmmm
:-)
What to do, what to do
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maybe you could take a low odds/high reward attack on sz35.
or even better, you could go for the rarely used fortress south africa
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I knew you’d have some good suggestions
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from Queensland to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Libya to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone -
Scramble fighters to 95?
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from Queensland to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Libya to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 62 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 submarines
Italians defend with 1 battleship
Units damaged: 1 battleship owned by the Italians
Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 battleship
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Brazil
1 carrier moved from 54 Sea Zone to 51 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 51 Sea Zone
2 fighters moved from 62 Sea Zone to 51 Sea Zone
1 bomber moved from 36 Sea Zone to Anhwe
1 bomber moved from Western United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 fighter moved from Queensland to 64 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Southeast Mexico
1 fighter moved from 26 Sea Zone to Southeast Mexico
1 fighter moved from Midway to 64 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Tunisia to Algeria
3 mech_infantrys moved from Libya to Algeria
1 infantry moved from Algeria to Morocco
1 aaGun moved from Algeria to Morocco
3 fighters moved from 95 Sea Zone to 92 Sea ZonePlace Units - Americans
1 harbour placed in Southeast Mexico
7 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to KiangsuCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 fighter moved from Jehol to AnhwePlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Sikang
5 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,2,2,4,2,6
Chinese collect 14 PUs (6 lost to blockades); end with 16 PUs total -
this series is turning into an instant classic. Thank goodness you guys go another game after this possibly a fifth :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 1 airfield, 1 armour and 2 infantry; Remaining resources: 4 PUs;Combat Move - British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Iraq to Volgograd
1 infantry moved from Kweichow to AnhweCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 96 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
EDIT: British undo move 2.
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 77 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
im very sorry.
i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to SamaraCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Samara
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Samara, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Caucasus to RostovPlace Units - Italians
3 infantry placed in Normandy Bordeaux
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs totalTerritory Summary for Italians :
Burma : 1 flag
India : 1 armour
Alexandria : 1 flag, 2 artilleries and 6 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 fighter
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 mech_infantrys
Samara : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 59 / 84
Russians : 16 / 0
Japanese : 37 / 58
Americans : 59 / 80
Chinese : 20 / 16
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 21 / 19
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
im very sorry.
i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.
haha, i forgot to take the territory in the end.
i hope you dont mind me editing. if you do, you can edit it back.





