@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2013 - AAG 40 League
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I’d say tier 2 has priority, then tier 3 if open spots and if anything is left over, tier 4.
We could make junior varsity 16 players if there is enough interest, but I want the actual championship to end before 2015 if at all possible, 8 players doing 4 games with Thanksgiving and Christmas in the mix always pushes into the next year (I just plan on it.)
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Yeah, sounds great.
I think if we get 16+, I would prefer 2 tourneys of 8 split by upper half and lower half of rankings of those signing up, but let’s see how many actually sign up in the coming weeks first.
Signup is here, guys. https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydF93TUcwNFB2Y1JvYm9weThsdzV0cEE#gid=0
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There seems to be some obvious flaws in ranking players for the league finals based on their win percentage.
For example, you have a tier 1 player like Alex who is undefeated but has only played low-level players. Since his spot in the finals is assured, there is no reason for him to play any other games as a loss will affect his win percentage. For the same reason, anyone on the bubble (me, cow, etc.) has no incentive to compete against players who are equal to or better than them and are better off playing people they should be able to beat.
The beauty of Gamerman`s points per game ranking is that it encourages you to always try to play people close to your skill level or better, making the overall AA experience better as well. From personal experience (this being my first year on AA.org) this also helps players improve as I see a lot of players that I started out with like Alex and Zigg up in Tier 1.
I realize these rules were set at the beginning of the season and I don`t have any expectation that they will be changed but it is something to consider for next year.
(Also I am in no way taking a shot at Alex as I know from the 4 games we have played outside of the league he is a very good player and excellent person :))
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There seems to be some obvious flaws in ranking players for the league finals based on their win percentage.
For example, you have a tier 1 player like Alex who is undefeated but has only played low-level players. Since his spot in the finals is assured, there is no reason for him to play any other games as a loss will affect his win percentage. For the same reason, anyone on the bubble (me, cow, etc.) has no incentive to compete against players who are equal to or better than them and are better off playing people they should be able to beat.
The beauty of Gamerman`s points per game ranking is that it encourages you to always try to play people close to your skill level or better, making the overall AA experience better as well. From personal experience (this being my first year on AA.org) this also helps players improve as I see a lot of players that I started out with like Alex and Zigg up in Tier 1.
I realize these rules were set at the beginning of the season and I don`t have any expectation that they will be changed but it is something to consider for next year.
(Also I am in no way taking a shot at Alex as I know from the 4 games we have played outside of the league he is a very good player and excellent person :))
i liked your post hank. are you in politics? if not, i think you should consider running for office. :wink:
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There seems to be some obvious flaws in ranking players for the league finals based on their win percentage.
For example, you have a tier 1 player like Alex who is undefeated but has only played low-level players. Since his spot in the finals is assured, there is no reason for him to play any other games as a loss will affect his win percentage. For the same reason, anyone on the bubble (me, cow, etc.) has no incentive to compete against players who are equal to or better than them and are better off playing people they should be able to beat.
The beauty of Gamerman`s points per game ranking is that it encourages you to always try to play people close to your skill level or better, making the overall AA experience better as well. From personal experience (this being my first year on AA.org) this also helps players improve as I see a lot of players that I started out with like Alex and Zigg up in Tier 1.
I realize these rules were set at the beginning of the season and I don`t have any expectation that they will be changed but it is something to consider for next year.
(Also I am in no way taking a shot at Alex as I know from the 4 games we have played outside of the league he is a very good player and excellent person :))
I would perhaps be willing to relinquish my spot in the playoffs to one of the higher ranked players, even though I might have a better win%.
I try to play tier 1 and tier 2 players, now that I’ve wrapped up my previous games (I have three games running, two against tier 1 and one against a tier 2 player). Should I win these, only then would I feel myself “worthy” to replace Cow/Hank in the official playoffs.
Just my two cents.
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Yeah, sounds great.
I think if we get 16+, I would prefer 2 tourneys of 8 split by upper half and lower half of rankings of those signing up, but let’s see how many actually sign up in the coming weeks first.
Signup is here, guys. https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydF93TUcwNFB2Y1JvYm9weThsdzV0cEE#gid=0
Signed up, just in case.
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Yes, and there is a limit to minimum number of games to play to qualify for playoffs to prevent people from having 1-3 games and then not playing anymore. Â Or so was the thought.
I don’t mind switching to a weighted system, but I’d like to include some of the safeguards in place as well. Â Play X number of people, have Y number of games and have a percentage at a certain level perhaps. Â For next year. Â
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No need to apologize, Arathorn. You’ve only finished 8 games - you might very well be in the top 8 rankings by the end of the league year.
As of today you’re in, but we’ll see how things look at the end of the year. You might be ranked in the top 10 by then. Or top 8.
