@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)
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Loss of the bomber was pretty devastating, though
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At this rate I’ll set a record for number of French territories. If I haven’t already. :-D
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I have 10, and will be 11 after taking Tobruk!! :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to FinlandCombat - French
Battle in Finland
French attack with 1 fighter
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighterNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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RIP French aces
Well at least you “only” got the lucky 20% result on Baltic States and not the top 14% of taking control.
Now my fighters should last more than 1 round :-P
Well, have fun with the turkey shoots :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour and 4 mech_infantrys moved from Eastern Poland to Baltic States
6 armour and 5 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Romania to Belarus
11 artilleries and 20 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 6 armour and 5 mech_infantrys in Novgorod, round 1 : 6/11 hits
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 4/6 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Belarus
Germans attack with 2 armour, 11 artilleries and 20 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 11 artilleries and 20 infantry in Belarus, round 1 : 13/33 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 mech_infantrys moved from Holland Belgium to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to Western Germany
1 infantry moved from Southern France to FrancePlace Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Poland : 1 mech_infantry
Germany : 1 factory_major and 13 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 2 armour, 11 artilleries and 20 infantry
Baltic States : 1 flag
Eastern Poland : 10 artilleries and 10 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 27 / 41
Japanese : 54 / 68
Americans : 55 / 76
Chinese : 4 / 11
British : 30 / 31
UK_Pacific : 6 / 7
Italians : 12 / 22
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
At this rate I’ll set a record for number of French territories. If I haven’t already. :-D
the damn french are going to take egypt. they are going to run all of africa.
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How did you get 5 mech to Novgorod? The one from Poland can’t blitz.
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How did you get 5 mech to Novgorod? The one from Poland can’t blitz.
I had even tested it to see if TripleA would let you and it didn’t let me. How did you get it to work?
Mech has to start and end with the paired tank to blitz. -
Yeah, your 5th mech hit, too, wouldn’t you know it. Looks like you “tricked” TripleA into getting the 5th mech up there. I’m sure you were unaware that it was illegal to move the mech there from Poland.
I should have a fighter surviving for round 2.
I’ll roll it now
Rolls: 6@3; Total Hits: 06@3: (5, 5, 6, 5, 4, 4)
Rolls: 1@4; Total Hits: 01@4: (6) -
That was the strangest roll I’ve seen in a long time.
If my fighter misses again, it will make no difference.
Again, this is because your 5th mech (the illegal one) hit in TripleA, so you should have only scored 5 hits in round 1 and my fighter would have survived for round 2.Here’s round 3
Rolls: 6@3; Total Hits: 36@3: (1, 6, 1, 5, 3, 5)
Rolls: 1@4; Total Hits: 11@4: (1) -
You lose a tank. You could have non-commed the mech to Novgorod from Poland, but it can’t reach Novgorod in the combat move.
Do you want to noncom the mech to Novgorod, and do you agree with what I’m saying and how I’ve handled it?
If so, let me know and I can then make Russia’s move.Krieghund has clearly said that mech must be paired with a tank throughout the entire combat move from start to finish to blitz.
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Never mind - I’m not attacking it anyway. 1 mech and 5 armor is too much to attack, especially when I can blitz a tank to Norway.
I’ll proceed. I’m removing a tank from Novgorod, so you have 5 there.
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How did you get 5 mech to Novgorod? The one from Poland can’t blitz.
i did not know the rule. i thought it was legal as there were enough tanks, but just checked the rulebook now and see it is illegal if they do not start in the same territory.
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Do you want to noncom the mech to Novgorod
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yesand do you agree with what I’m saying and how I’ve handled it?
If so, let me know and I can then make Russia’s move.yes, it is fair how you handled it. you could have forced me to redo the turn as it was illegal, so this is much easier and better for me.
please proceed with ussr
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Done - forgot to post the move, but it’s all in here
I appreciate your reasonableness
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 airfield, 4 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Sumatra to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Philippines to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers
British defend with 2 armour and 1 mech_infantry; Chinese defend with 3 artilleries and 15 infantry
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 6 tactical_bombers in Yunnan, round 1 : 11/23 hits
Chinese roll dice for 2 armour, 3 artilleries, 15 infantry and 1 mech_infantry in Yunnan, round 1 : 6/21 hits
5 infantry owned by the Japanese , 11 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 11/17 hits
Chinese roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/10 hits
3 artilleries owned by the Chinese , 2 armour owned by the British , 1 mech_infantry owned by the British , 4 infantry owned by the Chinese , 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 3 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Chinese: 3 artilleries and 15 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 transportsNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from Yunnan to Malaya
1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Hopei to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to KweichowPlace Units - Japanese
3 infantry placed in French Indo China
1 airfield and 1 factory_minor placed in Malaya
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 aaGun and 4 infantry
Shensi : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Amur : 1 flag
French Indo China : 1 flag, 1 factory_minor, 3 fighters, 3 infantry and 3 tactical_bombers
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 3 fighters, 1 tactical_bomber and 4 transports
35 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 3 submarines
6 Sea Zone : 4 destroyers and 1 transportProduction/PUs Summary :
Germans : 47 / 64
Russians : 34 / 45
Japanese : 56 / 53
Americans : 55 / 76
Chinese : 2 / 11
British : 30 / 31
UK_Pacific : 6 / 7
Italians : 12 / 22
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 1 infantry, 10 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Normandy Bordeaux
Battle in Borneo
Battle in SumatraNon Combat Move - Americans
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to Caroline Islands
1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Gibraltar to Scotland
2 fighters moved from 91 Sea Zone to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Central United States to Alberta Saskatchewan ManitobaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Alberta Saskatchewan Manitoba: 1 mech_infantry
EDIT: Turning off Edit Mode
5 submarines placed in 10 Sea Zone
5 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total





