0% for April

XDAP-03 Ancients for 1945 vs The Fighting Mongooses

  • 17 16 15 12

    F turn done (no shockers), cant post right now.

  • 22 21 19 18 17 16

    Is it because it takes so much time to move all those French units….  :-D

  • 12

    you could just state what goes where if there is no combat…  :-)

  • 21 20 18 17 16 15 14 13

    Relax guys. 6-7 turns only could be done by Dec 31st in this game. Our team has one player in Europe. With the time difference we are unable to expedite the process. This turn isn’t representative. Our opponents are moving pretty the same speed. I am not expecting any creasy moves. So, Boldfresh, you will be playing with a team that better managers the opening turns, not with a real winner. Btw, 1 month for 7 turns to strike the Axis down is a good run rate for the team game. But, we beat you in round 2 - 3wks/2.5 turns to win the game against Axis.

  • 12

    @Me1945:

    Relax guys. 6-7 turns only could be done by Dec 31st in this game. Our team has one player in Europe. With the time difference we are unable to expedite the process. This turn isn’t representative. Our opponents are moving pretty the same speed. I am not expecting any creasy moves. So, Boldfresh, you will be playing with a team that better managers the opening turns, not with a real winner. Btw, 1 month for 7 turns to strike the Axis down is a good run rate for the team game. But, we beat you in round 2 - 3wks/2.5 turns to win the game against Axis.

    just to be clear, i don’t really care how fast the game is going, i’m not trying to push anyone.  i’m just trying to be helpful to you all in saying that round 3 will end strictly on dec 31st and i would always prefer to not see a game go to a decision of the judges.

    good luck to you all.  will see one of you in beginning of January!  :-D

  • 22 21 19 18 17 16

    I think I speak for Wheat as well, we are totally OK with the pace of the game. We have great opponents that are gracious and understanding. Enjoying this tournament immensely and thrilled we have players from across the globe playing in it. That’s what is so great about this community.

  • 12

    @kilroynothere:

    I think I speak for Wheat as well, we are totally OK with the pace of the game. We have great opponents that are gracious and understanding. Enjoying this tournament immensely and thrilled we have players from across the globe playing in it. That’s what is so great about this community.

    you speak for me as well kilroy.  i have been playing a&a for a lot of years, but i’ve never had so much fun as i have since picking up tripleA global.

    cheers

  • TripleA

    im glad you guys are enjoying this farce.
    you should post on the stickied xdap thread thanking garg. moderating a tournament you tend to hear the negatives more than the positives.

  • 17 16 15 12

    @Boldfresh:

    you could just state what goes where if there is no combat…  :-)

    It is because the uploader doesnt allow me!

  • 17 16 15 12

    maybe now

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 5 artilleries, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.

    Non Combat Move - Germans
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Poland to Baltic States
                3 aaGuns, 1 armour, 7 artilleries and 9 infantry moved from Poland to Eastern Poland
                2 aaGuns and 19 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                2 infantry moved from Bulgaria to Romania
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                5 armour moved from Northern Italy to Slovakia Hungary
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 124 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from Greece to Western Germany
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                2 artilleries and 2 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone
                2 mech_infantrys placed in Western Germany
                3 artilleries and 3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 35 / 37
        Japanese : 59 / 65
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 28 / 21
        UK_Pacific : 6 / 6
        Italians : 22 / 34
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 bomber moved from Belarus to Bessarabia
                2 infantry moved from Belarus to Baltic States
                1 fighter moved from Russia to Baltic States
                1 tactical_bomber moved from Russia to Baltic States

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Baltic States to Belarus
                1 fighter moved from Baltic States to Belarus
                7 infantry moved from Bryansk to Belarus
                1 armour and 2 mech_infantrys moved from Ukraine to Belarus
                2 artilleries and 3 infantry moved from Novgorod to Belarus
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 117 Sea Zone to 103 Sea Zone
                2 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun moved from Buryatia to Yakut S.S.R.
                1 aaGun and 11 infantry moved from Buryatia to Amur
                1 bomber moved from Bessarabia to Belarus
                1 fighter moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Russia to Vologda

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 1 infantry
        Amur : 1 flag, 1 aaGun and 11 infantry
        Yakut S.S.R. : 1 flag, 1 aaGun and 4 infantry
        Kazakhstan : 1 flag, 1 fighter
        Belarus : 1 flag, 4 aaGuns, 3 armour, 7 artilleries, 1 bomber, 1 fighter, 38 infantry, 7 mech_infantrys and 1 tactical_bomber
        Baltic States : 1 flag, 1 infantry
        Rostov : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 7 artilleries, 1 factory_major and 3 infantry
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag, 2 infantry
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine
        103 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 36 / 36
        Japanese : 59 / 65
        Americans : 52 / 75
        Chinese : 5 / 6
        British : 28 / 21
        UK_Pacific : 6 / 6
        Italians : 21 / 34
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    T minus 31 days!

    Rock and roll good luck to all

  • 22 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
                2 fighters moved from 42 Sea Zone to Dutch New Guinea
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                1 infantry moved from Kweichow to Szechwan
                1 armour, 1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 bomber moved from Kwangsi to Szechwan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Guam
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                8 infantry moved from Jehol to Manchuria
                2 infantry moved from Kiangsu to Anhwe
                1 aaGun moved from Jehol to Anhwe
                1 artillery moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 bomber moved from Paulau Island to Kwangsi
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 44 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 45 Sea Zone
                3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                1 factory_minor placed in French Indo China
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Manchuria : 1 flag, 8 infantry
        Yunnan : 1 flag, 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
        Suiyuyan : 1 flag, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour, 1 artillery and 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun and 2 infantry
        Shan State : 1 flag, 2 artilleries and 2 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 artillery
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        45 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 flag, 1 battleship and 1 submarine
        21 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 36 / 36
        Japanese : 61 / 66
        Americans : 52 / 75
        Chinese : 4 / 6
        British : 28 / 21
        UK_Pacific : 5 / 6
        Italians : 21 / 34
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 12

    @Boldfresh:

    T minus 31 days!

    Rock and roll good luck to all

    Thx for the reminder …. again

  • 12

    @alexgreat:

    @Boldfresh:

    T minus 31 days!

    Rock and roll good luck to all

    Thx for the reminder …. again

    Helpful is my middle name  :wink:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier and 2 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Shensi to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 armour and 2 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Nigeria to Belgian Congo
                1 fighter moved from Nigeria to Gibraltar
                1 artillery moved from New Brunswick Nova Scotia to Eastern United States
                1 infantry moved from Northwest Persia to Iraq
                1 armour moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                1 fighter moved from Persia to Eastern Persia
                1 fighter moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia

    Non Combat Move - British

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,6,4
                British collect 27 PUs (1 lost to blockades); end with 28 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

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