note that i posted an update, plz use the latest. thanks
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
retreated to 41 Sea Zone
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
2 fighters owned by the Japanese forced to land in SumatraNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Removing units owned by British from 41 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to India
1 aaGun moved from Burma to India
1 mech_infantry moved from Burma to India
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to West India
1 fighter moved from 81 Sea Zone to 80 Sea Zone
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from Burma to Yunnan
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 aaGun
EDIT: Removing units owned by British from Morocco: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 2 mech_infantrys placed in Iraq
7 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 fighter -
Sorry about the mess.
It wasn’t letting me load units onto transports in 106
Then I was finetuning the positions of my 6 UK units on Morocco/Gibraltar.Aw, shoot, I didn’t even get done with this post and I see something else I could do better.
Moved 4 AA and 2 fighters to Scotland
Sorry again - I’m not nearly as neat as you -
Make that 2 AA :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Iraq
1 armour moved from Eastern Poland to Baltic StatesCombat - Italians
Strategic bombing raid in Iraq
AA guns fire in Iraq : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Iraq causes 0 damage total.
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 2 artilleries
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 2 artilleries in Baltic States, round 1 : 0/2 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Baltic States
Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 armourNon Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 aaGun moved from Southern France to FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 7 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
France : 1 aaGun
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 4 fighters and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 1 artillery and 4 infantry
95 Sea Zone : 2 cruisers, 2 destroyers and 2 submarines
98 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 46 / 53
Russians : 35 / 41
Japanese : 58 / 68
Americans : 55 / 76
Chinese : 4 / 11
British : 30 / 31
UK_Pacific : 6 / 7
Italians : 12 / 22
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Man, that was a huge break, and you needed it.
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Loss of the bomber was pretty devastating, though
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At this rate I’ll set a record for number of French territories. If I haven’t already. :-D
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I have 10, and will be 11 after taking Tobruk!! :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to FinlandCombat - French
Battle in Finland
French attack with 1 fighter
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighterNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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RIP French aces
Well at least you “only” got the lucky 20% result on Baltic States and not the top 14% of taking control.
Now my fighters should last more than 1 round :-P
Well, have fun with the turkey shoots :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
6 armour and 4 mech_infantrys moved from Eastern Poland to Baltic States
6 armour and 5 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Romania to Belarus
11 artilleries and 20 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 6 armour and 5 mech_infantrys in Novgorod, round 1 : 6/11 hits
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 4/6 hits
1 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 2 fighters owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Belarus
Germans attack with 2 armour, 11 artilleries and 20 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 11 artilleries and 20 infantry in Belarus, round 1 : 13/33 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 11 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 mech_infantrys moved from Holland Belgium to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 submarine moved from 93 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to Western Germany
1 infantry moved from Southern France to FrancePlace Units - Germans
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers
Poland : 1 mech_infantry
Germany : 1 factory_major and 13 mech_infantrys
Belarus : 1 flag, 2 aaGuns, 2 armour, 11 artilleries and 20 infantry
Baltic States : 1 flag
Eastern Poland : 10 artilleries and 10 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
112 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 27 / 41
Japanese : 54 / 68
Americans : 55 / 76
Chinese : 4 / 11
British : 30 / 31
UK_Pacific : 6 / 7
Italians : 12 / 22
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
At this rate I’ll set a record for number of French territories. If I haven’t already. :-D
the damn french are going to take egypt. they are going to run all of africa.
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How did you get 5 mech to Novgorod? The one from Poland can’t blitz.
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How did you get 5 mech to Novgorod? The one from Poland can’t blitz.
I had even tested it to see if TripleA would let you and it didn’t let me. How did you get it to work?
Mech has to start and end with the paired tank to blitz. -
Yeah, your 5th mech hit, too, wouldn’t you know it. Looks like you “tricked” TripleA into getting the 5th mech up there. I’m sure you were unaware that it was illegal to move the mech there from Poland.
I should have a fighter surviving for round 2.
I’ll roll it now
Rolls: 6@3; Total Hits: 06@3: (5, 5, 6, 5, 4, 4)
Rolls: 1@4; Total Hits: 01@4: (6) -
That was the strangest roll I’ve seen in a long time.
If my fighter misses again, it will make no difference.
Again, this is because your 5th mech (the illegal one) hit in TripleA, so you should have only scored 5 hits in round 1 and my fighter would have survived for round 2.Here’s round 3
Rolls: 6@3; Total Hits: 36@3: (1, 6, 1, 5, 3, 5)
Rolls: 1@4; Total Hits: 11@4: (1) -
You lose a tank. You could have non-commed the mech to Novgorod from Poland, but it can’t reach Novgorod in the combat move.
Do you want to noncom the mech to Novgorod, and do you agree with what I’m saying and how I’ve handled it?
If so, let me know and I can then make Russia’s move.Krieghund has clearly said that mech must be paired with a tank throughout the entire combat move from start to finish to blitz.
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Never mind - I’m not attacking it anyway. 1 mech and 5 armor is too much to attack, especially when I can blitz a tank to Norway.
I’ll proceed. I’m removing a tank from Novgorod, so you have 5 there.
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How did you get 5 mech to Novgorod? The one from Poland can’t blitz.
i did not know the rule. i thought it was legal as there were enough tanks, but just checked the rulebook now and see it is illegal if they do not start in the same territory.





