Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
Hmmmmmm
:-)
What to do, what to do
maybe you could take a low odds/high reward attack on sz35.
or even better, you could go for the rarely used fortress south africa
I knew you’d have some good suggestions
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from Queensland to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Libya to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
Scramble fighters to 95?
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 harbour and 7 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from Queensland to 62 Sea Zone
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Libya to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 62 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 submarines
Italians defend with 1 battleship
Units damaged: 1 battleship owned by the Italians
Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 battleship
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Brazil
1 carrier moved from 54 Sea Zone to 51 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 51 Sea Zone
2 fighters moved from 62 Sea Zone to 51 Sea Zone
1 bomber moved from 36 Sea Zone to Anhwe
1 bomber moved from Western United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 destroyers and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 fighter moved from Queensland to 64 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Southeast Mexico
1 fighter moved from 26 Sea Zone to Southeast Mexico
1 fighter moved from Midway to 64 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Tunisia to Algeria
3 mech_infantrys moved from Libya to Algeria
1 infantry moved from Algeria to Morocco
1 aaGun moved from Algeria to Morocco
3 fighters moved from 95 Sea Zone to 92 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
7 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
Combat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 fighter moved from Jehol to Anhwe
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Sikang
5 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,2,2,4,2,6
Chinese collect 14 PUs (6 lost to blockades); end with 16 PUs total
this series is turning into an instant classic. Thank goodness you guys go another game after this possibly a fifth :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 1 airfield, 1 armour and 2 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 fighters moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Iraq to Volgograd
1 infantry moved from Kweichow to Anhwe
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 96 Sea Zone
British attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
EDIT: British undo move 2.
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
im very sorry.
i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Samara
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 3 mech_infantrys in Caucasus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Samara
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Samara, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
Place Units - Italians
3 infantry placed in Normandy Bordeaux
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total
Territory Summary for Italians :
Burma : 1 flag
India : 1 armour
Alexandria : 1 flag, 2 artilleries and 6 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Rostov : 1 flag, 1 fighter
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 2 mech_infantrys
Samara : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 59 / 84
Russians : 16 / 0
Japanese : 37 / 58
Americans : 59 / 80
Chinese : 20 / 16
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 21 / 19
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
im very sorry.
i know we were able to get along for many rounds and you were kind enough to show me how to make pasta, but my neighbor is really pushy and telling me what to do. so i regrettably must declare war on you china.
haha, i forgot to take the territory in the end.
i hope you dont mind me editing. if you do, you can edit it back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Borneo
1 infantry moved from Western Australia to South Australia
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,2
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
Hmmmm
The French could put a pretty wicked pincer attack on Alexandria….
haha, i forgot to take the territory in the end.
You are a loon.
Are you going to leave Berlin wide open for the UK again? :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 artillery and 2 mech_infantrys moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
8 armour and 31 mech_infantrys moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 8 armour and 35 mech_infantrys
Russians defend with 7 infantry
Germans roll dice for 8 armour and 35 mech_infantrys in Kazakhstan, round 1 : 4/43 hits
Russians roll dice for 7 infantry in Kazakhstan, round 1 : 3/7 hits
4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Germans roll dice for 8 armour and 32 mech_infantrys in Kazakhstan, round 2 : 11/40 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 8 armour and 32 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 7 infantry
Non Combat Move - Germans
1 armour moved from Volgograd to Novosibirsk
9 artilleries and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
7 artilleries and 17 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 bomber and 2 fighters moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 8 armour and 32 mech_infantrys
Alexandria : 6 fighters, 1 infantry and 6 tactical_bombers
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 mech_infantry
Germany : 1 factory_major
Northern Italy : 2 aaGuns, 1 artillery and 7 infantry
Southern Italy : 4 bombers and 3 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 16 artilleries, 19 infantry and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 62 / 83
Russians : 13 / 0
Japanese : 37 / 58
Americans : 59 / 80
Chinese : 19 / 16
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 22 / 20
ANZAC : 11 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Combat Move - Russians
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Non Combat Move - Russians
2 infantry moved from Timguska to Yenisey
2 aaGuns and 3 infantry moved from Amur to Buryatia
7 artilleries and 3 infantry moved from Turkmenistan to Eastern Persia
6 armour and 4 mech_infantrys moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
5 artilleries moved from Iraq to Trans-Jordan
12 infantry moved from Iraq to Trans-Jordan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 bomber moved from Shan State to Kiangsu
1 artillery and 2 infantry moved from Manchuria to Jehol
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Jehol
1 fighter moved from Japan to Kiangsu
Combat - Japanese
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 3/8 hits
Chinese roll dice for 3 infantry in Kiangsu, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Jehol, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 1 : 0/3 hits
Americans roll dice for 1 artillery in Korea, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Korea, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 mech_infantrys moved from India to Yunnan
4 fighters and 3 tactical_bombers moved from Shan State to Yunnan
2 fighters moved from Kiangsu to Japan
1 fighter moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Jehol to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 bomber moved from Korea to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 artillery, 2 bombers and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Japanese :
Shantung : 2 infantry
Korea : 1 infantry
Kiangsu : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 artillery and 2 infantry
Manchuria : 1 bomber and 2 fighters
Yunnan : 4 fighters, 3 mech_infantrys and 3 tactical_bombers
Ceylon : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 submarines
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 1 transport
19 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
6 Sea Zone : 3 destroyers and 1 transport
Production/PUs Summary :
Germans : 62 / 83
Russians : 13 / 0
Japanese : 46 / 51
Americans : 56 / 80
Chinese : 13 / 16
British : 31 / 35
UK_Pacific : 3 / 0
Italians : 22 / 20
ANZAC : 11 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0