Signup is here at this link, and yes you should sign up if you want to play unless your name is Allweneedislove (or myself :-)), who appear to be the only ones who have basically clinched at this point.
https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydF93TUcwNFB2Y1JvYm9weThsdzV0cEE#gid=0
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I for one am in favor of a weighted system either similar to OR exactly like Gamer’s ranking system in order to choose playoff participants. Obviously it’s too late in the game to change things for THIS year. But I’d like to see changes for NEXT year. I’m all about seeing the heavyweight tee off against each other instead of avoiding each other. I’d even be for instituting a required amount of games against tier 1 and/or tier 2 as a part of the minimum amount of games. Or maybe go in the other direction and institute a maximum amount of tier 3/4 games that count for the rankings, something like what college football does in only counting 1 FCS opponent each year towards bowl eligibility.
The minimum games against tier 1/2 players or the maximum against tier 3/4 players would depend on how many league games are needed to qualify for next year’s playoffs. But I’m envisioning something like 20-25% of the minimum amount of games needed to qualify need to be against tier 1/2 players, that should encourage people to schedule tougher opponents. Especially when you don’t know if someone will go in for a rough streak and drop a tier.
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Signed up as I doubt I’ll get in. :-D
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@seththenewb:
Signed up as I doubt I’ll get in. :-D
Ditto.
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i signed up first, which counts for something right? :roll:
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@seththenewb:
Signed up as I doubt I’ll get in. :-D
Ditto.
Which I think is a crying shame. We’ll see what happens in our game (hope springs eternal!) But I think you’ve earned a spot based on your winning percentage AND your SOS. You didn’t get too fat on cupcakes, quite a few top names in your games this year.
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Yes, let’s be clear, changes we discuss to league rules are for the 2014 league.
Use this thread to discuss rules for next year. I’m off to work soon, but I promise I will check when I get back! So keep it clean please! (No flames even if you are talking in jest or just sh!t talking each other.)
http://www.axisandallies.org/forums/index.php?topic=31822.new#new -
So what about this? A playoff within each tier. We’re basically already going to have a playoff for tier 1 (well, 8 of them) by the league rules. I am thinking about sponsoring (officially or unofficially) a playoff for any tier 2 players and any tier 3 players who wish to participate. In other words, there would be a playoff (tournament like) for tier 3 players only. That would be fun, right? And include most all players? (Tier 4 need to keep working on their game a bit, sorry)
(To be continued)
Great idea.
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Unless Jenn objects, I am planning to sponsor 2 additional playoffs at the end of the year, for players who will not qualify for the official playoff.
A playoff for any excluded tier 1’s, and tier 2’s who sign up, and
A playoff for any tier 3’s who sign up.I will establish the brackets and administer/moderate the tournament.
Any tier 1 who does not qualify for the playoffs may enter the tier 2 tournament (these will be lower tier 1’s), so that no one tier 3 or above is exluded from a playoff.Only the winner of the league playoff by win % will be named league champion (the official league playoff) and
if you play in the official league playoff you are not eligible for these additional playoffs.I will create a web document sign up sheet and provide the link here soon.
What do U mean by this?
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The top 8 by win %, who have the required # of games played, will be in the league playoffs.
I am saying that those 8 are NOT eligible for the NEW, additional playoff that we are talking about now.
We want those players playing in the 2014 league, so we don’t want to encourage them to be in 2 different playoffs at the same time. You know how I said I didn’t complete an 8th game for 2012 because I wanted to stay out of the playoffs? Well the reason I only had 8 games finished was because of all the time it took to play the playoff games for 2011.
Also, it keeps someone from winning both and being a real killjoy :-), and it gives the guys who didn’t make the league playoff a better chance of winning in their own playoff.
In other words, the NCAA tournament teams are not welcome in the NIT!
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Well if there are only 8 1st tiers then i do not see the problem, but if there is more of them, in some way they are loosing because tier 2 guys have their playoffs and they(level 1 - ones) are better then them(lvl 2) but can not have this reward of playing any playoffs.
So if we have more then 8 lvl 1 tiers then i do not know, maybe we should rearrange something making a bigger playoff so they can compete too.
just a thought
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A good point, and I already considered that and addressed it.
If you read my posts again, you’ll see that I said tier 1’s who don’t qualify for the 8 man playoff may join this tournament along with the tier 2’s. Also, if you go look at the sign up sheet, you will see this is reflected there (Tier 1’s are invited).
Really, any tier 1’s who are interested should sign up just in case they don’t make the big dance.
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Someone PM’d a good question to me.
To play in the “NIT” Tourney, you need 4 completed league games to qualify (so you need a black lettered ranking, in other words).
You can sign up before you have completed 4, but you can only enter in November if you have completed 4 in the 2013 league year.





