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13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

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    Kill me!

  • 12

    need intercept orders shortly…

  • 12

    intercept?

    G16 intercept.tsvg

  • 12

    also, i’m attacking siberia with a tank!!  :evil:

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    no intercept.

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    also, i’m attacking siberia with a tank!!

    do it!  KILL! KILL! KILL!

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    something weird happened with the bombing run…  assigning of bombers to targets either didn’t ask me where i was assigning the tac or it sent it to the AB correctly (since harbor is already bombed max) or it allowed me to assign to the factory (which it shouldn’t, only strats can bomb factories).

    either way, it froze up when it was time to roll the bombing run.

    i’m going to rerun the dice and edit to match the first go-around.  hopefully Veq fixed the error and made it so tacs cannot bomb factories.

  • 12

    G16

  • 12

    amazingly every single battle ended up exactly the same except for your sub hit the first time.

    also, it looks like veq did fix the bombing (i hope).  it never gave me an option for sending the tac to the IC.  and it sent it automatically to the AB.  of course my bombing roll numbers were 1,1,2, nearly the lightest possible bombing run.  :-)

  • 12

    when i say that, obviously the +2 is given on top of those rolls, which resulted in the 3,4 rolled by the strats.

  • 12

    karl, you’ve got a couple rounds before this game gets completely out of hand…  use them wisely!  :-)

  • 12

    accidentally added back in only one bomber (to normandy from london) should have been two.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Germans
                1 armour moved from Soviet Far East to Siberia
                3 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Germans
                1 armour moved from Soviet Far East to Siberia
                3 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 armour, 5 artilleries and 4 infantry moved from Tambov to Volgograd
                2 aaGuns, 3 armour, 9 artilleries and 45 infantry moved from Bryansk to Rostov
                2 fighters moved from Ukraine to Rostov
                1 fighter moved from Western Ukraine to Rostov
                3 armour moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                2 infantry moved from Vologda to Novosibirsk
                3 armour moved from Russia to Volgograd

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

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    Uh one of those arts were meant to go to egypt not both to the transports…  :roll:

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    Lots of confusion in that are of the world  :lol:

  • 12

    J16

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from India to West India
                      UK_Pacific take West India from Japanese

    Combat - Americans
                Americans creates battle in territory 109 Sea Zone
                Battle in Ethiopia

    Non Combat Move - Americans
                1 fighter moved from Korea to Kansu
                4 bombers moved from Korea to Western United States
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 battleships, 4 carriers, 5 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                3 mech_infantrys moved from French Indo China to Szechwan
                1 submarine moved from 108 Sea Zone to 105 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                1 bomber moved from Russia to Scotland
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 109 Sea Zone
                1 carrier, 6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                6 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 109 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                5 bombers moved from Volgograd to Russia
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
                1 aaGun moved from Central United States to Eastern United States

    Place Units - Americans
                3 fighters placed in Korea
                3 mech_infantrys placed in French Indo China
                3 artilleries and 3 infantry placed in Eastern United States
                2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - British
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 83 Sea Zone to 70 Sea Zone

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