13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I have 10, and will be 11 after taking Tobruk!!  :-o

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 2 transports
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from Caroline Islands to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 fighter moved from United Kingdom to Finland

    Combat - French
                Battle in Finland
                    French attack with 1 fighter
                    Germans defend with 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    RIP French aces

    Well at least you “only” got the lucky 20% result on Baltic States and not the top 14% of taking control.

    Now my fighters should last more than 1 round  :-P

    Well, have fun with the turkey shoots  :cry:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                6 armour and 4 mech_infantrys moved from Eastern Poland to Baltic States
                6 armour and 5 mech_infantrys moved from Baltic States to Novgorod
                1 armour moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour moved from Romania to Belarus
                11 artilleries and 20 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 6 armour and 5 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 6 armour and 5 mech_infantrys in Novgorod, round 1 :  6/11 hits
                        Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 :  4/6 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Belarus
                    Germans attack with 2 armour, 11 artilleries and 20 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 11 artilleries and 20 infantry in Belarus, round 1 :  13/33 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Belarus
                10 artilleries moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 mech_infantrys moved from Holland Belgium to Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                2 bombers moved from Southern France to Western Germany
                1 infantry moved from Southern France to France

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 fighter and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
        Poland : 1 mech_infantry
        Germany : 1 factory_major and 13 mech_infantrys
        Belarus : 1 flag, 2 aaGuns, 2 armour, 11 artilleries and 20 infantry
        Baltic States : 1 flag
        Eastern Poland : 10 artilleries and 10 mech_infantrys
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        112 Sea Zone : 1 submarine
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 27 / 41
        Japanese : 54 / 68
        Americans : 55 / 76
        Chinese : 4 / 11
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 12 / 22
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Gamerman01:

    At this rate I’ll set a record for number of French territories.  If I haven’t already.  :-D

    the damn french are going to take egypt. they are going to run all of africa.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    How did you get 5 mech to Novgorod?  The one from Poland can’t blitz.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    How did you get 5 mech to Novgorod?  The one from Poland can’t blitz.

    I had even tested it to see if TripleA would let you and it didn’t let me.  How did you get it to work?
    Mech has to start and end with the paired tank to blitz.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, your 5th mech hit, too, wouldn’t you know it.  Looks like you “tricked” TripleA into getting the 5th mech up there.  I’m sure you were unaware that it was illegal to move the mech there from Poland.

    I should have a fighter surviving for round 2.

    I’ll roll it now
    DiceRolls: 6@3; Total Hits: 06@3: (5, 5, 6, 5, 4, 4)DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That was the strangest roll I’ve seen in a long time.
    If my fighter misses again, it will make no difference.
    Again, this is because your 5th mech (the illegal one) hit in TripleA, so you should have only scored 5 hits in round 1 and my fighter would have survived for round 2.

    Here’s round 3
    DiceRolls: 6@3; Total Hits: 36@3: (1, 6, 1, 5, 3, 5)DiceRolls: 1@4; Total Hits: 11@4: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You lose a tank.  You could have non-commed the mech to Novgorod from Poland, but it can’t reach Novgorod in the combat move.

    Do you want to noncom the mech to Novgorod, and do you agree with what I’m saying and how I’ve handled it?
    If so, let me know and I can then make Russia’s move.

    Krieghund has clearly said that mech must be paired with a tank throughout the entire combat move from start to finish to blitz.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Never mind - I’m not attacking it anyway.  1 mech and 5 armor is too much to attack, especially when I can blitz a tank to Norway.

    I’ll proceed.  I’m removing a tank from Novgorod, so you have 5 there.

  • TripleA

    @Gamerman01:

    How did you get 5 mech to Novgorod?  The one from Poland can’t blitz.

    i did not know the rule. i thought it was legal as there were enough tanks, but just checked the rulebook now and see it is illegal if they do not start in the same territory.

  • TripleA

    @Gamerman01:

    Do you want to noncom the mech to Novgorod

    ,
    yes

    @Gamerman01:

    and do you agree with what I’m saying and how I’ve handled it?
    If so, let me know and I can then make Russia’s move.

    yes, it is fair how you handled it. you could have forced me to redo the turn as it was illegal, so this is much easier and better for me.

    please proceed with ussr

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Done - forgot to post the move, but it’s all in here

    I appreciate your reasonableness

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Sumatra to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone
                1 infantry moved from Shan State to Yunnan
                1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Philippines to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers
                    British defend with 2 armour and 1 mech_infantry; Chinese defend with 3 artilleries and 15 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers in Yunnan, round 1 :  11/23 hits
                        Chinese roll dice for 2 armour, 3 artilleries, 15 infantry and 1 mech_infantry in Yunnan, round 1 :  6/21 hits
                        5 infantry owned by the Japanese , 11 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 :  11/17 hits
                        Chinese roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 :  4/10 hits
                        3 artilleries owned by the Chinese , 2 armour owned by the British , 1 mech_infantry owned by the British , 4 infantry owned by the Chinese , 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Japanese: 3 artilleries, 5 infantry and 2 mech_infantrys
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Chinese: 3 artilleries and 15 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 2 transports

    Non Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 2 carriers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 37 Sea Zone
                2 bombers and 2 tactical_bombers moved from Yunnan to Malaya
                1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to Philippines
                1 fighter moved from Japan to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 fighter moved from Yunnan to Malaya
                3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                1 artillery moved from Hopei to Shensi
                2 infantry moved from Hopei to Shensi
                1 artillery moved from Anhwe to Kweichow

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 airfield and 1 factory_minor placed in Malaya
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
                Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 aaGun and 4 infantry
        Shensi : 1 flag, 1 artillery and 2 infantry
        Yunnan : 1 flag, 1 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 artillery
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Amur : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 3 fighters, 3 infantry and 3 tactical_bombers
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 fighters, 1 tactical_bomber and 4 transports
        35 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 3 submarines
        6 Sea Zone : 4 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 34 / 45
        Japanese : 56 / 53
        Americans : 55 / 76
        Chinese : 2 / 11
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 12 / 22
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 infantry, 10 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Borneo
                Battle in Sumatra

    Non Combat Move - Americans
                1 submarine moved from 43 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Queensland to Caroline Islands
                1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Gibraltar to Scotland
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 bomber moved from Western United States to United Kingdom
                1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Removing units owned by Americans from Alberta Saskatchewan Manitoba: 1 mech_infantry
                EDIT: Turning off Edit Mode
                5 submarines placed in 10 Sea Zone
                5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Sikang

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 12

    5 buck shipyards AND 5 buck jets with usa early???  Holy schnikeys Batman!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Boldfresh:

    5 buck shipyards AND 5 buck jets with usa early???  Holy schnikeys Batman!

    With LRA and Heavy bombers waiting in the wings

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