0% for April

13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

  • 12

    something weird happened with the bombing run…  assigning of bombers to targets either didn’t ask me where i was assigning the tac or it sent it to the AB correctly (since harbor is already bombed max) or it allowed me to assign to the factory (which it shouldn’t, only strats can bomb factories).

    either way, it froze up when it was time to roll the bombing run.

    i’m going to rerun the dice and edit to match the first go-around.  hopefully Veq fixed the error and made it so tacs cannot bomb factories.

  • 12

    G16

  • 12

    amazingly every single battle ended up exactly the same except for your sub hit the first time.

    also, it looks like veq did fix the bombing (i hope).  it never gave me an option for sending the tac to the IC.  and it sent it automatically to the AB.  of course my bombing roll numbers were 1,1,2, nearly the lightest possible bombing run.  :-)

  • 12

    when i say that, obviously the +2 is given on top of those rolls, which resulted in the 3,4 rolled by the strats.

  • 12

    karl, you’ve got a couple rounds before this game gets completely out of hand…  use them wisely!  :-)

  • 12

    accidentally added back in only one bomber (to normandy from london) should have been two.

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Germans
                1 armour moved from Soviet Far East to Siberia
                3 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Germans
                1 armour moved from Soviet Far East to Siberia
                3 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 armour, 5 artilleries and 4 infantry moved from Tambov to Volgograd
                2 aaGuns, 3 armour, 9 artilleries and 45 infantry moved from Bryansk to Rostov
                2 fighters moved from Ukraine to Rostov
                1 fighter moved from Western Ukraine to Rostov
                3 armour moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                2 infantry moved from Vologda to Novosibirsk
                3 armour moved from Russia to Volgograd

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • 12

    Uh one of those arts were meant to go to egypt not both to the transports…  :roll:

  • 12

    Lots of confusion in that are of the world  :lol:

  • 12

    J16

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in Ethiopia

    Non Combat Move - Americans
                1 fighter moved from Korea to Kansu
                4 bombers moved from Korea to Western United States
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 battleships, 4 carriers, 5 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from French Indo China to Szechwan
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 bomber moved from Russia to Scotland
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 carrier, 6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 109 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                5 bombers moved from Volgograd to Russia
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                3 fighters placed in Korea
                3 mech_infantrys placed in French Indo China
                3 artilleries and 3 infantry placed in Eastern United States
                2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - British
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 83 Sea Zone to 70 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British buy 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 83 Sea Zone to 70 Sea Zone

    Non Combat Move - British
                2 aaGuns, 1 artillery and 6 infantry moved from India to West India
                1 fighter moved from Scotland to United Kingdom
                1 fighter moved from Scotland to 109 Sea Zone

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                1 harbour placed in Iceland

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India
                1 mech_infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in Malaya change ownership: 1 mech_infantry

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
                2 aaGuns moved from Greater Southern Germany to Western Germany
                1 armour moved from Greater Southern Germany to Eastern Poland
                1 artillery and 10 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Holland Belgium to Western Germany
                2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                Italians undo move 1.
                1 transport placed in 97 Sea Zone
                1 armour and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Egypt : 1 bomber, 1 fighter and 2 tactical_bombers
        Normandy Bordeaux : 1 artillery and 10 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 4 aaGuns and 6 infantry
        Northern Italy : 1 armour, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 armour
        97 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 29 / 29
        Japanese : 18 / 108
        Americans : 76 / 101
        Chinese : 23 / 31
        British : 28 / 28
        UK_Pacific : 17 / 22
        Italians : 11 / 18
        ANZAC : 2 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    nothing for france or anzac to do i will go with G17

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 12

    if there is nothing for france you don’t need to post.  was there anything?

    i’m going to change italy move.

  • 12

    it was all just noncom.

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