0% for April

13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)


  • Make that 2 AA  :-P

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 bomber moved from Alexandria to Iraq
                1 armour moved from Eastern Poland to Baltic States

    Combat - Italians
                Strategic bombing raid in Iraq
                        AA guns fire in Iraq :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Iraq causes 0 damage total.
                Battle in Baltic States
                    Italians attack with 1 armour
                    Russians defend with 2 artilleries
                        Italians roll dice for 1 armour in Baltic States, round 1 :  0/1 hits
                        Russians roll dice for 2 artilleries in Baltic States, round 1 :  0/2 hits
                        Italians roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        Russians roll dice for 2 artilleries in Baltic States, round 2 :  0/2 hits
                        1 artillery owned by the Russians lost in Baltic States
                        Italians roll dice for 1 armour in Baltic States, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Baltic States, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Baltic States, round 5 :  1/1 hits
                        Russians roll dice for 1 artillery in Baltic States, round 5 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                    Russians win with no units remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 artilleries
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                4 infantry moved from Southern Italy to 95 Sea Zone
                1 battleship, 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Alexandria to Southern Italy
                1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
                1 aaGun moved from Southern France to France

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 7 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 harbour
        France : 1 aaGun
        Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 aaGun, 1 artillery and 4 infantry
        95 Sea Zone : 2 cruisers, 2 destroyers and 2 submarines
        98 Sea Zone : 1 battleship and 2 transports

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 35 / 41
        Japanese : 58 / 68
        Americans : 55 / 76
        Chinese : 4 / 11
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 12 / 22
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Man, that was a huge break, and you needed it.


  • Loss of the bomber was pretty devastating, though


  • At this rate I’ll set a record for number of French territories.  If I haven’t already.  :-D


  • I have 10, and will be 11 after taking Tobruk!!  :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 artilleries moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 2 transports
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from Caroline Islands to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 fighter moved from United Kingdom to Finland

    Combat - French
                Battle in Finland
                    French attack with 1 fighter
                    Germans defend with 1 infantry
                    Germans win with no units remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • RIP French aces

    Well at least you “only” got the lucky 20% result on Baltic States and not the top 14% of taking control.

    Now my fighters should last more than 1 round  :-P

    Well, have fun with the turkey shoots  :cry:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                6 armour and 4 mech_infantrys moved from Eastern Poland to Baltic States
                6 armour and 5 mech_infantrys moved from Baltic States to Novgorod
                1 armour moved from Romania to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 armour moved from Romania to Belarus
                11 artilleries and 20 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 6 armour and 5 mech_infantrys
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 6 armour and 5 mech_infantrys in Novgorod, round 1 :  6/11 hits
                        Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 :  4/6 hits
                        1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Belarus
                    Germans attack with 2 armour, 11 artilleries and 20 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 11 artilleries and 20 infantry in Belarus, round 1 :  13/33 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Belarus
                10 artilleries moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                3 mech_infantrys moved from Holland Belgium to Germany
                2 aaGuns moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                2 bombers moved from Southern France to Western Germany
                1 infantry moved from Southern France to France

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany
                3 infantry placed in France

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 fighter and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
        Poland : 1 mech_infantry
        Germany : 1 factory_major and 13 mech_infantrys
        Belarus : 1 flag, 2 aaGuns, 2 armour, 11 artilleries and 20 infantry
        Baltic States : 1 flag
        Eastern Poland : 10 artilleries and 10 mech_infantrys
        Ukraine : 1 flag, 1 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        112 Sea Zone : 1 submarine
        95 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 27 / 41
        Japanese : 54 / 68
        Americans : 55 / 76
        Chinese : 4 / 11
        British : 30 / 31
        UK_Pacific : 6 / 7
        Italians : 12 / 22
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Gamerman01:

    At this rate I’ll set a record for number of French territories.  If I haven’t already.  :-D

    the damn french are going to take egypt. they are going to run all of africa.


  • How did you get 5 mech to Novgorod?  The one from Poland can’t blitz.


  • @Gamerman01:

    How did you get 5 mech to Novgorod?  The one from Poland can’t blitz.

    I had even tested it to see if TripleA would let you and it didn’t let me.  How did you get it to work?
    Mech has to start and end with the paired tank to blitz.


  • Yeah, your 5th mech hit, too, wouldn’t you know it.  Looks like you “tricked” TripleA into getting the 5th mech up there.  I’m sure you were unaware that it was illegal to move the mech there from Poland.

    I should have a fighter surviving for round 2.

    I’ll roll it now
    DiceRolls: 6@3; Total Hits: 06@3: (5, 5, 6, 5, 4, 4)DiceRolls: 1@4; Total Hits: 01@4: (6)


  • That was the strangest roll I’ve seen in a long time.
    If my fighter misses again, it will make no difference.
    Again, this is because your 5th mech (the illegal one) hit in TripleA, so you should have only scored 5 hits in round 1 and my fighter would have survived for round 2.

    Here’s round 3
    DiceRolls: 6@3; Total Hits: 36@3: (1, 6, 1, 5, 3, 5)DiceRolls: 1@4; Total Hits: 11@4: (1)


  • You lose a tank.  You could have non-commed the mech to Novgorod from Poland, but it can’t reach Novgorod in the combat move.

    Do you want to noncom the mech to Novgorod, and do you agree with what I’m saying and how I’ve handled it?
    If so, let me know and I can then make Russia’s move.

    Krieghund has clearly said that mech must be paired with a tank throughout the entire combat move from start to finish to blitz.


  • Never mind - I’m not attacking it anyway.  1 mech and 5 armor is too much to attack, especially when I can blitz a tank to Norway.

    I’ll proceed.  I’m removing a tank from Novgorod, so you have 5 there.

  • TripleA

    @Gamerman01:

    How did you get 5 mech to Novgorod?  The one from Poland can’t blitz.

    i did not know the rule. i thought it was legal as there were enough tanks, but just checked the rulebook now and see it is illegal if they do not start in the same territory.

  • TripleA

    @Gamerman01:

    Do you want to noncom the mech to Novgorod

    ,
    yes

    @Gamerman01:

    and do you agree with what I’m saying and how I’ve handled it?
    If so, let me know and I can then make Russia’s move.

    yes, it is fair how you handled it. you could have forced me to redo the turn as it was illegal, so this is much easier and better for me.

    please proceed with ussr


  • Done - forgot to post the move, but it’s all in here

    I appreciate your reasonableness

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