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13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Haven’t even looked over your last move yet….
    high time

    You’re next

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Eastern Persia to Caucasus
                1 tactical_bomber moved from Eastern Persia to Caucasus
                1 infantry moved from Kazakhstan to Caucasus
                2 fighters and 1 infantry moved from Kazakhstan to Samara

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Urals to Timguska
                1 aaGun, 5 artilleries and 12 infantry moved from Northwest Persia to Iraq
                1 submarine moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from Kazakhstan to Turkmenistan
                6 infantry moved from Turkmenistan to Eastern Persia
                3 armour and 3 mech_infantrys moved from Eastern Persia to Persia
                2 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from West India to Persia
                1 fighter moved from Caucasus to Eastern Persia
                1 tactical_bomber moved from Caucasus to Eastern Persia
                2 fighters moved from Samara to Eastern Persia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun moved from Manchuria to Amur
                1 aaGun and 3 infantry moved from Manchuria to Amur
                7 artilleries moved from Kazakhstan to Turkmenistan
                8 infantry moved from Kazakhstan to Turkmenistan

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 1 tactical_bomber moved from India to Kwangsi
                2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from India to Yunnan
                1 bomber moved from Malaya to Kwangsi
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Japan to Kiangsu
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                2 fighters moved from Japan to Jehol
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Kiangsu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Jehol, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 1 artillery and 2 fighters in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 :  1/5 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 :  5/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  2/2 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 carrier and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
                1 bomber moved from Kwangsi to Shan State
                2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
                1 bomber moved from Kiangsu to Japan
                2 fighters moved from Jehol to 19 Sea Zone
                1 submarine moved from 61 Sea Zone to 62 Sea Zone
                1 submarine moved from 49 Sea Zone to 63 Sea Zone
                1 submarine moved from 47 Sea Zone to 34 Sea Zone
                1 submarine moved from 56 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in India
                1 artillery, 2 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Kiangsu : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 artillery
        Manchuria : 1 artillery and 2 infantry
        Ceylon : 1 flag
        Shan State : 1 flag, 1 bomber, 4 fighters and 3 tactical_bombers
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 2 battleships, 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 submarine
        19 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        63 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 19 / 0
        Japanese : 48 / 58
        Americans : 52 / 75
        Chinese : 16 / 23
        British : 31 / 31
        UK_Pacific : 3 / 0
        Italians : 18 / 15
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmmmmm

    :-)

    What to do, what to do

  • TripleA

    maybe you could take a low odds/high reward attack on sz35.

    or even better, you could go for the rarely used fortress south africa

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I knew you’d have some good suggestions

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Caroline Islands to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 bomber moved from Queensland to 62 Sea Zone
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Libya to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble fighters to 95?

  • TripleA

    no scramble.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 bomber moved from Caroline Islands to 36 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 bomber moved from Queensland to 62 Sea Zone
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Libya to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 62 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 62 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 submarines
                    Italians defend with 1 battleship
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 battleship
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 62 Sea Zone to Brazil
                1 carrier moved from 54 Sea Zone to 51 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 51 Sea Zone
                2 fighters moved from 62 Sea Zone to 51 Sea Zone
                1 bomber moved from 36 Sea Zone to Anhwe
                1 bomber moved from Western United States to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Central America to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry moved from Central America to 89 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Central America
                1 fighter moved from Queensland to 64 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Southeast Mexico
                1 fighter moved from 26 Sea Zone to Southeast Mexico
                1 fighter moved from Midway to 64 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                6 infantry moved from Tunisia to Algeria
                3 mech_infantrys moved from Libya to Algeria
                1 infantry moved from Algeria to Morocco
                1 aaGun moved from Algeria to Morocco
                3 fighters moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                7 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsi to Kiangsu
                3 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsu
                    Chinese attack with 5 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Yunnan
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 infantry placed in Sikang
                5 infantry placed in Anhwe
                Chinese undo move 1.
                1 infantry placed in Anhwe
                Chinese undo move 1.
                1 infantry placed in Anhwe
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,2,2,4,2,6
                Chinese collect 14 PUs (6 lost to blockades); end with 16 PUs total

  • 12

    this series is turning into an instant classic. Thank goodness you guys go another game after this possibly a fifth  :-D

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - British
                British buy 1 airfield, 1 armour and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - British
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                3 fighters moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from Iraq to Volgograd
                1 infantry moved from Kweichow to Anhwe

    Combat - British
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in 96 Sea Zone
                    British attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    British win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                EDIT: British undo move 2.
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from United Kingdom to 92 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 77 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

  • TripleA

    im very sorry.

    i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Rostov to Samara

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Samara
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Samara, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                    Italians win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total

    Territory Summary for Italians :

    Burma : 1 flag
        India : 1 armour
        Alexandria : 1 flag, 2 artilleries and 6 infantry
        Malta : 1 flag
        Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
        Rostov : 1 flag, 1 fighter
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 2 mech_infantrys
        Samara : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 84
        Russians : 16 / 0
        Japanese : 37 / 58
        Americans : 59 / 80
        Chinese : 20 / 16
        British : 31 / 35
        UK_Pacific : 3 / 0
        Italians : 21 / 19
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @allweneedislove:

    im very sorry.

    i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.

    haha, i forgot to take the territory in the end.
    i hope you dont mind me editing. if you do, you can edit it back.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to Borneo
                1 infantry moved from Western Australia to South Australia
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Queensland to South Australia
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Queensland to Caroline Islands
                1 bomber moved from New South Wales to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,2
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmmmm

    The French could put a pretty wicked pincer attack on Alexandria….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @allweneedislove:

    haha, i forgot to take the territory in the end.

    You are a loon.
    Are you going to leave Berlin wide open for the UK again?  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Tobruk to Libya

    Turn Complete - French

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